DotRecastNetSim/src/DotRecast.Detour.Crowd/CrowdAgentState.cs

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2023-05-07 12:15:22 +03:00
namespace DotRecast.Detour.Crowd
{
/// The type of navigation mesh polygon the agent is currently traversing.
/// @ingroup crowd
public enum CrowdAgentState
{
DT_CROWDAGENT_STATE_INVALID,
/// < The agent is not in a valid state.
DT_CROWDAGENT_STATE_WALKING,
/// < The agent is traversing a normal navigation mesh polygon.
DT_CROWDAGENT_STATE_OFFMESH, /// < The agent is traversing an off-mesh connection.
};
}