forked from mirror/DotRecast
130 lines
3.9 KiB
C#
130 lines
3.9 KiB
C#
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/*
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Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
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recast4j copyright (c) 2015-2019 Piotr Piastucki piotr@jtilia.org
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace DotRecast.Detour.Crowd;
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public class ProximityGrid {
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private readonly float m_cellSize;
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private readonly float m_invCellSize;
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private readonly Dictionary<ItemKey, List<CrowdAgent>> items;
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public ProximityGrid(float m_cellSize) {
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this.m_cellSize = m_cellSize;
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m_invCellSize = 1.0f / m_cellSize;
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items = new();
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}
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void clear() {
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items.Clear();
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}
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public void addItem(CrowdAgent agent, float minx, float miny, float maxx, float maxy) {
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int iminx = (int) Math.Floor(minx * m_invCellSize);
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int iminy = (int) Math.Floor(miny * m_invCellSize);
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int imaxx = (int) Math.Floor(maxx * m_invCellSize);
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int imaxy = (int) Math.Floor(maxy * m_invCellSize);
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for (int y = iminy; y <= imaxy; ++y) {
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for (int x = iminx; x <= imaxx; ++x) {
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ItemKey key = new ItemKey(x, y);
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if (!items.TryGetValue(key, out var ids)) {
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ids = new();
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items.Add(key, ids);
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}
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ids.Add(agent);
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}
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}
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}
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public HashSet<CrowdAgent> queryItems(float minx, float miny, float maxx, float maxy) {
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int iminx = (int) Math.Floor(minx * m_invCellSize);
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int iminy = (int) Math.Floor(miny * m_invCellSize);
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int imaxx = (int) Math.Floor(maxx * m_invCellSize);
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int imaxy = (int) Math.Floor(maxy * m_invCellSize);
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HashSet<CrowdAgent> result = new();
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for (int y = iminy; y <= imaxy; ++y) {
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for (int x = iminx; x <= imaxx; ++x) {
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ItemKey key = new ItemKey(x, y);
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if (items.TryGetValue(key, out var ids)) {
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result.UnionWith(ids);
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}
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}
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}
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return result;
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}
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public List<int[]> getItemCounts() {
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return items
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.Where(e => e.Value.Count > 0)
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.Select(e => new int[] { e.Key.x, e.Key.y, e.Value.Count })
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.ToList();
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}
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public float getCellSize() {
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return m_cellSize;
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}
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private class ItemKey {
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public readonly int x;
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public readonly int y;
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public ItemKey(int x, int y) {
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this.x = x;
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this.y = y;
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}
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public override int GetHashCode() {
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int prime = 31;
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int result = 1;
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result = prime * result + x;
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result = prime * result + y;
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return result;
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}
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public override bool Equals(object? obj) {
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if (this == obj)
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return true;
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if (obj == null)
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return false;
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if (GetType() != obj.GetType())
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return false;
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ItemKey other = (ItemKey) obj;
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if (x != other.x)
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return false;
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if (y != other.y)
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return false;
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return true;
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}
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};
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}
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