DotRecastNetSim/src/DotRecast.Recast/HeightfieldLayer.cs

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2023-05-07 12:10:20 +03:00
using DotRecast.Core;
namespace DotRecast.Recast
{
/// Represents a heightfield layer within a layer set.
/// @see rcHeightfieldLayerSet
public class HeightfieldLayer
{
public Vector3f bmin = new Vector3f();
/// < The minimum bounds in world space. [(x, y, z)]
public Vector3f bmax = new Vector3f();
/// < The maximum bounds in world space. [(x, y, z)]
public float cs;
/// < The size of each cell. (On the xz-plane.)
public float ch;
/// < The height of each cell. (The minimum increment along the y-axis.)
public int width;
/// < The width of the heightfield. (Along the x-axis in cell units.)
public int height;
/// < The height of the heightfield. (Along the z-axis in cell units.)
public int minx;
/// < The minimum x-bounds of usable data.
public int maxx;
/// < The maximum x-bounds of usable data.
public int miny;
/// < The minimum y-bounds of usable data. (Along the z-axis.)
public int maxy;
/// < The maximum y-bounds of usable data. (Along the z-axis.)
public int hmin;
/// < The minimum height bounds of usable data. (Along the y-axis.)
public int hmax;
/// < The maximum height bounds of usable data. (Along the y-axis.)
public int[] heights;
/// < The heightfield. [Size: width * height]
public int[] areas;
/// < Area ids. [Size: Same as #heights]
public int[] cons; /// < Packed neighbor connection information. [Size: Same as #heights]
}
}