Changed `IDtPolyQuery` interface to make `Process()` more versatile

This commit is contained in:
ikpil 2024-05-18 14:49:18 +09:00 committed by Ikpil
parent 0ce8ffba32
commit 3808c13876
7 changed files with 100 additions and 50 deletions

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@ -13,7 +13,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
- Nothing - Nothing
### Changed ### Changed
- Nothing - Changed `IDtPolyQuery` interface to make `Process()` more versatile
### Removed ### Removed
- Nothing - Nothing

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@ -55,15 +55,19 @@ namespace DotRecast.Detour.Extras.Jumplink
RcAtomicBoolean found = new RcAtomicBoolean(); RcAtomicBoolean found = new RcAtomicBoolean();
RcAtomicFloat minHeight = new RcAtomicFloat(pt.Y); RcAtomicFloat minHeight = new RcAtomicFloat(pt.Y);
navMeshQuery.QueryPolygons(pt, halfExtents, DtQueryNoOpFilter.Shared, new PolyQueryInvoker((tile, poly, refs) => navMeshQuery.QueryPolygons(pt, halfExtents, DtQueryNoOpFilter.Shared, new PolyQueryInvoker((tile, poly, refs, count) =>
{ {
var status = navMeshQuery.GetPolyHeight(refs, pt, out var h); for (int i = 0; i < count; ++i)
{
var status = navMeshQuery.GetPolyHeight(refs[i], pt, out var h);
if (status.Succeeded()) if (status.Succeeded())
{ {
if (h > minHeight.Get() && h < maxHeight) if (h > minHeight.Get() && h < maxHeight)
{ {
minHeight.Exchange(h); minHeight.Exchange(h);
found.Set(true); found.Set(true);
return;
}
} }
} }
})); }));

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@ -4,16 +4,16 @@ namespace DotRecast.Detour.Extras.Jumplink
{ {
public class PolyQueryInvoker : IDtPolyQuery public class PolyQueryInvoker : IDtPolyQuery
{ {
public readonly Action<DtMeshTile, DtPoly, long> _callback; private readonly Action<DtMeshTile, DtPoly[], long[], int> _callback;
public PolyQueryInvoker(Action<DtMeshTile, DtPoly, long> callback) public PolyQueryInvoker(Action<DtMeshTile, DtPoly[], long[], int> callback)
{ {
_callback = callback; _callback = callback;
} }
public void Process(DtMeshTile tile, DtPoly poly, long refs) public void Process(DtMeshTile tile, DtPoly[] poly, long[] refs, int count)
{ {
_callback?.Invoke(tile, poly, refs); _callback?.Invoke(tile, poly, refs, count);
} }
} }
} }

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@ -7,27 +7,31 @@ namespace DotRecast.Detour
{ {
private readonly DtNavMeshQuery _query; private readonly DtNavMeshQuery _query;
private readonly RcVec3f _center; private readonly RcVec3f _center;
private long _nearestRef;
private RcVec3f _nearestPt;
private bool _overPoly;
private float _nearestDistanceSqr; private float _nearestDistanceSqr;
private long _nearestRef;
private RcVec3f _nearestPoint;
private bool _overPoly;
public DtFindNearestPolyQuery(DtNavMeshQuery query, RcVec3f center) public DtFindNearestPolyQuery(DtNavMeshQuery query, RcVec3f center)
{ {
this._query = query; _query = query;
this._center = center; _center = center;
_nearestDistanceSqr = float.MaxValue; _nearestDistanceSqr = float.MaxValue;
_nearestPt = center; _nearestPoint = center;
} }
public void Process(DtMeshTile tile, DtPoly poly, long refs) public void Process(DtMeshTile tile, DtPoly[] poly, long[] refs, int count)
{ {
for (int i = 0; i < count; ++i)
{
long polyRef = refs[i];
float d;
// Find nearest polygon amongst the nearby polygons. // Find nearest polygon amongst the nearby polygons.
_query.ClosestPointOnPoly(refs, _center, out var closestPtPoly, out var posOverPoly); _query.ClosestPointOnPoly(polyRef, _center, out var closestPtPoly, out var posOverPoly);
// If a point is directly over a polygon and closer than // If a point is directly over a polygon and closer than
// climb height, favor that instead of straight line nearest point. // climb height, favor that instead of straight line nearest point.
float d = 0;
RcVec3f diff = RcVec3f.Subtract(_center, closestPtPoly); RcVec3f diff = RcVec3f.Subtract(_center, closestPtPoly);
if (posOverPoly) if (posOverPoly)
{ {
@ -41,12 +45,13 @@ namespace DotRecast.Detour
if (d < _nearestDistanceSqr) if (d < _nearestDistanceSqr)
{ {
_nearestPt = closestPtPoly; _nearestPoint = closestPtPoly;
_nearestDistanceSqr = d; _nearestDistanceSqr = d;
_nearestRef = refs; _nearestRef = polyRef;
_overPoly = posOverPoly; _overPoly = posOverPoly;
} }
} }
}
public long NearestRef() public long NearestRef()
{ {
@ -55,7 +60,7 @@ namespace DotRecast.Detour
public RcVec3f NearestPt() public RcVec3f NearestPt()
{ {
return _nearestPt; return _nearestPoint;
} }
public bool OverPoly() public bool OverPoly()

