forked from mirror/DotRecast
Changed `IDtPolyQuery` interface to make `Process()` more versatile
This commit is contained in:
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0ce8ffba32
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3808c13876
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@ -13,7 +13,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
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- Nothing
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- Nothing
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### Changed
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### Changed
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- Nothing
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- Changed `IDtPolyQuery` interface to make `Process()` more versatile
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### Removed
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### Removed
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- Nothing
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- Nothing
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@ -55,15 +55,19 @@ namespace DotRecast.Detour.Extras.Jumplink
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RcAtomicBoolean found = new RcAtomicBoolean();
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RcAtomicBoolean found = new RcAtomicBoolean();
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RcAtomicFloat minHeight = new RcAtomicFloat(pt.Y);
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RcAtomicFloat minHeight = new RcAtomicFloat(pt.Y);
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navMeshQuery.QueryPolygons(pt, halfExtents, DtQueryNoOpFilter.Shared, new PolyQueryInvoker((tile, poly, refs) =>
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navMeshQuery.QueryPolygons(pt, halfExtents, DtQueryNoOpFilter.Shared, new PolyQueryInvoker((tile, poly, refs, count) =>
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{
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{
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var status = navMeshQuery.GetPolyHeight(refs, pt, out var h);
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for (int i = 0; i < count; ++i)
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if (status.Succeeded())
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{
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{
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if (h > minHeight.Get() && h < maxHeight)
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var status = navMeshQuery.GetPolyHeight(refs[i], pt, out var h);
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if (status.Succeeded())
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{
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{
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minHeight.Exchange(h);
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if (h > minHeight.Get() && h < maxHeight)
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found.Set(true);
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{
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minHeight.Exchange(h);
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found.Set(true);
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return;
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}
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}
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}
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}
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}
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}));
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}));
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@ -4,16 +4,16 @@ namespace DotRecast.Detour.Extras.Jumplink
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{
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{
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public class PolyQueryInvoker : IDtPolyQuery
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public class PolyQueryInvoker : IDtPolyQuery
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{
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{
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public readonly Action<DtMeshTile, DtPoly, long> _callback;
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private readonly Action<DtMeshTile, DtPoly[], long[], int> _callback;
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public PolyQueryInvoker(Action<DtMeshTile, DtPoly, long> callback)
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public PolyQueryInvoker(Action<DtMeshTile, DtPoly[], long[], int> callback)
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{
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{
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_callback = callback;
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_callback = callback;
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}
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}
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public void Process(DtMeshTile tile, DtPoly poly, long refs)
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public void Process(DtMeshTile tile, DtPoly[] poly, long[] refs, int count)
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{
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{
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_callback?.Invoke(tile, poly, refs);
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_callback?.Invoke(tile, poly, refs, count);
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}
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}
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}
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}
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}
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}
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@ -7,44 +7,49 @@ namespace DotRecast.Detour
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{
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{
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private readonly DtNavMeshQuery _query;
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private readonly DtNavMeshQuery _query;
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private readonly RcVec3f _center;
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private readonly RcVec3f _center;
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private long _nearestRef;
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private RcVec3f _nearestPt;
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private bool _overPoly;
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private float _nearestDistanceSqr;
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private float _nearestDistanceSqr;
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private long _nearestRef;
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private RcVec3f _nearestPoint;
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private bool _overPoly;
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public DtFindNearestPolyQuery(DtNavMeshQuery query, RcVec3f center)
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public DtFindNearestPolyQuery(DtNavMeshQuery query, RcVec3f center)
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{
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{
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this._query = query;
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_query = query;
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this._center = center;
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_center = center;
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_nearestDistanceSqr = float.MaxValue;
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_nearestDistanceSqr = float.MaxValue;
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_nearestPt = center;
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_nearestPoint = center;
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}
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}
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public void Process(DtMeshTile tile, DtPoly poly, long refs)
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public void Process(DtMeshTile tile, DtPoly[] poly, long[] refs, int count)
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{
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{
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// Find nearest polygon amongst the nearby polygons.
