diff --git a/BuildingAndIntegrating.md b/BuildingAndIntegrating.md index 8b34fe0..17a000e 100644 --- a/BuildingAndIntegrating.md +++ b/BuildingAndIntegrating.md @@ -1,12 +1,14 @@ -## 빌드 & 실행 + +## 🔨 Build 1. `DotRecast.Recast.Demo` uses [dotnet 8](https://dotnet.microsoft.com/) to build platform specific projects. Download it and make sure it's available on your path, or specify the path to it. 2. Open a command prompt, point it to a directory and clone DotRecast to it: `git clone https://github.com/ikpil/DotRecast.git` 3. Open `\DotRecast.sln` with Visual Studio 2022 and build `DotRecast.Recast.Demo` - Optionally, you can run using the `dotnet run` command with `DotRecast.Recast.Demo.csproj` - + 1. 빌드 할 때, .NET 8 SDK 만 필요 하다 2. `DotRecast.Recast.Demo` 를 빌드하고 실행하면 전체적인 빌드 방법을 확인할 수 있다 - + +## ▶️ Run ### Windows 에서 실행할 땐 - need to install [microsoft visual c++ redistributable package](https://learn.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist) - 윈도우에서 실행 할 땐, 재배포 패키지가 설치 되어 있어야 한다 @@ -16,17 +18,54 @@ - 비쥬얼 스튜디오 2022 에서 빌드 한다면, DotRecast.sln 을 열고, DotRecast.Recast.Demo 를 선택하여 실행하면 된다. - `DotRecast.Recast.Demo` 폴더로 이동 한 후 닷넷 커맨드로 `dotnet run` 을 수행하면 된다 -## 통합 -### 소스 코드로 통합 -It is recommended to add the source director~~~~ies `DotRecast.Core`, `DotRecast.Detour.Crowd`, `DotRecast.Detour.Dynamic`, `DotRecast.Detour.TitleCache`, `DotRecast.Detour.Extras` and `DotRecast.Recast` into your own project depending on which parts of the project you need. For example your level building tool could include `DotRecast.Core`, `DotRecast.Recast`, and `DotRecast.Detour`, and your game runtime could just include `DotRecast.Detour`. +## 🛠️ Integration -### Nuget을 통한 통합 +### Source Code +- [DotRecast.Core](src/DotRecast.Core) +- [DotRecast.Recast](src/DotRecast.Recast) +- [DotRecast.Detour](src/DotRecast.Detour) +- [DotRecast.Detour.TileCache](src/DotRecast.Detour.TileCache) +- [DotRecast.Detour.Crowd](src/DotRecast.Detour.Crowd) +- [DotRecast.Detour.Dynamic](src/DotRecast.Detour.Dynamic) +- [DotRecast.Detour.Extras](src/DotRecast.Detour.Extras) +- [DotRecast.Recast.Toolset](src/DotRecast.Recast.Toolset) +- [DotRecast.Recast.Demo](src/DotRecast.Recast.Demo) -## 유닛 테스트 +It is recommended to add the source directories +`DotRecast.Core`, +`DotRecast.Detour.Crowd`, +`DotRecast.Detour.Dynamic`, +`DotRecast.Detour.TitleCache`, +`DotRecast.Detour.Extras` and +`DotRecast.Recast` +into your own project depending on which parts of the project you need. +For example your level building tool could include `DotRecast.Core`, `DotRecast.Recast`, +and `DotRecast.Detour`, and your game runtime could just include `DotRecast.Detour`. -DotRecast.Recast.Demo +### Nuget + +- [DotRecast.Core](https://www.nuget.org/packages/DotRecast.Core) +- [DotRecast.Recast](https://www.nuget.org/packages/DotRecast.Recast) +- [DotRecast.Detour](https://www.nuget.org/packages/DotRecast.Detour) +- [DotRecast.Detour.TileCache](https://www.nuget.org/packages/DotRecast.Detour.TileCache) +- [DotRecast.Detour.Crowd](https://www.nuget.org/packages/DotRecast.Detour.Crowd) +- [DotRecast.Detour.Dynamic](https://www.nuget.org/packages/DotRecast.Detour.Dynamic) +- [DotRecast.Detour.Extras](https://www.nuget.org/packages/DotRecast.Detour.Extras) +- [DotRecast.Recast.Toolset](https://www.nuget.org/packages/DotRecast.Recast.Toolset) +- [DotRecast.Recast.Demo](https://www.nuget.org/packages/DotRecast.Recast.Demo) + +## 🚦Unit Test + +- [DotRecast.Core.Test](test/DotRecast.Core.Test) : ... +- [DotRecast.Recast.Test](test/DotRecast.Recast.Test) : ... +- [DotRecast.Detour.Test](test/DotRecast.Detour.Test) : ... +- [DotRecast.Detour.TileCache.Test](test/DotRecast.Detour.TileCache.Test) : ... +- [DotRecast.Detour.Crowd.Test](test/DotRecast.Detour.Crowd.Test) : ... +- [DotRecast.Detour.Dynamic.Test](test/DotRecast.Detour.Dynamic.Test) : ... +- [DotRecast.Detour.Extras.Test](test/DotRecast.Detour.Extras.Test) : ... ### Windows + ### With VS2022 - In Visual Studio 2022 go to the test menu and press `Run All Tests` -