2023-03-14 08:02:43 +03:00
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/*
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recast4j copyright (c) 2021 Piotr Piastucki piotr@jtilia.org
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2024-05-25 16:42:57 +03:00
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DotRecast Copyright (c) 2023-2024 Choi Ikpil ikpil@naver.com
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2023-03-14 08:02:43 +03:00
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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2024-11-14 12:40:03 +03:00
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using System;
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using NUnit.Framework;
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namespace DotRecast.Detour.Test;
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2024-01-21 13:27:58 +03:00
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public class ConvexConvexIntersectionTest
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{
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[Test]
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public void ShouldHandleSamePolygonIntersection()
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{
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float[] p = { -4, 0, 0, -3, 0, 3, 2, 0, 3, 3, 0, -3, -2, 0, -4 };
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float[] q = { -4, 0, 0, -3, 0, 3, 2, 0, 3, 3, 0, -3, -2, 0, -4 };
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float[] buffer = new float[128];
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Span<float> intersection = DtConvexConvexIntersections.Intersect(p, q, buffer);
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Assert.That(intersection.Length, Is.EqualTo(5 * 3));
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Assert.That(intersection.ToArray(), Is.EquivalentTo(p));
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}
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[Test]
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public void ShouldHandleIntersection()
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{
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float[] p = { -5, 0, -5, -5, 0, 4, 1, 0, 4, 1, 0, -5 };
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float[] q = { -4, 0, 0, -3, 0, 3, 2, 0, 3, 3, 0, -3, -2, 0, -4 };
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float[] buffer = new float[128];
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Span<float> intersection = DtConvexConvexIntersections.Intersect(p, q, buffer);
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Assert.That(intersection.Length, Is.EqualTo(5 * 3));
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Assert.That(intersection.ToArray(), Is.EquivalentTo(new[] { 1, 0, 3, 1, 0, -3.4f, -2, 0, -4, -4, 0, 0, -3, 0, 3 }));
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}
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}
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