forked from mirror/DotRecast
typo
This commit is contained in:
parent
5b20414987
commit
262a101921
|
@ -38,14 +38,14 @@ namespace DotRecast.Detour
|
||||||
public float[] detailVerts;
|
public float[] detailVerts;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* The detail mesh's triangles. [(vertA, vertB, vertC) * MeshHeader::detailTriCount] See DetailTriEdgeFlags and
|
* The detail mesh's triangles. [(vertA, vertB, vertC) * MeshHeader::detailTriCount] See DetailTriEdgeFlags and
|
||||||
* NavMesh::getDetailTriEdgeFlags.
|
* NavMesh::getDetailTriEdgeFlags.
|
||||||
*/
|
*/
|
||||||
public int[] detailTris;
|
public int[] detailTris;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* The tile bounding volume nodes. [Size: MeshHeader::bvNodeCount] (Will be null if bounding volumes are disabled.)
|
* The tile bounding volume nodes. [Size: MeshHeader::bvNodeCount] (Will be null if bounding volumes are disabled.)
|
||||||
*/
|
*/
|
||||||
public DtBVNode[] bvTree;
|
public DtBVNode[] bvTree;
|
||||||
|
|
||||||
/** The tile off-mesh connections. [Size: MeshHeader::offMeshConCount] */
|
/** The tile off-mesh connections. [Size: MeshHeader::offMeshConCount] */
|
||||||
|
|
|
@ -23,8 +23,8 @@ using System.Collections.Generic;
|
||||||
namespace DotRecast.Detour
|
namespace DotRecast.Detour
|
||||||
{
|
{
|
||||||
/**
|
/**
|
||||||
* Defines a navigation mesh tile.
|
* Defines a navigation mesh tile.
|
||||||
*/
|
*/
|
||||||
public class DtMeshTile
|
public class DtMeshTile
|
||||||
{
|
{
|
||||||
public readonly int index;
|
public readonly int index;
|
||||||
|
|
|
@ -96,21 +96,12 @@ namespace DotRecast.Detour
|
||||||
/// @}
|
/// @}
|
||||||
/// @name General Configuration Attributes
|
/// @name General Configuration Attributes
|
||||||
/// @{
|
/// @{
|
||||||
public float walkableHeight;
|
public float walkableHeight; // < The agent height. [Unit: wu]
|
||||||
|
public float walkableRadius; // < The agent radius. [Unit: wu]
|
||||||
/// < The agent height. [Unit: wu]
|
public float walkableClimb; // < The agent maximum traversable ledge. (Up/Down) [Unit: wu]
|
||||||
public float walkableRadius;
|
public float cs; // < The xz-plane cell size of the polygon mesh. [Limit: > 0] [Unit: wu]
|
||||||
|
public float ch; // < The y-axis cell height of the polygon mesh. [Limit: > 0] [Unit: wu]
|
||||||
/// < The agent radius. [Unit: wu]
|
|
||||||
public float walkableClimb;
|
|
||||||
|
|
||||||
/// < The agent maximum traversable ledge. (Up/Down) [Unit: wu]
|
|
||||||
public float cs;
|
|
||||||
|
|
||||||
/// < The xz-plane cell size of the polygon mesh. [Limit: > 0] [Unit: wu]
|
|
||||||
public float ch;
|
|
||||||
|
|
||||||
/// < The y-axis cell height of the polygon mesh. [Limit: > 0] [Unit: wu]
|
|
||||||
/// True if a bounding volume tree should be built for the tile.
|
/// True if a bounding volume tree should be built for the tile.
|
||||||
/// @note The BVTree is not normally needed for layered navigation meshes.
|
/// @note The BVTree is not normally needed for layered navigation meshes.
|
||||||
public bool buildBvTree;
|
public bool buildBvTree;
|
||||||
|
|
Loading…
Reference in New Issue