hellbound/Assets/Sources/I2/Localization/Scripts/EventCallback.cs

24 lines
537 B
C#

using System;
using UnityEngine;
using Object = UnityEngine.Object;
namespace I2.Loc
{
[Serializable]
public class EventCallback
{
public MonoBehaviour Target;
public string MethodName = string.Empty;
public void Execute( Object Sender = null )
{
if (HasCallback() && Application.isPlaying)
Target.gameObject.SendMessage(MethodName, Sender, SendMessageOptions.DontRequireReceiver);
}
public bool HasCallback()
{
return Target != null && !string.IsNullOrEmpty (MethodName);
}
}
}