forked from mirror/DotRecast
82 lines
3.0 KiB
C#
82 lines
3.0 KiB
C#
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/*
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recast4j copyright (c) 2021 Piotr Piastucki piotr@jtilia.org
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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using System.Collections.Generic;
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using DotRecast.Core;
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namespace DotRecast.Recast
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{
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public static class PolyMeshRaycast
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{
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public static float? raycast(IList<RecastBuilderResult> results, Vector3f src, Vector3f dst)
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{
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foreach (RecastBuilderResult result in results)
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{
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if (result.getMeshDetail() != null)
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{
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float? intersection = raycast(result.getMesh(), result.getMeshDetail(), src, dst);
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if (null != intersection)
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{
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return intersection;
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}
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}
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}
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return null;
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}
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private static float? raycast(PolyMesh poly, PolyMeshDetail meshDetail, Vector3f sp, Vector3f sq)
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{
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if (meshDetail != null)
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{
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for (int i = 0; i < meshDetail.nmeshes; ++i)
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{
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int m = i * 4;
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int bverts = meshDetail.meshes[m];
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int btris = meshDetail.meshes[m + 2];
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int ntris = meshDetail.meshes[m + 3];
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int verts = bverts * 3;
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int tris = btris * 4;
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for (int j = 0; j < ntris; ++j)
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{
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Vector3f[] vs = new Vector3f[3];
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for (int k = 0; k < 3; ++k)
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{
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vs[k][0] = meshDetail.verts[verts + meshDetail.tris[tris + j * 4 + k] * 3];
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vs[k][1] = meshDetail.verts[verts + meshDetail.tris[tris + j * 4 + k] * 3 + 1];
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vs[k][2] = meshDetail.verts[verts + meshDetail.tris[tris + j * 4 + k] * 3 + 2];
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}
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float? intersection = Intersections.intersectSegmentTriangle(sp, sq, vs[0], vs[1], vs[2]);
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if (null != intersection)
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{
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return intersection;
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}
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}
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}
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}
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else
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{
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// TODO: check PolyMesh instead
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}
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return null;
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}
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}
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}
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