forked from mirror/DotRecast
Removed RcVecUtils.Dot()
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@ -16,7 +16,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
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- Nothing
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### Removed
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- Nothing
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- Removed RcVecUtils.Dot()
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### Special Thanks
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- [@Doprez](https://github.com/Doprez)
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@ -118,22 +118,6 @@ namespace DotRecast.Core.Numerics
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@out[n + 2] = @in[m + 2];
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static float Dot(float[] v1, float[] v2)
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{
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return v1[0] * v2[0] +
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v1[1] * v2[1] +
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v1[2] * v2[2];
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static float Dot(float[] v1, RcVec3f vector2)
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{
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return v1[0] * vector2.X +
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v1[1] * vector2.Y +
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v1[2] * vector2.Z;
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}
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/// Returns the distance between two points.
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/// @param[in] v1 A point. [(x, y, z)]
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/// @param[in] v2 A point. [(x, y, z)]
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@ -5,6 +5,6 @@ namespace DotRecast.Detour.Extras.Jumplink
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{
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public interface ITrajectory
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{
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public RcVec3f Apply(RcVec3f start, RcVec3f end, float u);
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RcVec3f Apply(RcVec3f start, RcVec3f end, float u);
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}
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}
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@ -525,7 +525,7 @@ namespace DotRecast.Recast
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{
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if (MathF.Abs(planes[j][1]) > EPSILON)
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{
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float dotNormalPoint = RcVecUtils.Dot(planes[j], point);
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float dotNormalPoint = RcVec3f.Dot(RcVecUtils.Create(planes[j]), point);
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float t = (planes[j][3] - dotNormalPoint) / planes[j][1];
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float y = point.Y + t;
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bool valid = true;
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@ -729,15 +729,15 @@ namespace DotRecast.Recast
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private static bool RayTriangleIntersection(RcVec3f point, int plane, float[][] planes, out float y)
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{
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y = 0.0f;
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float t = (planes[plane][3] - RcVecUtils.Dot(planes[plane], point)) / planes[plane][1];
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float[] s = { point.X, point.Y + t, point.Z };
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float u = RcVecUtils.Dot(s, planes[plane + 1]) - planes[plane + 1][3];
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float t = (planes[plane][3] - RcVec3f.Dot(RcVecUtils.Create(planes[plane]), point)) / planes[plane][1];
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RcVec3f s = new RcVec3f(point.X, point.Y + t, point.Z);
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float u = RcVec3f.Dot(s, RcVecUtils.Create(planes[plane + 1])) - planes[plane + 1][3];
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if (u < 0.0f || u > 1.0f)
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{
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return false;
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}
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float v = RcVecUtils.Dot(s, planes[plane + 2]) - planes[plane + 2][3];
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float v = RcVec3f.Dot(s, RcVecUtils.Create(planes[plane + 2])) - planes[plane + 2][3];
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if (v < 0.0f)
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{
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return false;
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@ -749,7 +749,7 @@ namespace DotRecast.Recast
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return false;
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}
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y = s[1];
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y = s.Y;
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return true;
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}
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