forked from mirror/DotRecast
394 lines
17 KiB
C#
394 lines
17 KiB
C#
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/*
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recast4j copyright (c) 2021 Piotr Piastucki piotr@jtilia.org
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using DotRecast.Core;
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using DotRecast.Detour;
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using DotRecast.Detour.Crowd;
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using DotRecast.Recast.Demo.Builder;
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using DotRecast.Recast.Demo.Draw;
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using Silk.NET.Windowing;
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using static DotRecast.Recast.Demo.Draw.DebugDraw;
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namespace DotRecast.Recast.Demo.Tools;
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public class CrowdProfilingTool {
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private readonly Func<CrowdAgentParams> agentParamsSupplier;
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private readonly int[] expandSimOptions = new[] { 1 };
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private readonly int[] expandCrowdOptions = new[] { 1 };
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private readonly int[] agents = new[] { 1000 };
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private readonly int[] randomSeed = new[] { 270 };
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private readonly int[] numberOfZones = new[] { 4 };
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private readonly float[] zoneRadius = new[] { 20f };
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private readonly float[] percentMobs = new[] { 80f };
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private readonly float[] percentTravellers = new[] { 15f };
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private readonly int[] pathQueueSize = new[] { 32 };
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private readonly int[] maxIterations = new[] { 300 };
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private Crowd crowd;
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private NavMesh navMesh;
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private CrowdConfig config;
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private NavMeshQuery.FRand rnd;
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private readonly List<FindRandomPointResult> zones = new();
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private long crowdUpdateTime;
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public CrowdProfilingTool(Func<CrowdAgentParams> agentParamsSupplier) {
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this.agentParamsSupplier = agentParamsSupplier;
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}
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public void layout(IWindow ctx) {
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// nk_layout_row_dynamic(ctx, 1, 1);
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// nk_spacing(ctx, 1);
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// if (nk_tree_state_push(ctx, 0, "Simulation Options", expandSimOptions)) {
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// nk_layout_row_dynamic(ctx, 20, 1);
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// nk_property_int(ctx, "Agents", 0, agents, 10000, 1, 1);
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// nk_layout_row_dynamic(ctx, 20, 1);
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// nk_property_int(ctx, "Random Seed", 0, randomSeed, 1024, 1, 1);
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// nk_layout_row_dynamic(ctx, 20, 1);
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// nk_property_int(ctx, "Number of Zones", 0, numberOfZones, 10, 1, 1);
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// nk_layout_row_dynamic(ctx, 20, 1);
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// nk_property_float(ctx, "Zone Radius", 0, zoneRadius, 100, 1, 1);
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// nk_layout_row_dynamic(ctx, 20, 1);
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// nk_property_float(ctx, "Mobs %", 0, percentMobs, 100, 1, 1);
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// nk_layout_row_dynamic(ctx, 20, 1);
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// nk_property_float(ctx, "Travellers %", 0, percentTravellers, 100, 1, 1);
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// nk_tree_state_pop(ctx);
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// }
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// if (nk_tree_state_push(ctx, 0, "Crowd Options", expandCrowdOptions)) {
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// nk_layout_row_dynamic(ctx, 20, 1);
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// nk_property_int(ctx, "Path Queue Size", 0, pathQueueSize, 1024, 1, 1);
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// nk_layout_row_dynamic(ctx, 20, 1);
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// nk_property_int(ctx, "Max Iterations", 0, maxIterations, 4000, 1, 1);
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// nk_tree_state_pop(ctx);
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// }
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// nk_layout_row_dynamic(ctx, 1, 1);
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// nk_spacing(ctx, 1);
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// nk_layout_row_dynamic(ctx, 20, 1);
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// if (nk_button_text(ctx, "Start")) {
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// if (navMesh != null) {
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// rnd = new NavMeshQuery.FRand(randomSeed[0]);
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// createCrowd();
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// createZones();
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// NavMeshQuery navquery = new NavMeshQuery(navMesh);
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// QueryFilter filter = new DefaultQueryFilter();
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// for (int i = 0; i < agents[0]; i++) {
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// float tr = rnd.frand();
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// AgentType type = AgentType.MOB;
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// float mobsPcnt = percentMobs[0] / 100f;
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// if (tr > mobsPcnt) {
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// tr = rnd.frand();
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// float travellerPcnt = percentTravellers[0] / 100f;
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// if (tr > travellerPcnt) {
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// type = AgentType.VILLAGER;
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// } else {
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// type = AgentType.TRAVELLER;
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// }
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// }
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// float[] pos = null;
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// switch (type) {
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// case MOB:
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// pos = getMobPosition(navquery, filter, pos);