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@ -20,6 +20,7 @@ freely, subject to the following restrictions:
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Reflection;
using DotRecast.Core; using DotRecast.Core;
using DotRecast.Core.Collections; using DotRecast.Core.Collections;
using DotRecast.Core.Numerics; using DotRecast.Core.Numerics;
@ -575,15 +576,22 @@ namespace DotRecast.Detour
return DtStatus.DT_SUCCESS; return DtStatus.DT_SUCCESS;
} }
// FIXME: (PP) duplicate? /// Queries polygons within a tile.
protected void QueryPolygonsInTile(DtMeshTile tile, RcVec3f qmin, RcVec3f qmax, IDtQueryFilter filter, IDtPolyQuery query) protected void QueryPolygonsInTile(DtMeshTile tile, RcVec3f qmin, RcVec3f qmax, IDtQueryFilter filter, IDtPolyQuery query)
{ {
const int batchSize = 32;
long[] polyRefs = new long[batchSize];
DtPoly[] polys = new DtPoly[batchSize];
int n = 0;
if (tile.data.bvTree != null) if (tile.data.bvTree != null)
{ {
int nodeIndex = 0; int nodeIndex = 0;
int end = tile.data.header.bvNodeCount;
var tbmin = tile.data.header.bmin; var tbmin = tile.data.header.bmin;
var tbmax = tile.data.header.bmax; var tbmax = tile.data.header.bmax;
float qfac = tile.data.header.bvQuantFactor; float qfac = tile.data.header.bvQuantFactor;
// Calculate quantized box // Calculate quantized box
Span<int> bmin = stackalloc int[3]; Span<int> bmin = stackalloc int[3];
Span<int> bmax = stackalloc int[3]; Span<int> bmax = stackalloc int[3];
@ -604,7 +612,6 @@ namespace DotRecast.Detour
// Traverse tree // Traverse tree
long @base = m_nav.GetPolyRefBase(tile); long @base = m_nav.GetPolyRefBase(tile);
int end = tile.data.header.bvNodeCount;
while (nodeIndex < end) while (nodeIndex < end)
{ {
DtBVNode node = tile.data.bvTree[nodeIndex]; DtBVNode node = tile.data.bvTree[nodeIndex];
@ -616,7 +623,18 @@ namespace DotRecast.Detour
long refs = @base | (long)node.i; long refs = @base | (long)node.i;
if (filter.PassFilter(refs, tile, tile.data.polys[node.i])) if (filter.PassFilter(refs, tile, tile.data.polys[node.i]))
{ {
query.Process(tile, tile.data.polys[node.i], refs); polyRefs[n] = refs;
polys[n] = tile.data.polys[node.i];
if (n == batchSize - 1)
{
query.Process(tile, polys, polyRefs, batchSize);
n = 0;
}
else
{
n++;
}
} }
} }
@ -645,6 +663,7 @@ namespace DotRecast.Detour
continue; continue;
} }
// Must pass filter
long refs = @base | (long)i; long refs = @base | (long)i;
if (!filter.PassFilter(refs, tile, p)) if (!filter.PassFilter(refs, tile, p))
{ {
@ -664,12 +683,29 @@ namespace DotRecast.Detour
if (DtUtils.OverlapBounds(qmin, qmax, bmin, bmax)) if (DtUtils.OverlapBounds(qmin, qmax, bmin, bmax))
{ {
query.Process(tile, p, refs); polyRefs[n] = refs;
polys[n] = p;
if (n == batchSize - 1)
{
query.Process(tile, polys, polyRefs, batchSize);
n = 0;
}
else
{
n++;
} }
} }
} }
} }
// Process the last polygons that didn't make a full batch.
if (n > 0)
{
query.Process(tile, polys, polyRefs, n);
}
}
/** /**
* Finds polygons that overlap the search box. * Finds polygons that overlap the search box.
* *

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@ -1,7 +1,12 @@
namespace DotRecast.Detour namespace DotRecast.Detour
{ {
/// Provides custom polygon query behavior.
/// Used by dtNavMeshQuery::queryPolygons.
/// @ingroup detour
public interface IDtPolyQuery public interface IDtPolyQuery
{ {
void Process(DtMeshTile tile, DtPoly poly, long refs); /// Called for each batch of unique polygons touched by the search area in dtNavMeshQuery::queryPolygons.
/// This can be called multiple times for a single query.
void Process(DtMeshTile tile, DtPoly[] poly, long[] refs, int count);
} }
} }

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@ -44,11 +44,11 @@ public class FindNearestPolyTest : AbstractDetourTest
{ {
RcVec3f startPos = startPoss[i]; RcVec3f startPos = startPoss[i];
var status = query.FindNearestPoly(startPos, extents, filter, out var nearestRef, out var nearestPt, out var _); var status = query.FindNearestPoly(startPos, extents, filter, out var nearestRef, out var nearestPt, out var _);
Assert.That(status.Succeeded(), Is.True); Assert.That(status.Succeeded(), Is.True, $"index({i})");
Assert.That(nearestRef, Is.EqualTo(POLY_REFS[i])); Assert.That(nearestRef, Is.EqualTo(POLY_REFS[i]), $"index({i})");
Assert.That(nearestPt.X, Is.EqualTo(POLY_POS[i].X).Within(0.001f)); Assert.That(nearestPt.X, Is.EqualTo(POLY_POS[i].X).Within(0.001f), $"index({i})");
Assert.That(nearestPt.Y, Is.EqualTo(POLY_POS[i].Y).Within(0.001f)); Assert.That(nearestPt.Y, Is.EqualTo(POLY_POS[i].Y).Within(0.001f), $"index({i})");
Assert.That(nearestPt.Z, Is.EqualTo(POLY_POS[i].Z).Within(0.001f)); Assert.That(nearestPt.Z, Is.EqualTo(POLY_POS[i].Z).Within(0.001f), $"index({i})");
} }
} }