forked from mirror/DotRecast
int[] CalcTileLoc(pos) -> void CalcTileLoc(pos, out, out)
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@ -22,6 +22,7 @@ using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Collections.Immutable;
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using System.Numerics;
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using System.Numerics;
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using System.Runtime.InteropServices.ComTypes;
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using DotRecast.Core;
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using DotRecast.Core;
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using DotRecast.Detour.QueryResults;
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using DotRecast.Detour.QueryResults;
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@ -210,11 +211,10 @@ namespace DotRecast.Detour
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* The world position for the query. [(x, y, z)]
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* The world position for the query. [(x, y, z)]
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* @return 2-element int array with (tx,ty) tile location
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* @return 2-element int array with (tx,ty) tile location
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*/
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*/
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public int[] CalcTileLoc(Vector3f pos)
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public void CalcTileLoc(Vector3f pos, out int tx, out int ty)
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{
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{
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int tx = (int)Math.Floor((pos.x - m_orig.x) / m_tileWidth);
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tx = (int)Math.Floor((pos.x - m_orig.x) / m_tileWidth);
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int ty = (int)Math.Floor((pos.z - m_orig.z) / m_tileHeight);
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ty = (int)Math.Floor((pos.z - m_orig.z) / m_tileHeight);
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return new int[] { tx, ty };
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}
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}
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public Result<Tuple<MeshTile, Poly>> GetTileAndPolyByRef(long refs)
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public Result<Tuple<MeshTile, Poly>> GetTileAndPolyByRef(long refs)
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@ -710,12 +710,9 @@ namespace DotRecast.Detour
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Vector3f bmin = center.Subtract(halfExtents);
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Vector3f bmin = center.Subtract(halfExtents);
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Vector3f bmax = center.Add(halfExtents);
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Vector3f bmax = center.Add(halfExtents);
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int[] minxy = m_nav.CalcTileLoc(bmin);
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m_nav.CalcTileLoc(bmin, out var minx, out var miny);
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int minx = minxy[0];
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m_nav.CalcTileLoc(bmax, out var maxx, out var maxy);
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int miny = minxy[1];
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int[] maxxy = m_nav.CalcTileLoc(bmax);
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int maxx = maxxy[0];
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int maxy = maxxy[1];
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List<MeshTile> tiles = new List<MeshTile>();
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List<MeshTile> tiles = new List<MeshTile>();
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for (int y = miny; y <= maxy; ++y)
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for (int y = miny; y <= maxy; ++y)
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{
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{
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@ -60,8 +60,8 @@ public class UnityAStarPathfindingImporterTest
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NavMesh mesh = LoadNavMesh("test_boundstree.zip");
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NavMesh mesh = LoadNavMesh("test_boundstree.zip");
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Vector3f position = Vector3f.Of(387.52988f, 19.997f, 368.86282f);
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Vector3f position = Vector3f.Of(387.52988f, 19.997f, 368.86282f);
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int[] tilePos = mesh.CalcTileLoc(position);
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mesh.CalcTileLoc(position, out var tileX, out var tileY);
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long tileRef = mesh.GetTileRefAt(tilePos[0], tilePos[1], 0);
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long tileRef = mesh.GetTileRefAt(tileX, tileY, 0);
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MeshTile tile = mesh.GetTileByRef(tileRef);
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MeshTile tile = mesh.GetTileByRef(tileRef);
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MeshData data = tile.data;
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MeshData data = tile.data;
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BVNode[] bvNodes = data.bvTree;
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BVNode[] bvNodes = data.bvTree;
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