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// break;
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// case VILLAGER:
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// pos = getVillagerPosition(navquery, filter, pos);
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// break;
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// case TRAVELLER:
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// pos = getVillagerPosition(navquery, filter, pos);
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// break;
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// }
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// if (pos != null) {
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// addAgent(pos, type);
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// }
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// }
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// }
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// }
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// if (crowd != null) {
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// nk_layout_row_dynamic(ctx, 18, 1);
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// nk_label(ctx, string.format("Max time to enqueue request: %.3f s", crowd.telemetry().maxTimeToEnqueueRequest()),
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// NK_TEXT_ALIGN_LEFT);
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// nk_layout_row_dynamic(ctx, 18, 1);
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// nk_label(ctx, string.format("Max time to find path: %.3f s", crowd.telemetry().maxTimeToFindPath()),
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// NK_TEXT_ALIGN_LEFT);
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// List<Tuple<string, long>> timings = crowd.telemetry().executionTimings().entrySet().stream()
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// .map(e => Tuple.Create(e.getKey(), e.getValue())).sorted((t1, t2) => long.compare(t2.Item2, t1.Item2))
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// .collect(toList());
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// foreach (Tuple<string, long> e in timings) {
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// nk_layout_row_dynamic(ctx, 18, 1);
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// nk_label(ctx, string.format("%s: %d us", e.Item1, e.Item2 / 1_000), NK_TEXT_ALIGN_LEFT);
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// }
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// nk_layout_row_dynamic(ctx, 1, 1);
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// nk_spacing(ctx, 1);
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// nk_layout_row_dynamic(ctx, 18, 1);
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// nk_label(ctx, string.format("Update Time: %d ms", crowdUpdateTime), NK_TEXT_ALIGN_LEFT);
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// }
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}
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private float[] getMobPosition(NavMeshQuery navquery, QueryFilter filter, float[] pos) {
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Result<FindRandomPointResult> result = navquery.findRandomPoint(filter, rnd);
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if (result.succeeded()) {
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pos = result.result.getRandomPt();
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}
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return pos;
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}
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private float[] getVillagerPosition(NavMeshQuery navquery, QueryFilter filter, float[] pos) {
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if (0 < zones.Count) {
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int zone = (int) (rnd.frand() * zones.Count);
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Result<FindRandomPointResult> result = navquery.findRandomPointWithinCircle(zones[zone].getRandomRef(),
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zones[zone].getRandomPt(), zoneRadius[0], filter, rnd);
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if (result.succeeded()) {
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pos = result.result.getRandomPt();
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}
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}
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return pos;
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}
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private void createZones() {
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zones.Clear();
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QueryFilter filter = new DefaultQueryFilter();
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NavMeshQuery navquery = new NavMeshQuery(navMesh);
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for (int i = 0; i < numberOfZones[0]; i++) {
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float zoneSeparation = zoneRadius[0] * zoneRadius[0] * 16;
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for (int k = 0; k < 100; k++) {
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Result<FindRandomPointResult> result = navquery.findRandomPoint(filter, rnd);
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if (result.succeeded()) {
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bool valid = true;
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foreach (FindRandomPointResult zone in zones) {
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if (DemoMath.vDistSqr(zone.getRandomPt(), result.result.getRandomPt(), 0) < zoneSeparation) {
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valid = false;
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break;
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}
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}
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if (valid) {
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zones.Add(result.result);
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break;
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}
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}
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}
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}
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}
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private void createCrowd() {
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crowd = new Crowd(config, navMesh, __ => new DefaultQueryFilter(SampleAreaModifications.SAMPLE_POLYFLAGS_ALL,
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SampleAreaModifications.SAMPLE_POLYFLAGS_DISABLED, new float[] { 1f, 10f, 1f, 1f, 2f, 1.5f }));
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ObstacleAvoidanceQuery.ObstacleAvoidanceParams option = new ObstacleAvoidanceQuery.ObstacleAvoidanceParams(crowd.getObstacleAvoidanceParams(0));
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// Low (11)
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option.velBias = 0.5f;
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option.adaptiveDivs = 5;
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option.adaptiveRings = 2;
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option.adaptiveDepth = 1;
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crowd.setObstacleAvoidanceParams(0, option);
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// Medium (22)
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option.velBias = 0.5f;
