forked from mirror/DotRecast
43 lines
1.8 KiB
C#
43 lines
1.8 KiB
C#
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/*
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Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
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recast4j copyright (c) 2015-2019 Piotr Piastucki piotr@jtilia.org
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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namespace DotRecast.Detour;
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/**
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* Defines an navigation mesh off-mesh connection within a dtMeshTile object. An off-mesh connection is a user defined
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* traversable connection made up to two vertices.
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*/
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public class OffMeshConnection {
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/** The endpoints of the connection. [(ax, ay, az, bx, by, bz)] */
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public float[] pos = new float[6];
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/** The radius of the endpoints. [Limit: >= 0] */
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public float rad;
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/** The polygon reference of the connection within the tile. */
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public int poly;
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/**
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* Link flags.
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*
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* @note These are not the connection's user defined flags. Those are assigned via the connection's Poly definition.
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* These are link flags used for internal purposes.
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*/
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public int flags;
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/** End point side. */
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public int side;
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/** The id of the offmesh connection. (User assigned when the navigation mesh is built.) */
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public int userId;
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}
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