DotRecastNetSim/src/DotRecast.Recast.Demo/Draw/OpenGLDraw.cs

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using DotRecast.Core;
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using Silk.NET.OpenGL;
namespace DotRecast.Recast.Demo.Draw;
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public interface OpenGLDraw
{
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void Init();
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void Clear();
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void Begin(DebugDrawPrimitives prim, float size);
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void End();
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void Vertex(float x, float y, float z, int color);
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void Vertex(float[] pos, int color);
void Vertex(Vector3f pos, int color);
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void Vertex(Vector3f pos, int color, Vector2f uv);
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void Vertex(float x, float y, float z, int color, float u, float v);
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void Fog(bool state);
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void DepthMask(bool state);
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void Texture(GLCheckerTexture g_tex, bool state);
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void ProjectionMatrix(float[] projectionMatrix);
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void ViewMatrix(float[] viewMatrix);
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void Fog(float start, float end);
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}