forked from mirror/DotRecast
79 lines
2.5 KiB
C#
79 lines
2.5 KiB
C#
|
/*
|
||
|
Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
|
||
|
recast4j copyright (c) 2015-2019 Piotr Piastucki piotr@jtilia.org
|
||
|
|
||
|
This software is provided 'as-is', without any express or implied
|
||
|
warranty. In no event will the authors be held liable for any damages
|
||
|
arising from the use of this software.
|
||
|
Permission is granted to anyone to use this software for any purpose,
|
||
|
including commercial applications, and to alter it and redistribute it
|
||
|
freely, subject to the following restrictions:
|
||
|
1. The origin of this software must not be misrepresented; you must not
|
||
|
claim that you wrote the original software. If you use this software
|
||
|
in a product, an acknowledgment in the product documentation would be
|
||
|
appreciated but is not required.
|
||
|
2. Altered source versions must be plainly marked as such, and must not be
|
||
|
misrepresented as being the original software.
|
||
|
3. This notice may not be removed or altered from any source distribution.
|
||
|
*/
|
||
|
|
||
|
using System;
|
||
|
|
||
|
namespace DotRecast.Core;
|
||
|
|
||
|
public class DemoMath {
|
||
|
public static float vDistSqr(float[] v1, float[] v2, int i) {
|
||
|
float dx = v2[i] - v1[0];
|
||
|
float dy = v2[i + 1] - v1[1];
|
||
|
float dz = v2[i + 2] - v1[2];
|
||
|
return dx * dx + dy * dy + dz * dz;
|
||
|
}
|
||
|
|
||
|
public static float[] vCross(float[] v1, float[] v2) {
|
||
|
float[] dest = new float[3];
|
||
|
dest[0] = v1[1] * v2[2] - v1[2] * v2[1];
|
||
|
dest[1] = v1[2] * v2[0] - v1[0] * v2[2];
|
||
|
dest[2] = v1[0] * v2[1] - v1[1] * v2[0];
|
||
|
return dest;
|
||
|
}
|
||
|
|
||
|
public static float vDot(float[] v1, float[] v2) {
|
||
|
return v1[0] * v2[0] + v1[1] * v2[1] + v1[2] * v2[2];
|
||
|
}
|
||
|
|
||
|
public static float sqr(float f) {
|
||
|
return f * f;
|
||
|
}
|
||
|
|
||
|
public static float getPathLen(float[] path, int npath) {
|
||
|
float totd = 0;
|
||
|
for (int i = 0; i < npath - 1; ++i) {
|
||
|
totd += (float)Math.Sqrt(vDistSqr(path, i * 3, (i + 1) * 3));
|
||
|
}
|
||
|
return totd;
|
||
|
}
|
||
|
|
||
|
public static float vDistSqr(float[] v, int i, int j) {
|
||
|
float dx = v[i] - v[j];
|
||
|
float dy = v[i + 1] - v[j + 1];
|
||
|
float dz = v[i + 2] - v[j + 2];
|
||
|
return dx * dx + dy * dy + dz * dz;
|
||
|
}
|
||
|
|
||
|
public static float step(float threshold, float v) {
|
||
|
return v < threshold ? 0.0f : 1.0f;
|
||
|
}
|
||
|
|
||
|
public static int clamp(int v, int min, int max) {
|
||
|
return Math.Max(Math.Min(v, max), min);
|
||
|
}
|
||
|
|
||
|
public static float clamp(float v, float min, float max) {
|
||
|
return Math.Max(Math.Min(v, max), min);
|
||
|
}
|
||
|
|
||
|
public static float lerp(float f, float g, float u) {
|
||
|
return u * g + (1f - u) * f;
|
||
|
}
|
||
|
}
|