forked from mirror/DotRecast
remove new int[2]
This commit is contained in:
parent
1f80b70461
commit
1d46fe20f1
|
@ -126,7 +126,7 @@ namespace DotRecast.Recast
|
||||||
return (int)(n & (VERTEX_BUCKET_COUNT - 1));
|
return (int)(n & (VERTEX_BUCKET_COUNT - 1));
|
||||||
}
|
}
|
||||||
|
|
||||||
private static int[] AddVertex(int x, int y, int z, int[] verts, int[] firstVert, int[] nextVert, int nv)
|
private static int AddVertex(int x, int y, int z, int[] verts, int[] firstVert, int[] nextVert, ref int nv)
|
||||||
{
|
{
|
||||||
int bucket = ComputeVertexHash(x, 0, z);
|
int bucket = ComputeVertexHash(x, 0, z);
|
||||||
int i = firstVert[bucket];
|
int i = firstVert[bucket];
|
||||||
|
@ -135,7 +135,7 @@ namespace DotRecast.Recast
|
||||||
{
|
{
|
||||||
int v = i * 3;
|
int v = i * 3;
|
||||||
if (verts[v + 0] == x && (Math.Abs(verts[v + 1] - y) <= 2) && verts[v + 2] == z)
|
if (verts[v + 0] == x && (Math.Abs(verts[v + 1] - y) <= 2) && verts[v + 2] == z)
|
||||||
return new int[] { i, nv };
|
return i;
|
||||||
i = nextVert[i]; // next
|
i = nextVert[i]; // next
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -149,7 +149,7 @@ namespace DotRecast.Recast
|
||||||
nextVert[i] = firstVert[bucket];
|
nextVert[i] = firstVert[bucket];
|
||||||
firstVert[bucket] = i;
|
firstVert[bucket] = i;
|
||||||
|
|
||||||
return new int[] { i, nv };
|
return i;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static int Prev(int i, int n)
|
public static int Prev(int i, int n)
|
||||||
|
@ -1044,10 +1044,9 @@ namespace DotRecast.Recast
|
||||||
for (int j = 0; j < cont.nverts; ++j)
|
for (int j = 0; j < cont.nverts; ++j)
|
||||||
{
|
{
|
||||||
int v = j * 4;
|
int v = j * 4;
|
||||||
int[] inv = AddVertex(cont.verts[v + 0], cont.verts[v + 1], cont.verts[v + 2], mesh.verts, firstVert,
|
indices[j] = AddVertex(cont.verts[v + 0], cont.verts[v + 1], cont.verts[v + 2],
|
||||||
nextVert, mesh.nverts);
|
mesh.verts, firstVert, nextVert, ref mesh.nverts);
|
||||||
indices[j] = inv[0];
|
|
||||||
mesh.nverts = inv[1];
|
|
||||||
if ((cont.verts[v + 3] & RC_BORDER_VERTEX) != 0)
|
if ((cont.verts[v + 3] & RC_BORDER_VERTEX) != 0)
|
||||||
{
|
{
|
||||||
// This vertex should be removed.
|
// This vertex should be removed.
|
||||||
|
@ -1275,11 +1274,8 @@ namespace DotRecast.Recast
|
||||||
for (int j = 0; j < pmesh.nverts; ++j)
|
for (int j = 0; j < pmesh.nverts; ++j)
|
||||||
{
|
{
|
||||||
int v = j * 3;
|
int v = j * 3;
|
||||||
int[] inv = AddVertex(pmesh.verts[v + 0] + ox, pmesh.verts[v + 1], pmesh.verts[v + 2] + oz, mesh.verts,
|
vremap[j] = AddVertex(pmesh.verts[v + 0] + ox, pmesh.verts[v + 1], pmesh.verts[v + 2] + oz,
|
||||||
firstVert, nextVert, mesh.nverts);
|
mesh.verts, firstVert, nextVert, ref mesh.nverts);
|
||||||
|
|
||||||
vremap[j] = inv[0];
|
|
||||||
mesh.nverts = inv[1];
|
|
||||||
}
|
}
|
||||||
|
|
||||||
for (int j = 0; j < pmesh.npolys; ++j)
|
for (int j = 0; j < pmesh.npolys; ++j)
|
||||||
|
|
Loading…
Reference in New Issue