341 lines
7.2 KiB
Go
341 lines
7.2 KiB
Go
// Package redsync provides a Redis-based distributed mutual exclusion lock implementation as described in the blog post http://antirez.com/news/77.
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//
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// Values containing the types defined in this package should not be copied.
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package redsync
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import (
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"crypto/rand"
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"encoding/base64"
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"errors"
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"net"
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"sync"
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"time"
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"git.bit5.ru/backend/redigo/redis"
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)
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const (
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// DefaultExpiry is used when Mutex Duration is 0
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DefaultExpiry = 8 * time.Second
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// DefaultTries is used when Mutex Duration is 0
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DefaultTries = 16
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// DefaultDelay is used when Mutex Delay is 0
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DefaultDelay = 512 * time.Millisecond
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// DefaultFactor is used when Mutex Factor is 0
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DefaultFactor = 0.01
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)
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var (
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// ErrFailed is returned when lock cannot be acquired
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ErrFailed = errors.New("failed to acquire lock")
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)
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// Locker interface with Lock returning an error when lock cannot be aquired
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type Locker interface {
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Lock() error
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Touch() bool
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Unlock() bool
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}
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// Pool is a generic connection pool
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type Pool interface {
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Get() redis.Conn
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}
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var _ = Pool(&redis.Pool{})
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// A Mutex is a mutual exclusion lock.
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//
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// Fields of a Mutex must not be changed after first use.
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type Mutex struct {
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Name string // Resouce name
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Expiry time.Duration // Duration for which the lock is valid, DefaultExpiry if 0
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Tries int // Number of attempts to acquire lock before admitting failure, DefaultTries if 0
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Delay time.Duration // Delay between two attempts to acquire lock, DefaultDelay if 0
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Factor float64 // Drift factor, DefaultFactor if 0
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Quorum int // Quorum for the lock, set to len(addrs)/2+1 by NewMutex()
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value string
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until time.Time
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nodes []Pool
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nodem sync.Mutex
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}
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var _ = Locker(&Mutex{})
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// NewMutex returns a new Mutex on a named resource connected to the Redis instances at given addresses.
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func NewMutex(name string, addrs []net.Addr) (*Mutex, error) {
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if len(addrs) == 0 {
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panic("redsync: addrs is empty")
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}
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nodes := make([]Pool, len(addrs))
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for i, addr := range addrs {
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dialTo := addr
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node := &redis.Pool{
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MaxActive: 1,
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Wait: true,
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Dial: func() (redis.Conn, error) {
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return redis.Dial("tcp", dialTo.String())
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},
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}
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nodes[i] = Pool(node)
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}
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return NewMutexWithGenericPool(name, nodes)
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}
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// NewMutexWithPool returns a new Mutex on a named resource connected to the Redis instances at given redis Pools.
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func NewMutexWithPool(name string, nodes []*redis.Pool) (*Mutex, error) {
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if len(nodes) == 0 {
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panic("redsync: nodes is empty")
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}
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genericNodes := make([]Pool, len(nodes))
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for i, node := range nodes {
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genericNodes[i] = Pool(node)
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}
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return &Mutex{
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Name: name,
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Quorum: len(genericNodes)/2 + 1,
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nodes: genericNodes,
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}, nil
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}
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// NewMutexWithGenericPool returns a new Mutex on a named resource connected to the Redis instances at given generic Pools.
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// different from NewMutexWithPool to maintain backwards compatibility
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func NewMutexWithGenericPool(name string, genericNodes []Pool) (*Mutex, error) {
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if len(genericNodes) == 0 {
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panic("redsync: genericNodes is empty")
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}
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return &Mutex{
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Name: name,
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Quorum: len(genericNodes)/2 + 1,
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nodes: genericNodes,
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}, nil
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}
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// RedSync provides mutex handling via a multiple Redis connection pools.
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type RedSync struct {
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pools []Pool
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}
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// New creates and returns a new RedSync instance from given network addresses.
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func New(addrs []net.Addr) *RedSync {
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pools := make([]Pool, len(addrs))
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for i, addr := range addrs {
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dialTo := addr
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node := &redis.Pool{
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MaxActive: 1,
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Wait: true,
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Dial: func() (redis.Conn, error) {
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return redis.Dial("tcp", dialTo.String())
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},
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}
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pools[i] = Pool(node)
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}
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return &RedSync{pools}
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}
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// NewWithGenericPool creates and returns a new RedSync instance from given generic Pools.
