2023-03-14 08:02:43 +03:00
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using System;
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2023-03-16 19:09:10 +03:00
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namespace DotRecast.Detour.Extras.Jumplink
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{
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2023-03-14 08:02:43 +03:00
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class EdgeSamplerFactory {
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public EdgeSampler get(JumpLinkBuilderConfig acfg, JumpLinkType type, Edge edge) {
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EdgeSampler es = null;
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switch (type) {
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case JumpLinkType.EDGE_JUMP:
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es = initEdgeJumpSampler(acfg, edge);
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break;
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case JumpLinkType.EDGE_CLIMB_DOWN:
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es = initClimbDownSampler(acfg, edge);
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break;
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case JumpLinkType.EDGE_JUMP_OVER:
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default:
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throw new ArgumentException("Unsupported jump type " + type);
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}
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return es;
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}
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private EdgeSampler initEdgeJumpSampler(JumpLinkBuilderConfig acfg, Edge edge) {
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EdgeSampler es = new EdgeSampler(edge, new JumpTrajectory(acfg.jumpHeight));
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es.start.height = acfg.agentClimb * 2;
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float[] offset = new float[3];
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trans2d(offset, es.az, es.ay, new float[] { acfg.startDistance, -acfg.agentClimb });
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vadd(es.start.p, edge.sp, offset);
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vadd(es.start.q, edge.sq, offset);
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float dx = acfg.endDistance - 2 * acfg.agentRadius;
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float cs = acfg.cellSize;
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int nsamples = Math.Max(2, (int) Math.Ceiling(dx / cs));
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for (int j = 0; j < nsamples; ++j) {
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float v = (float) j / (float) (nsamples - 1);
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float ox = 2 * acfg.agentRadius + dx * v;
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trans2d(offset, es.az, es.ay, new float[] { ox, acfg.minHeight });
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GroundSegment end = new GroundSegment();
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end.height = acfg.heightRange;
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vadd(end.p, edge.sp, offset);
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vadd(end.q, edge.sq, offset);
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es.end.Add(end);
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}
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return es;
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}
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private EdgeSampler initClimbDownSampler(JumpLinkBuilderConfig acfg, Edge edge) {
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EdgeSampler es = new EdgeSampler(edge, new ClimbTrajectory());
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es.start.height = acfg.agentClimb * 2;
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float[] offset = new float[3];
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trans2d(offset, es.az, es.ay, new float[] { acfg.startDistance, -acfg.agentClimb });
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vadd(es.start.p, edge.sp, offset);
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vadd(es.start.q, edge.sq, offset);
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trans2d(offset, es.az, es.ay, new float[] { acfg.endDistance, acfg.minHeight });
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GroundSegment end = new GroundSegment();
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end.height = acfg.heightRange;
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vadd(end.p, edge.sp, offset);
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vadd(end.q, edge.sq, offset);
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es.end.Add(end);
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return es;
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}
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private void vadd(float[] dest, float[] v1, float[] v2) {
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dest[0] = v1[0] + v2[0];
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dest[1] = v1[1] + v2[1];
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dest[2] = v1[2] + v2[2];
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}
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private void trans2d(float[] dst, float[] ax, float[] ay, float[] pt) {
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dst[0] = ax[0] * pt[0] + ay[0] * pt[1];
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dst[1] = ax[1] * pt[0] + ay[1] * pt[1];
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dst[2] = ax[2] * pt[0] + ay[2] * pt[1];
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}
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}
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2023-03-16 19:09:10 +03:00
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}
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