1725 lines
49 KiB
Plaintext
1725 lines
49 KiB
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--- !u!114 &1780880152
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value: 'This shows you how <color=#0FF>LeanCanvasFingers.OnDown</color> and
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<color=#0FF>LeanSpawnDrag</color> can be combined to spawn prefabs when you
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drag from UI elements.
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In this scene the <color=#0FF>LeanSpawnDrag.ScreenDepth</color>
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is set to <color=#0FF>PhysicsRaycast</color>, which allows placement of the
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prefabs on the 3D scene.
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NOTE: While dragging, the physics raycast
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value: This shows you how to spawn objects when a finger touches down on an
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UI element, and how to position the object under the finger until it releases.
|
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This is done by adding the <color=#0FF>LeanFingerDownCanvas</color> component
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to your UI element, and the <color=#0FF>LeanSpawnWithFinger</color> component.
|
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The <color=#0FF>LeanFingerDownCanvas.OnFinger</color> event is connected
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to the <color=#0FF>LeanSpawnWithFinger.Spawn</color> function, which will
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