hellbound/Assets/Sources/Lean/Transition/Editor/Templates/Bool.asset

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Body: "using TARGET = {COMPONENT_FULL};\r\n\r\nnamespace Lean.Transition.Method\r\n{\r\n\t///
<summary>This component allows you to transition the {COMPONENT}'s {PROPERTY}
value.</summary>\r\n\t[UnityEngine.HelpURL(LeanTransition.HelpUrlPrefix + \"Lean{TITLE}\")]\r\n\t[UnityEngine.AddComponentMenu(LeanTransition.MethodsMenuPrefix
+ \"{COMPONENT}/{COMPONENT}.{PROPERTY}\" + LeanTransition.MethodsMenuSuffix +
\"(Lean{TITLE})\")]\r\n\tpublic class Lean{TITLE} : LeanMethodWithStateAndTarget\r\n\t{\r\n\t\tpublic
override System.Type GetTargetType()\r\n\t\t{\r\n\t\t\treturn typeof(TARGET);\r\n\t\t}\r\n\r\n\t\tpublic
override void Register()\r\n\t\t{\r\n\t\t\tPreviousState = Register(GetAliasedTarget(Data.Target),
Data.Value, Data.Duration);\r\n\t\t}\r\n\r\n\t\tpublic static LeanState Register(TARGET
target, bool value, float duration)\r\n\t\t{\r\n\t\t\tvar state = LeanTransition.SpawnWithTarget(State.Pool,
target);\r\n\r\n\t\t\tstate.Value = value;\r\n\r\n\t\t\treturn LeanTransition.Register(state,
duration);\r\n\t\t}\r\n\r\n\t\t[System.Serializable]\r\n\t\tpublic class State
: LeanStateWithTarget<TARGET>\r\n\t\t{\r\n\t\t\t[UnityEngine.Tooltip(\"The {PROPERTY}
value will transition to this.\")]\r\n\t\t\t{FSA}{ATTRIBUTE}public bool Value{DEFAULT};\r\n\r\n\t\t\tpublic
override int CanFill\r\n\t\t\t{\r\n\t\t\t\tget\r\n\t\t\t\t{\r\n\t\t\t\t\treturn
Target != null && Target.{PROPERTY} != Value ? 1 : 0;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\r\n\t\t\tpublic
override void FillWithTarget()\r\n\t\t\t{\r\n\t\t\t\tValue = Target.{PROPERTY};\r\n\t\t\t}\r\n\r\n\t\t\tpublic
override void BeginWithTarget()\r\n\t\t\t{\r\n\t\t\t}\r\n\r\n\t\t\tpublic override
void UpdateWithTarget(float progress)\r\n\t\t\t{\r\n\t\t\t\tif (progress == 1.0f)\r\n\t\t\t\t{\r\n\t\t\t\t\tTarget.{PROPERTY}
= Value;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\r\n\t\t\tpublic static System.Collections.Generic.Stack<State>
Pool = new System.Collections.Generic.Stack<State>(); public override void Despawn()
{ Pool.Push(this); }\r\n\t\t}\r\n\r\n\t\tpublic State Data;\r\n\t}\r\n}\r\n\r\nnamespace
Lean.Transition\r\n{\r\n\tpublic static partial class LeanExtensions\r\n\t{\r\n\t\tpublic
static TARGET {PROPERTY}Transition(this TARGET target, bool value, float duration)\r\n\t\t{\r\n\t\t\tMethod.Lean{TITLE}.Register(target,
value, duration); return target;\r\n\t\t}\r\n\t}\r\n}"