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option.adaptiveDivs = 5;
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option.adaptiveRings = 2;
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option.adaptiveDepth = 2;
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crowd.setObstacleAvoidanceParams(1, option);
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// Good (45)
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option.velBias = 0.5f;
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option.adaptiveDivs = 7;
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option.adaptiveRings = 2;
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option.adaptiveDepth = 3;
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crowd.setObstacleAvoidanceParams(2, option);
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// High (66)
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option.velBias = 0.5f;
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option.adaptiveDivs = 7;
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option.adaptiveRings = 3;
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option.adaptiveDepth = 3;
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crowd.setObstacleAvoidanceParams(3, option);
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}
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public void update(float dt) {
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long startTime = Stopwatch.GetTimestamp();
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if (crowd != null) {
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crowd.config().pathQueueSize = pathQueueSize[0];
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crowd.config().maxFindPathIterations = maxIterations[0];
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crowd.update(dt, null);
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}
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long endTime = Stopwatch.GetTimestamp();
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if (crowd != null) {
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NavMeshQuery navquery = new NavMeshQuery(navMesh);
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QueryFilter filter = new DefaultQueryFilter();
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foreach (CrowdAgent ag in crowd.getActiveAgents()) {
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if (needsNewTarget(ag)) {
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AgentData agentData = (AgentData) ag.option.userData;
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switch (agentData.type) {
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case AgentType.MOB:
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moveMob(navquery, filter, ag, agentData);
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break;
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case AgentType.VILLAGER:
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moveVillager(navquery, filter, ag, agentData);
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break;
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case AgentType.TRAVELLER:
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moveTraveller(navquery, filter, ag, agentData);
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break;
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}
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}
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}
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}
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crowdUpdateTime = (endTime - startTime) / 1_000_000;
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}
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private void moveMob(NavMeshQuery navquery, QueryFilter filter, CrowdAgent ag, AgentData agentData) {
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// Move somewhere
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Result<FindNearestPolyResult> nearestPoly = navquery.findNearestPoly(ag.npos, crowd.getQueryExtents(), filter);
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if (nearestPoly.succeeded()) {
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Result<FindRandomPointResult> result = navquery.findRandomPointAroundCircle(nearestPoly.result.getNearestRef(),
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agentData.home, zoneRadius[0] * 2f, filter, rnd);
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if (result.succeeded()) {
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crowd.requestMoveTarget(ag, result.result.getRandomRef(), result.result.getRandomPt());
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}
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}
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}
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private void moveVillager(NavMeshQuery navquery, QueryFilter filter, CrowdAgent ag, AgentData agentData) {
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// Move somewhere close
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Result<FindNearestPolyResult> nearestPoly = navquery.findNearestPoly(ag.npos, crowd.getQueryExtents(), filter);
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if (nearestPoly.succeeded()) {
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Result<FindRandomPointResult> result = navquery.findRandomPointAroundCircle(nearestPoly.result.getNearestRef(),
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agentData.home, zoneRadius[0] * 0.2f, filter, rnd);
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if (result.succeeded()) {
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crowd.requestMoveTarget(ag, result.result.getRandomRef(), result.result.getRandomPt());
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}
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}
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}
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private void moveTraveller(NavMeshQuery navquery, QueryFilter filter, CrowdAgent ag, AgentData agentData) {
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// Move to another zone
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List<FindRandomPointResult> potentialTargets = new();
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foreach (FindRandomPointResult zone in zones) {
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if (DemoMath.vDistSqr(zone.getRandomPt(), ag.npos, 0) > zoneRadius[0] * zoneRadius[0]) {
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potentialTargets.Add(zone);
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}
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}
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if (0 < potentialTargets.Count) {
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potentialTargets.Shuffle();
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crowd.requestMoveTarget(ag, potentialTargets[0].getRandomRef(), potentialTargets[0].getRandomPt());
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}
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}
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private bool needsNewTarget(CrowdAgent ag) {
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if (ag.targetState == CrowdAgent.MoveRequestState.DT_CROWDAGENT_TARGET_NONE
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|| ag.targetState == CrowdAgent.MoveRequestState.DT_CROWDAGENT_TARGET_FAILED) {
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return true;
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}
