Removed RcVecUtils.Dot()

This commit is contained in:
ikpil 2024-06-04 00:34:07 +09:00
parent f8ae77a192
commit 099636cd7c
4 changed files with 8 additions and 24 deletions

View File

@ -16,7 +16,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
- Nothing
### Removed
- Nothing
- Removed RcVecUtils.Dot()
### Special Thanks
- [@Doprez](https://github.com/Doprez)

View File

@ -118,22 +118,6 @@ namespace DotRecast.Core.Numerics
@out[n + 2] = @in[m + 2];
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float Dot(float[] v1, float[] v2)
{
return v1[0] * v2[0] +
v1[1] * v2[1] +
v1[2] * v2[2];
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float Dot(float[] v1, RcVec3f vector2)
{
return v1[0] * vector2.X +
v1[1] * vector2.Y +
v1[2] * vector2.Z;
}
/// Returns the distance between two points.
/// @param[in] v1 A point. [(x, y, z)]
/// @param[in] v2 A point. [(x, y, z)]

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@ -5,6 +5,6 @@ namespace DotRecast.Detour.Extras.Jumplink
{
public interface ITrajectory
{
public RcVec3f Apply(RcVec3f start, RcVec3f end, float u);
RcVec3f Apply(RcVec3f start, RcVec3f end, float u);
}
}

View File

@ -525,7 +525,7 @@ namespace DotRecast.Recast
{
if (MathF.Abs(planes[j][1]) > EPSILON)
{
float dotNormalPoint = RcVecUtils.Dot(planes[j], point);
float dotNormalPoint = RcVec3f.Dot(RcVecUtils.Create(planes[j]), point);
float t = (planes[j][3] - dotNormalPoint) / planes[j][1];
float y = point.Y + t;
bool valid = true;
@ -729,15 +729,15 @@ namespace DotRecast.Recast
private static bool RayTriangleIntersection(RcVec3f point, int plane, float[][] planes, out float y)
{
y = 0.0f;
float t = (planes[plane][3] - RcVecUtils.Dot(planes[plane], point)) / planes[plane][1];
float[] s = { point.X, point.Y + t, point.Z };
float u = RcVecUtils.Dot(s, planes[plane + 1]) - planes[plane + 1][3];
float t = (planes[plane][3] - RcVec3f.Dot(RcVecUtils.Create(planes[plane]), point)) / planes[plane][1];
RcVec3f s = new RcVec3f(point.X, point.Y + t, point.Z);
float u = RcVec3f.Dot(s, RcVecUtils.Create(planes[plane + 1])) - planes[plane + 1][3];
if (u < 0.0f || u > 1.0f)
{
return false;
}
float v = RcVecUtils.Dot(s, planes[plane + 2]) - planes[plane + 2][3];
float v = RcVec3f.Dot(s, RcVecUtils.Create(planes[plane + 2])) - planes[plane + 2][3];
if (v < 0.0f)
{
return false;
@ -749,7 +749,7 @@ namespace DotRecast.Recast
return false;
}
y = s[1];
y = s.Y;
return true;
}