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func NewWithGenericPool(genericNodes []Pool) *RedSync {
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if len(genericNodes) == 0 {
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panic("redsync: genericNodes is empty")
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}
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return &RedSync{
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pools: genericNodes,
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}
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}
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// NewMutex returns a new Mutex with the given name.
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func (r *RedSync) NewMutex(name string) *Mutex {
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return &Mutex{
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Name: name,
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Quorum: len(r.pools)/2 + 1,
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nodes: r.pools,
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}
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}
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// Lock locks m.
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// In case it returns an error on failure, you may retry to acquire the lock by calling this method again.
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func (m *Mutex) Lock() error {
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m.nodem.Lock()
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defer m.nodem.Unlock()
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b := make([]byte, 16)
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_, err := rand.Read(b)
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if err != nil {
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return err
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}
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value := base64.StdEncoding.EncodeToString(b)
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expiry := m.Expiry
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if expiry == 0 {
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expiry = DefaultExpiry
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}
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retries := m.Tries
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if retries == 0 {
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retries = DefaultTries
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}
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for i := 0; i < retries; i++ {
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n := 0
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start := time.Now()
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for _, node := range m.nodes {
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if node == nil {
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continue
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}
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conn := node.Get()
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reply, err := redis.String(conn.Do("set", m.Name, value, "nx", "px", int(expiry/time.Millisecond)))
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conn.Close()
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if err != nil {
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continue
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}
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if reply != "OK" {
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continue
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}
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n++
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}
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factor := m.Factor
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if factor == 0 {
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factor = DefaultFactor
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}
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until := time.Now().Add(expiry - time.Now().Sub(start) - time.Duration(int64(float64(expiry)*factor)) + 2*time.Millisecond)
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if n >= m.Quorum && time.Now().Before(until) {
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m.value = value
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m.until = until
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return nil
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}
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for _, node := range m.nodes {
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if node == nil {
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continue
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}
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conn := node.Get()
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_, err := delScript.Do(conn, m.Name, value)
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conn.Close()
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if err != nil {
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continue
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}
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}
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// Have no delay on the last try so we can return ErrFailed sooner.
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if i == retries-1 {
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continue
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}
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delay := m.Delay
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if delay == 0 {
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delay = DefaultDelay
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}
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time.Sleep(delay)
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}
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return ErrFailed
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}
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// Touch resets m's expiry to the expiry value.
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// It is a run-time error if m is not locked on entry to Touch.
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// It returns the status of the touch
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func (m *Mutex) Touch() bool {
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m.nodem.Lock()
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defer m.nodem.Unlock()
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value := m.value
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if value == "" {
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panic("redsync: touch of unlocked mutex")
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}
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expiry := m.Expiry
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if expiry == 0 {
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expiry = DefaultExpiry
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}
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reset := int(expiry / time.Millisecond)
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n := 0
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for _, node := range m.nodes {
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if node == nil {
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continue
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}
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conn := node.Get()
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reply, err := touchScript.Do(conn, m.Name, value, reset)
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conn.Close()
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if err != nil {
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continue
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}
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if reply != "OK" {
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continue
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}
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n++
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}
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if n >= m.Quorum {
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return true
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}
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return false
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}
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// Unlock unlocks m.
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// It is a run-time error if m is not locked on entry to Unlock.
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// It returns the status of the unlock
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func (m *Mutex) Unlock() bool {
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m.nodem.Lock()
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defer m.nodem.Unlock()
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value := m.value
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if value == "" {
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panic("redsync: unlock of unlocked mutex")
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}
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m.value = ""
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m.until = time.Unix(0, 0)
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n := 0
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for _, node := range m.nodes {
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if node == nil {
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continue
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}
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conn := node.Get()
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status, err := delScript.Do(conn, m.Name, value)
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conn.Close()
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if err != nil {
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continue
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}
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if status == 0 {
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continue
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}
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n++
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}
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if n >= m.Quorum {
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return true
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}
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return false
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}
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var delScript = redis.NewScript(1, `
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if redis.call("get", KEYS[1]) == ARGV[1] then
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return redis.call("del", KEYS[1])
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else
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return 0
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end`)
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var touchScript = redis.NewScript(1, `
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if redis.call("get", KEYS[1]) == ARGV[1] then
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return redis.call("set", KEYS[1], ARGV[1], "xx", "px", ARGV[2])
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else
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return "ERR"
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end`)
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