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for (int i = 0; i < count; ++i)
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_query.ClosestPointOnPoly(refs, _center, out var closestPtPoly, out var posOverPoly);
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{
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long polyRef = refs[i];
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float d;
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// Find nearest polygon amongst the nearby polygons.
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_query.ClosestPointOnPoly(polyRef, _center, out var closestPtPoly, out var posOverPoly);
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// If a point is directly over a polygon and closer than
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// If a point is directly over a polygon and closer than
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// climb height, favor that instead of straight line nearest point.
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// climb height, favor that instead of straight line nearest point.
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float d = 0;
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RcVec3f diff = RcVec3f.Subtract(_center, closestPtPoly);
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RcVec3f diff = RcVec3f.Subtract(_center, closestPtPoly);
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if (posOverPoly)
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if (posOverPoly)
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{
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{
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d = MathF.Abs(diff.Y) - tile.data.header.walkableClimb;
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d = MathF.Abs(diff.Y) - tile.data.header.walkableClimb;
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d = d > 0 ? d * d : 0;
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d = d > 0 ? d * d : 0;
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}
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}
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else
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else
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{
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{
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d = diff.LengthSquared();
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d = diff.LengthSquared();
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}
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}
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if (d < _nearestDistanceSqr)
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if (d < _nearestDistanceSqr)
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{
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{
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_nearestPt = closestPtPoly;
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_nearestPoint = closestPtPoly;
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_nearestDistanceSqr = d;
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_nearestDistanceSqr = d;
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_nearestRef = refs;
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_nearestRef = polyRef;
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_overPoly = posOverPoly;
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_overPoly = posOverPoly;
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}
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}
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}
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}
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}
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@ -55,7 +60,7 @@ namespace DotRecast.Detour
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public RcVec3f NearestPt()
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public RcVec3f NearestPt()
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{
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{
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return _nearestPt;
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return _nearestPoint;
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}
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}
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public bool OverPoly()
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public bool OverPoly()
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@ -20,6 +20,7 @@ freely, subject to the following restrictions:
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Reflection;
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using DotRecast.Core;
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using DotRecast.Core;
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using DotRecast.Core.Collections;
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using DotRecast.Core.Collections;
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using DotRecast.Core.Numerics;
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using DotRecast.Core.Numerics;
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@ -575,15 +576,22 @@ namespace DotRecast.Detour
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return DtStatus.DT_SUCCESS;
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return DtStatus.DT_SUCCESS;
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}
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}
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// FIXME: (PP) duplicate?
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/// Queries polygons within a tile.
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protected void QueryPolygonsInTile(DtMeshTile tile, RcVec3f qmin, RcVec3f qmax, IDtQueryFilter filter, IDtPolyQuery query)
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protected void QueryPolygonsInTile(DtMeshTile tile, RcVec3f qmin, RcVec3f qmax, IDtQueryFilter filter, IDtPolyQuery query)
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{
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{
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const int batchSize = 32;
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long[] polyRefs = new long[batchSize];
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DtPoly[] polys = new DtPoly[batchSize];
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int n = 0;
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if (tile.data.bvTree != null)
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if (tile.data.bvTree != null)
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{
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{
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int nodeIndex = 0;
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int nodeIndex = 0;
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int end = tile.data.header.bvNodeCount;
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var tbmin = tile.data.header.bmin;
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var tbmin = tile.data.header.bmin;
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var tbmax = tile.data.header.bmax;
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var tbmax = tile.data.header.bmax;
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float qfac = tile.data.header.bvQuantFactor;
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float qfac = tile.data.header.bvQuantFactor;
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// Calculate quantized box
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// Calculate quantized box
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Span<int> bmin = stackalloc int[3];
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Span<int> bmin = stackalloc int[3];
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Span<int> bmax = stackalloc int[3];
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Span<int> bmax = stackalloc int[3];
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@ -604,7 +612,6 @@ namespace DotRecast.Detour
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// Traverse tree
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// Traverse tree
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long @base = m_nav.GetPolyRefBase(tile);
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long @base = m_nav.GetPolyRefBase(tile);
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int end = tile.data.header.bvNodeCount;
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while (nodeIndex < end)
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while (nodeIndex < end)
