65 lines
1.4 KiB
Plaintext
65 lines
1.4 KiB
Plaintext
#include enum.meta
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struct ConfBase
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#NOTE: id is a crc28 value
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id : uint32 @default:0
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strid : string @default:""
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end
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###########################################################
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struct ConfVec3
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x : float
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y : float
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z : float
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end
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struct ConfGameLevels extends ConfBase
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original : uint32[] @default: []
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originalPattern : ConfLevelsPattern @default: {}
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customPatterns : ConfLevelsPattern[] @default: []
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levels : ConfLevelData[] @default: []
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end
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struct ConfLevelsPattern
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sequence : EnumLevelType[] @default: []
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end
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struct ConfLevelData
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levelID : uint32 @default: 0
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levelType : EnumLevelType @default: "COMMON"
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end
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struct ConfGameBuffs extends ConfBase
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buffs : ConfBuff[] @default: []
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end
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struct ConfBuff
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buffType : EnumBuffType
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progression : ConfBuffProgression @default: {}
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view : ConfBuffPresenter @default: {}
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end
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struct ConfBuffProgression extends ConfBase
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levels : ConfBuffLevel[] @default: []
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end
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struct ConfBuffLevel
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price : uint32 @default: 0
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value : float @default: 0.0
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end
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struct ConfBuffPresenter
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title : string @default: "buff"
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icon : string @default: ""
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end
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struct ConfLootSpawn extends ConfBase
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items : uint32[] @str2num
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count : uint32 @default: 0
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end
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struct ConfLootItem extends ConfBase
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prefab : string @default: ""
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end
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