forked from mirror/DotRecast
77 lines
3.5 KiB
C#
77 lines
3.5 KiB
C#
|
using System.Collections.Generic;
|
||
|
using System.IO;
|
||
|
using System.Threading.Tasks;
|
||
|
using DotRecast.Core;
|
||
|
using DotRecast.Detour.Dynamic.Colliders;
|
||
|
using DotRecast.Detour.Dynamic.Io;
|
||
|
using NUnit.Framework;
|
||
|
|
||
|
namespace DotRecast.Detour.Dynamic.Test;
|
||
|
|
||
|
public class DynamicNavMeshTest {
|
||
|
|
||
|
private static readonly float[] START_POS = new float[] { 70.87453f, 0.0010070801f, 86.69021f };
|
||
|
private static readonly float[] END_POS = new float[] { -50.22061f, 0.0010070801f, -70.761444f };
|
||
|
private static readonly float[] EXTENT = new float[] { 0.1f, 0.1f, 0.1f };
|
||
|
private static readonly float[] SPHERE_POS = new float[] { 45.381645f, 0.0010070801f, 52.68981f };
|
||
|
|
||
|
|
||
|
[Test]
|
||
|
public void e2eTest() {
|
||
|
byte[] bytes = Loader.ToBytes("test_tiles.voxels");
|
||
|
using var ms = new MemoryStream(bytes);
|
||
|
using var bis = new BinaryReader(ms);
|
||
|
|
||
|
// load voxels from file
|
||
|
VoxelFileReader reader = new VoxelFileReader();
|
||
|
VoxelFile f = reader.read(bis);
|
||
|
// create dynamic navmesh
|
||
|
DynamicNavMesh mesh = new DynamicNavMesh(f);
|
||
|
// build navmesh asynchronously using multiple threads
|
||
|
Task<bool> future = mesh.build(Task.Factory);
|
||
|
// wait for build to complete
|
||
|
bool _ = future.Result;
|
||
|
// create new query
|
||
|
NavMeshQuery query = new NavMeshQuery(mesh.navMesh());
|
||
|
QueryFilter filter = new DefaultQueryFilter();
|
||
|
// find path
|
||
|
FindNearestPolyResult start = query.findNearestPoly(START_POS, EXTENT, filter).result;
|
||
|
FindNearestPolyResult end = query.findNearestPoly(END_POS, EXTENT, filter).result;
|
||
|
List<long> path = query.findPath(start.getNearestRef(), end.getNearestRef(), start.getNearestPos(),
|
||
|
end.getNearestPos(), filter, NavMeshQuery.DT_FINDPATH_ANY_ANGLE, float.MaxValue).result;
|
||
|
// check path length without any obstacles
|
||
|
Assert.That(path.Count, Is.EqualTo(16));
|
||
|
// place obstacle
|
||
|
Collider colldier = new SphereCollider(SPHERE_POS, 20, SampleAreaModifications.SAMPLE_POLYAREA_TYPE_GROUND, 0.1f);
|
||
|
long colliderId = mesh.addCollider(colldier);
|
||
|
// update navmesh asynchronously
|
||
|
future = mesh.update(Task.Factory);
|
||
|
// wait for update to complete
|
||
|
_ = future.Result;
|
||
|
// create new query
|
||
|
query = new NavMeshQuery(mesh.navMesh());
|
||
|
// find path again
|
||
|
start = query.findNearestPoly(START_POS, EXTENT, filter).result;
|
||
|
end = query.findNearestPoly(END_POS, EXTENT, filter).result;
|
||
|
path = query.findPath(start.getNearestRef(), end.getNearestRef(), start.getNearestPos(), end.getNearestPos(), filter,
|
||
|
NavMeshQuery.DT_FINDPATH_ANY_ANGLE, float.MaxValue).result;
|
||
|
// check path length with obstacles
|
||
|
Assert.That(path.Count, Is.EqualTo(19));
|
||
|
// remove obstacle
|
||
|
mesh.removeCollider(colliderId);
|
||
|
// update navmesh asynchronously
|
||
|
future = mesh.update(Task.Factory);
|
||
|
// wait for update to complete
|
||
|
_ = future.Result;
|
||
|
// create new query
|
||
|
query = new NavMeshQuery(mesh.navMesh());
|
||
|
// find path one more time
|
||
|
start = query.findNearestPoly(START_POS, EXTENT, filter).result;
|
||
|
end = query.findNearestPoly(END_POS, EXTENT, filter).result;
|
||
|
path = query.findPath(start.getNearestRef(), end.getNearestRef(), start.getNearestPos(), end.getNearestPos(), filter,
|
||
|
NavMeshQuery.DT_FINDPATH_ANY_ANGLE, float.MaxValue).result;
|
||
|
// path length should be back to the initial value
|
||
|
Assert.That(path.Count, Is.EqualTo(16));
|
||
|
}
|
||
|
}
|