forked from mirror/DotRecast
Changed static readonly to const
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@ -6,7 +6,7 @@ namespace DotRecast.Core.Numerics
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public static class RcVec
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public static class RcVec
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{
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{
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public const float EPSILON = 1e-6f;
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public const float EPSILON = 1e-6f;
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private static readonly float EQUAL_THRESHOLD = RcMath.Sqr(1.0f / 16384.0f);
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public static readonly float EQUAL_THRESHOLD = RcMath.Sqr(1.0f / 16384.0f);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static RcVec3f Create(Span<float> values, int n)
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public static RcVec3f Create(Span<float> values, int n)
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@ -28,7 +28,7 @@ namespace DotRecast.Detour
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*/
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*/
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public static class DtConvexConvexIntersections
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public static class DtConvexConvexIntersections
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{
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{
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private static readonly float EPSILON = 0.0001f;
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private const float EPSILON = 0.0001f;
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public static float[] Intersect(float[] p, float[] q)
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public static float[] Intersect(float[] p, float[] q)
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{
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{
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@ -326,9 +326,9 @@ public class DebugDraw
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}
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}
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}
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}
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private static readonly int NUM_ARC_PTS = 8;
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private const int NUM_ARC_PTS = 8;
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private static readonly float PAD = 0.05f;
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private const float PAD = 0.05f;
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private static readonly float ARC_PTS_SCALE = (1.0f - PAD * 2) / NUM_ARC_PTS;
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private const float ARC_PTS_SCALE = (1.0f - PAD * 2) / NUM_ARC_PTS;
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public void AppendArc(float x0, float y0, float z0, float x1, float y1, float z1, float h, float as0, float as1, int col)
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public void AppendArc(float x0, float y0, float z0, float x1, float y1, float z1, float h, float as0, float as1, int col)
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{
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{
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@ -33,9 +33,9 @@ using static DtDetour;
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public class RecastDebugDraw : DebugDraw
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public class RecastDebugDraw : DebugDraw
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{
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{
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public static readonly int DU_DRAWNAVMESH_OFFMESHCONS = 0x01;
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public const int DU_DRAWNAVMESH_OFFMESHCONS = 0x01;
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public static readonly int DU_DRAWNAVMESH_CLOSEDLIST = 0x02;
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public const int DU_DRAWNAVMESH_CLOSEDLIST = 0x02;
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public static readonly int DU_DRAWNAVMESH_COLOR_TILES = 0x04;
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public const int DU_DRAWNAVMESH_COLOR_TILES = 0x04;
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public RecastDebugDraw(GL gl) : base(gl)
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public RecastDebugDraw(GL gl) : base(gl)
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{
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{
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@ -34,12 +34,12 @@ namespace DotRecast.Recast.Toolset.Builder
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public const int SAMPLE_POLYAREA_TYPE_JUMP_AUTO = 0x6;
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public const int SAMPLE_POLYAREA_TYPE_JUMP_AUTO = 0x6;
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public const int SAMPLE_POLYAREA_TYPE_WALKABLE = 0x3f;
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public const int SAMPLE_POLYAREA_TYPE_WALKABLE = 0x3f;
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public static readonly int SAMPLE_POLYFLAGS_WALK = 0x01; // Ability to walk (ground, grass, road)
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public const int SAMPLE_POLYFLAGS_WALK = 0x01; // Ability to walk (ground, grass, road)
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public static readonly int SAMPLE_POLYFLAGS_SWIM = 0x02; // Ability to swim (water).
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public const int SAMPLE_POLYFLAGS_SWIM = 0x02; // Ability to swim (water).
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public static readonly int SAMPLE_POLYFLAGS_DOOR = 0x04; // Ability to move through doors.
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public const int SAMPLE_POLYFLAGS_DOOR = 0x04; // Ability to move through doors.
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public static readonly int SAMPLE_POLYFLAGS_JUMP = 0x08; // Ability to jump.
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public const int SAMPLE_POLYFLAGS_JUMP = 0x08; // Ability to jump.
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public static readonly int SAMPLE_POLYFLAGS_DISABLED = 0x10; // Disabled polygon
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public const int SAMPLE_POLYFLAGS_DISABLED = 0x10; // Disabled polygon
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public static readonly int SAMPLE_POLYFLAGS_ALL = 0xffff; // All abilities.
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public const int SAMPLE_POLYFLAGS_ALL = 0xffff; // All abilities.
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public static readonly RcAreaModification SAMPLE_AREAMOD_WALKABLE = new RcAreaModification(SAMPLE_POLYAREA_TYPE_WALKABLE);
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public static readonly RcAreaModification SAMPLE_AREAMOD_WALKABLE = new RcAreaModification(SAMPLE_POLYAREA_TYPE_WALKABLE);
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public static readonly RcAreaModification SAMPLE_AREAMOD_GROUND = new RcAreaModification(SAMPLE_POLYAREA_TYPE_GROUND);
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public static readonly RcAreaModification SAMPLE_AREAMOD_GROUND = new RcAreaModification(SAMPLE_POLYAREA_TYPE_GROUND);
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@ -4,8 +4,8 @@ namespace DotRecast.Recast.Toolset.Gizmos
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{
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{
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public static class RcGizmoHelper
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public static class RcGizmoHelper
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{
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{
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private static readonly int SEGMENTS = 16;
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private const int SEGMENTS = 16;
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private static readonly int RINGS = 8;
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private const int RINGS = 8;
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private static float[] sphericalVertices;
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private static float[] sphericalVertices;
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