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if (ag.targetState == CrowdAgent.MoveRequestState.DT_CROWDAGENT_TARGET_VALID) {
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float dx = ag.targetPos[0] - ag.npos[0];
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float dy = ag.targetPos[1] - ag.npos[1];
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float dz = ag.targetPos[2] - ag.npos[2];
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return dx * dx + dy * dy + dz * dz < 0.3f;
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}
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return false;
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}
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public void setup(float maxAgentRadius, NavMesh nav) {
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navMesh = nav;
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if (nav != null) {
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config = new CrowdConfig(maxAgentRadius);
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}
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}
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public void handleRender(NavMeshRenderer renderer) {
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RecastDebugDraw dd = renderer.getDebugDraw();
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dd.depthMask(false);
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if (crowd != null) {
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foreach (CrowdAgent ag in crowd.getActiveAgents()) {
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float radius = ag.option.radius;
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float[] pos = ag.npos;
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dd.debugDrawCircle(pos[0], pos[1], pos[2], radius, duRGBA(0, 0, 0, 32), 2.0f);
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}
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foreach (CrowdAgent ag in crowd.getActiveAgents()) {
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AgentData agentData = (AgentData) ag.option.userData;
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float height = ag.option.height;
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float radius = ag.option.radius;
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float[] pos = ag.npos;
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int col = duRGBA(220, 220, 220, 128);
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if (agentData.type == AgentType.TRAVELLER) {
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col = duRGBA(100, 160, 100, 128);
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}
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if (agentData.type == AgentType.VILLAGER) {
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col = duRGBA(120, 80, 160, 128);
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}
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if (ag.targetState == CrowdAgent.MoveRequestState.DT_CROWDAGENT_TARGET_REQUESTING
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|| ag.targetState == CrowdAgent.MoveRequestState.DT_CROWDAGENT_TARGET_WAITING_FOR_QUEUE)
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col = duLerpCol(col, duRGBA(255, 255, 32, 128), 128);
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else if (ag.targetState == CrowdAgent.MoveRequestState.DT_CROWDAGENT_TARGET_WAITING_FOR_PATH)
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col = duLerpCol(col, duRGBA(255, 64, 32, 128), 128);
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else if (ag.targetState == CrowdAgent.MoveRequestState.DT_CROWDAGENT_TARGET_FAILED)
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col = duRGBA(255, 32, 16, 128);
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else if (ag.targetState == CrowdAgent.MoveRequestState.DT_CROWDAGENT_TARGET_VELOCITY)
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col = duLerpCol(col, duRGBA(64, 255, 0, 128), 128);
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dd.debugDrawCylinder(pos[0] - radius, pos[1] + radius * 0.1f, pos[2] - radius, pos[0] + radius, pos[1] + height,
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pos[2] + radius, col);
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}
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}
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dd.depthMask(true);
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}
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private CrowdAgent addAgent(float[] p, AgentType type) {
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CrowdAgentParams ap = agentParamsSupplier.Invoke();
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ap.userData = new AgentData(type, p);
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return crowd.addAgent(p, ap);
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}
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public enum AgentType {
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VILLAGER, TRAVELLER, MOB,
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}
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private class AgentData {
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public readonly AgentType type;
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public readonly float[] home = new float[3];
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public AgentData(AgentType type, float[] home) {
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this.type = type;
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RecastVectors.copy(this.home, home);
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}
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}
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public void updateAgentParams(int updateFlags, int obstacleAvoidanceType, float separationWeight) {
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if (crowd != null) {
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foreach (CrowdAgent ag in crowd.getActiveAgents()) {
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CrowdAgentParams option = new CrowdAgentParams();
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option.radius = ag.option.radius;
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option.height = ag.option.height;
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option.maxAcceleration = ag.option.maxAcceleration;
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option.maxSpeed = ag.option.maxSpeed;
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option.collisionQueryRange = ag.option.collisionQueryRange;
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option.pathOptimizationRange = ag.option.pathOptimizationRange;
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option.queryFilterType = ag.option.queryFilterType;
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option.userData = ag.option.userData;
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option.updateFlags = updateFlags;
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option.obstacleAvoidanceType = obstacleAvoidanceType;
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option.separationWeight = separationWeight;
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crowd.updateAgentParameters(ag, option);
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}
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}
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}
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}
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