hellbound/Assets/Sources/I2/Localization/Scripts/Manager/LocalizationManager_Transla...

226 lines
7.4 KiB
C#

using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using UnityEditor;
using UnityEngine;
namespace I2.Loc
{
public static partial class LocalizationManager
{
#region Variables: Misc
public delegate void OnLocalizeCallback();
public static event OnLocalizeCallback OnLocalizeEvent;
static bool mLocalizeIsScheduled;
static bool mLocalizeIsScheduledWithForcedValue;
public static bool HighlightLocalizedTargets = false;
#endregion
public static string GetTranslation(string Term, bool FixForRTL = true, int maxLineLengthForRTL = 0, bool ignoreRTLnumbers = true, bool applyParameters = false, GameObject localParametersRoot = null, string overrideLanguage = null, bool allowLocalizedParameters=true)
{
string Translation = null;
TryGetTranslation(Term, out Translation, FixForRTL, maxLineLengthForRTL, ignoreRTLnumbers, applyParameters, localParametersRoot, overrideLanguage, allowLocalizedParameters);
return Translation;
}
public static string GetTermTranslation(string Term, bool FixForRTL = true, int maxLineLengthForRTL = 0, bool ignoreRTLnumbers = true, bool applyParameters = false, GameObject localParametersRoot = null, string overrideLanguage = null, bool allowLocalizedParameters=true)
{
return GetTranslation(Term, FixForRTL, maxLineLengthForRTL, ignoreRTLnumbers, applyParameters, localParametersRoot, overrideLanguage, allowLocalizedParameters);
}
public static bool TryGetTranslation(string Term, out string Translation, bool FixForRTL = true, int maxLineLengthForRTL = 0, bool ignoreRTLnumbers = true, bool applyParameters = false, GameObject localParametersRoot = null, string overrideLanguage = null, bool allowLocalizedParameters=true)
{
Translation = null;
if (string.IsNullOrEmpty(Term))
return false;
InitializeIfNeeded();
for (int i = 0, imax = Sources.Count; i < imax; ++i)
{
if (Sources[i].TryGetTranslation(Term, out Translation, overrideLanguage))
{
if (applyParameters)
ApplyLocalizationParams(ref Translation, localParametersRoot, allowLocalizedParameters);
if (IsRight2Left && FixForRTL)
Translation = ApplyRTLfix(Translation, maxLineLengthForRTL, ignoreRTLnumbers);
return true;
}
}
return false;
}
public static T GetTranslatedObject<T>( string AssetName, Localize optionalLocComp=null) where T : Object
{
if (optionalLocComp != null)
{
return optionalLocComp.FindTranslatedObject<T>(AssetName);
}
T obj = FindAsset(AssetName) as T;
if (obj)
return obj;
obj = ResourceManager.pInstance.GetAsset<T>(AssetName);
return obj;
}
public static T GetTranslatedObjectByTermName<T>( string Term, Localize optionalLocComp=null) where T : Object
{
string translation = GetTranslation(Term, FixForRTL: false);
return GetTranslatedObject<T>(translation);
}
public static string GetAppName(string languageCode)
{
if (!string.IsNullOrEmpty(languageCode))
{
for (int i = 0; i < Sources.Count; ++i)
{
if (string.IsNullOrEmpty(Sources[i].mTerm_AppName))
continue;
int langIdx = Sources[i].GetLanguageIndexFromCode(languageCode, false);
if (langIdx < 0)
continue;
var termData = Sources[i].GetTermData(Sources[i].mTerm_AppName);
if (termData == null)
continue;
var appName = termData.GetTranslation(langIdx);
if (!string.IsNullOrEmpty(appName))
return appName;
}
}
return Application.productName;
}
public static void LocalizeAll(bool Force = false)
{
LoadCurrentLanguage();
if (!Application.isPlaying)
{
DoLocalizeAll(Force);
return;
}
mLocalizeIsScheduledWithForcedValue |= Force;
if (mLocalizeIsScheduled)
{
return;
}
CoroutineManager.Start(Coroutine_LocalizeAll());
}
static IEnumerator Coroutine_LocalizeAll()
{
mLocalizeIsScheduled = true;
yield return null;
mLocalizeIsScheduled = false;
var force = mLocalizeIsScheduledWithForcedValue;
mLocalizeIsScheduledWithForcedValue = false;
DoLocalizeAll(force);
}
static void DoLocalizeAll(bool Force = false)
{
Localize[] Locals = (Localize[])Resources.FindObjectsOfTypeAll( typeof(Localize) );
for (int i=0, imax=Locals.Length; i<imax; ++i)
{
Localize local = Locals[i];
//if (ObjectExistInScene (local.gameObject))
local.OnLocalize(Force);
}
if (OnLocalizeEvent != null)
OnLocalizeEvent ();
//ResourceManager.pInstance.CleanResourceCache();
#if UNITY_EDITOR
RepaintInspectors();
#endif
}
#if UNITY_EDITOR
static void RepaintInspectors()
{
var assemblyEditor = Assembly.GetAssembly(typeof(Editor));
var typeInspectorWindow = assemblyEditor.GetType("UnityEditor.InspectorWindow");
if (typeInspectorWindow != null)
{
typeInspectorWindow.GetMethod("RepaintAllInspectors", BindingFlags.NonPublic | BindingFlags.Static).Invoke(null, null);
}
}
#endif
public static List<string> GetCategories ()
{
List<string> Categories = new List<string> ();
for (int i=0, imax=Sources.Count; i<imax; ++i)
Sources[i].GetCategories(false, Categories);
return Categories;
}
public static List<string> GetTermsList ( string Category = null )
{
if (Sources.Count==0)
UpdateSources();
if (Sources.Count==1)
return Sources[0].GetTermsList(Category);
HashSet<string> Terms = new HashSet<string> ();
for (int i=0, imax=Sources.Count; i<imax; ++i)
Terms.UnionWith( Sources[i].GetTermsList(Category) );
return new List<string>(Terms);
}
public static TermData GetTermData( string term )
{
InitializeIfNeeded();
TermData data;
for (int i=0, imax=Sources.Count; i<imax; ++i)
{
data = Sources[i].GetTermData(term);
if (data!=null)
return data;
}
return null;
}
public static TermData GetTermData(string term, out LanguageSourceData source)
{
InitializeIfNeeded();
TermData data;
for (int i = 0, imax = Sources.Count; i < imax; ++i)
{
data = Sources[i].GetTermData(term);
if (data != null)
{
source = Sources[i];
return data;
}
}
source = null;
return null;
}
}
}