2023-03-14 08:02:43 +03:00
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/*
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Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
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recast4j copyright (c) 2015-2019 Piotr Piastucki piotr@jtilia.org
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2023-03-15 17:00:29 +03:00
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DotRecast Copyright (c) 2023 Choi Ikpil ikpil@naver.com
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2023-03-14 08:02:43 +03:00
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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2023-03-16 19:48:49 +03:00
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2023-03-16 19:09:10 +03:00
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namespace DotRecast.Detour
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{
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public class DtMeshData
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{
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/** The tile header. */
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public DtMeshHeader header;
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/** The tile vertices. [Size: MeshHeader::vertCount] */
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public float[] verts;
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/** The tile polygons. [Size: MeshHeader::polyCount] */
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public DtPoly[] polys;
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/** The tile's detail sub-meshes. [Size: MeshHeader::detailMeshCount] */
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public DtPolyDetail[] detailMeshes;
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/** The detail mesh's unique vertices. [(x, y, z) * MeshHeader::detailVertCount] */
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public float[] detailVerts;
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/**
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* The detail mesh's triangles. [(vertA, vertB, vertC) * MeshHeader::detailTriCount] See DetailTriEdgeFlags and
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* NavMesh::getDetailTriEdgeFlags.
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*/
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public int[] detailTris;
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/**
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* The tile bounding volume nodes. [Size: MeshHeader::bvNodeCount] (Will be null if bounding volumes are disabled.)
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*/
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public DtBVNode[] bvTree;
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/** The tile off-mesh connections. [Size: MeshHeader::offMeshConCount] */
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public DtOffMeshConnection[] offMeshCons;
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}
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}
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