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{
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{
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DtBVNode node = tile.data.bvTree[nodeIndex];
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DtBVNode node = tile.data.bvTree[nodeIndex];
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@ -616,7 +623,18 @@ namespace DotRecast.Detour
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long refs = @base | (long)node.i;
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long refs = @base | (long)node.i;
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if (filter.PassFilter(refs, tile, tile.data.polys[node.i]))
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if (filter.PassFilter(refs, tile, tile.data.polys[node.i]))
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{
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{
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query.Process(tile, tile.data.polys[node.i], refs);
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polyRefs[n] = refs;
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polys[n] = tile.data.polys[node.i];
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if (n == batchSize - 1)
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{
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query.Process(tile, polys, polyRefs, batchSize);
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n = 0;
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}
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else
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{
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n++;
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}
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}
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}
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}
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}
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@ -645,6 +663,7 @@ namespace DotRecast.Detour
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continue;
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continue;
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}
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}
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// Must pass filter
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long refs = @base | (long)i;
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long refs = @base | (long)i;
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if (!filter.PassFilter(refs, tile, p))
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if (!filter.PassFilter(refs, tile, p))
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{
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{
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@ -664,10 +683,27 @@ namespace DotRecast.Detour
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if (DtUtils.OverlapBounds(qmin, qmax, bmin, bmax))
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if (DtUtils.OverlapBounds(qmin, qmax, bmin, bmax))
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{
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{
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query.Process(tile, p, refs);
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polyRefs[n] = refs;
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polys[n] = p;
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if (n == batchSize - 1)
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{
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query.Process(tile, polys, polyRefs, batchSize);
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n = 0;
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}
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else
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{
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n++;
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}
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}
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}
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}
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}
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}
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}
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// Process the last polygons that didn't make a full batch.
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if (n > 0)
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{
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query.Process(tile, polys, polyRefs, n);
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}
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}
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}
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/**
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/**
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@ -1,7 +1,12 @@
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namespace DotRecast.Detour
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namespace DotRecast.Detour
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{
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{
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/// Provides custom polygon query behavior.
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/// Used by dtNavMeshQuery::queryPolygons.
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/// @ingroup detour
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public interface IDtPolyQuery
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public interface IDtPolyQuery
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{
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{
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void Process(DtMeshTile tile, DtPoly poly, long refs);
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/// Called for each batch of unique polygons touched by the search area in dtNavMeshQuery::queryPolygons.
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/// This can be called multiple times for a single query.
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void Process(DtMeshTile tile, DtPoly[] poly, long[] refs, int count);
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}
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}
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}
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}
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@ -44,11 +44,11 @@ public class FindNearestPolyTest : AbstractDetourTest
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{
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{
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RcVec3f startPos = startPoss[i];
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RcVec3f startPos = startPoss[i];
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var status = query.FindNearestPoly(startPos, extents, filter, out var nearestRef, out var nearestPt, out var _);
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var status = query.FindNearestPoly(startPos, extents, filter, out var nearestRef, out var nearestPt, out var _);
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Assert.That(status.Succeeded(), Is.True);
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Assert.That(status.Succeeded(), Is.True, $"index({i})");
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Assert.That(nearestRef, Is.EqualTo(POLY_REFS[i]));
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Assert.That(nearestRef, Is.EqualTo(POLY_REFS[i]), $"index({i})");
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Assert.That(nearestPt.X, Is.EqualTo(POLY_POS[i].X).Within(0.001f));
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Assert.That(nearestPt.X, Is.EqualTo(POLY_POS[i].X).Within(0.001f), $"index({i})");
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Assert.That(nearestPt.Y, Is.EqualTo(POLY_POS[i].Y).Within(0.001f));
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Assert.That(nearestPt.Y, Is.EqualTo(POLY_POS[i].Y).Within(0.001f), $"index({i})");
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Assert.That(nearestPt.Z, Is.EqualTo(POLY_POS[i].Z).Within(0.001f));
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Assert.That(nearestPt.Z, Is.EqualTo(POLY_POS[i].Z).Within(0.001f), $"index({i})");
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}
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}
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}
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}
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