31 lines
1.1 KiB
C#
31 lines
1.1 KiB
C#
namespace I2.Loc
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{
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public class PostProcessBuild_UnloadLanguages
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{
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// [PostProcessBuild]
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// public static void SaveGlobalSources(BuildTarget buildTarget, string pathToBuiltProject)
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// {
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//if (LocalizationManager.Sources.Count <= 0)
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// LocalizationManager.UpdateSources();
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// foreach (var source in LocalizationManager.Sources.Where(x=>x.IsGlobalSource()))
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// {
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// source.SaveLanguages(true, PersistentStorage.eFileType.Streaming);
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// }
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// }
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// [PostProcessScene]
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// public static void SaveLocalSources()
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// {
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// if (EditorApplication.isPlayingOrWillChangePlaymode)
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// return;
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// LanguageSource[] sceneSources = (LanguageSource[])Resources.FindObjectsOfTypeAll(typeof(LanguageSource));
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// foreach (var source in sceneSources.Where(x=>!x.IsGlobalSource()))
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// {
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// source.SaveLanguages(true, PersistentStorage.eFileType.Streaming);
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// }
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// }
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}
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}
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