forked from mirror/DotRecast
fix getting normal vector from raycast
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@ -2438,7 +2438,7 @@ namespace DotRecast.Detour
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// int va = a * 3;
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// int vb = b * 3;
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float dx = verts[b].X - verts[a].X;
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float dz = verts[b].Z - verts[a].X;
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float dz = verts[b].Z - verts[a].Z;
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hit.hitNormal = RcVec3f.Normalize(new RcVec3f(dz, 0, -dx));
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return DtStatus.DT_SUCCESS;
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}
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