hellbound/Assets/Sources/Lean/Touch+/Examples/Pong.unity

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added to UI elements. The <color=#0FF>On Down</color> event can then be linked
to <color=#0FF>LeanSelectable.Select</color>,\n restricting paddle controls
to the fingers that began on the correct side."
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drag on right = move right cube'
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value: This shows you how to make a split screen pong control system. The paddles
use the <color=#0FF>LeanMultiUpdate</color> component with the <color=#0FF>Use</color>
setting is set to <color=#0FF>ManuallyAddedFingers</color>. The paddle is
moved using the <color=#0FF>LeanChase</color> component, whose <color=#0FF>SetPosition</color>
function is called from the <color=#0FF>LeanMultiUpdate.OnWorldTo</color>
event. The <color=#0FF>LeanConstrainToCollider</color> component is then
used to keep each paddle within the specified box area. Each side of the
screen has a UI image with the <color=#0FF>LeanFingerDownCanvas</color> component,
and its <color=#0FF>OnFinger</color> event is connected to the <color=#0FF>LeanMultiUpdate.AddFinger</color>
function on each paddle.
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