hellbound/Assets/Sources/I2/Localization/Scripts/Targets/LocalizeTarget_UnityStandar...

42 lines
1.9 KiB
C#

using UnityEditor;
using UnityEngine;
#pragma warning disable 618
namespace I2.Loc
{
#if UNITY_EDITOR
[InitializeOnLoad]
#endif
public class LocalizeTarget_UnityStandard_SpriteRenderer : LocalizeTarget<SpriteRenderer>
{
static LocalizeTarget_UnityStandard_SpriteRenderer() { AutoRegister(); }
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] static void AutoRegister() { LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Type<SpriteRenderer, LocalizeTarget_UnityStandard_SpriteRenderer> { Name = "SpriteRenderer", Priority = 100 }); }
public override eTermType GetPrimaryTermType(Localize cmp) { return eTermType.Sprite; }
public override eTermType GetSecondaryTermType(Localize cmp) { return eTermType.Text; }
public override bool CanUseSecondaryTerm() { return false; }
public override bool AllowMainTermToBeRTL() { return false; }
public override bool AllowSecondTermToBeRTL() { return false; }
public override void GetFinalTerms ( Localize cmp, string Main, string Secondary, out string primaryTerm, out string secondaryTerm)
{
Sprite sprite = mTarget.sprite;
primaryTerm = sprite != null ? sprite.name : string.Empty;
secondaryTerm = null;
}
public override void DoLocalize(Localize cmp, string mainTranslation, string secondaryTranslation)
{
Sprite Old = mTarget.sprite;
if (Old == null || Old.name != mainTranslation)
mTarget.sprite = cmp.FindTranslatedObject<Sprite>(mainTranslation);
// If the old value is not in the translatedObjects, then unload it as it most likely was loaded from Resources
//if (!HasTranslatedObject(Old))
// Resources.UnloadAsset(Old);
}
}
}