hellbound/Assets/Sources/I2/Localization/Scripts/Targets/LocalizeTarget_NGUI_Sprite.cs

66 lines
2.5 KiB
C#

#if NGUI
using UnityEngine;
namespace I2.Loc
{
#if UNITY_EDITOR
[UnityEditor.InitializeOnLoad]
#endif
public class LocalizeTarget_NGUI_Sprite : LocalizeTarget<UISprite>
{
static LocalizeTarget_NGUI_Sprite() { AutoRegister(); }
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] static void AutoRegister() { LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Type<UISprite, LocalizeTarget_NGUI_Sprite>() { Name = "NGUI UISprite", Priority = 100 }); }
public override eTermType GetPrimaryTermType(Localize cmp) { return eTermType.Sprite; }
public override eTermType GetSecondaryTermType(Localize cmp) { return eTermType.UIAtlas; }
public override bool CanUseSecondaryTerm () { return true; }
public override bool AllowMainTermToBeRTL () { return false; }
public override bool AllowSecondTermToBeRTL () { return false; }
public override void GetFinalTerms ( Localize cmp, string Main, string Secondary, out string primaryTerm, out string secondaryTerm )
{
primaryTerm = mTarget ? mTarget.spriteName : null;
secondaryTerm = (mTarget.atlas as UIAtlas ? (mTarget.atlas as UIAtlas).name : string.Empty);
}
public override void DoLocalize ( Localize cmp, string mainTranslation, string secondaryTranslation )
{
if (mTarget.spriteName == mainTranslation)
return;
//--[ Localize Atlas ]----------
UIAtlas newAtlas = cmp.GetSecondaryTranslatedObj<UIAtlas>(ref mainTranslation, ref secondaryTranslation);
bool bChanged = false;
if (newAtlas != null && ((mTarget.atlas as UIAtlas) != newAtlas))
{
mTarget.atlas = newAtlas;
bChanged = true;
}
if (newAtlas==null)
{
NGUIAtlas newNGUIAtlas = cmp.GetSecondaryTranslatedObj<NGUIAtlas>(ref mainTranslation, ref secondaryTranslation);
if (newAtlas != null && ((mTarget.atlas as NGUIAtlas) != newNGUIAtlas))
{
mTarget.atlas = newAtlas;
bChanged = true;
}
}
if (mTarget.spriteName != mainTranslation && mTarget.atlas.GetSprite(mainTranslation) != null)
{
mTarget.spriteName = mainTranslation;
bChanged = true;
}
if (bChanged)
mTarget.MakePixelPerfect();
}
}
}
#endif