forked from mirror/DotRecast
refactor: made variable names identical to those in the DividePoly function of the recastnavigation project
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@ -0,0 +1,9 @@
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namespace DotRecast.Recast
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{
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public static class RcAxis
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{
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public const int RC_AXIS_X = 0;
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public const int RC_AXIS_Y = 1;
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public const int RC_AXIS_Z = 2;
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};
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}
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@ -155,55 +155,54 @@ namespace DotRecast.Recast
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int outVerts2, out int outVerts2Count,
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int outVerts2, out int outVerts2Count,
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float axisOffset, int axis)
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float axisOffset, int axis)
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{
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{
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float[] d = new float[12];
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// How far positive or negative away from the separating axis is each vertex.
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// How far positive or negative away from the separating axis is each vertex.
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float[] inVertAxisDelta = new float[12];
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for (int inVert = 0; inVert < inVertsCount; ++inVert)
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for (int inVert = 0; inVert < inVertsCount; ++inVert)
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{
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{
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d[inVert] = axisOffset - inVerts[inVertsOffset + inVert * 3 + axis];
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inVertAxisDelta[inVert] = axisOffset - inVerts[inVertsOffset + inVert * 3 + axis];
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}
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}
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int poly1Vert = 0;
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int poly1Vert = 0;
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int poly2Vert = 0;
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int poly2Vert = 0;
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for (int inVertA = 0, inVertB = inVertsCount - 1; inVertA < inVertsCount; inVertB = inVertA, ++inVertA)
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for (int inVertA = 0, inVertB = inVertsCount - 1; inVertA < inVertsCount; inVertB = inVertA, ++inVertA)
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{
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{
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bool ina = d[inVertB] >= 0;
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// If the two vertices are on the same side of the separating axis
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bool inb = d[inVertA] >= 0;
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bool sameSide = (inVertAxisDelta[inVertA] >= 0) == (inVertAxisDelta[inVertB] >= 0);
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if (ina != inb)
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if (!sameSide)
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{
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{
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float s = d[inVertB] / (d[inVertB] - d[inVertA]);
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float s = inVertAxisDelta[inVertB] / (inVertAxisDelta[inVertB] - inVertAxisDelta[inVertA]);
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inVerts[outVerts1 + poly1Vert * 3 + 0] = inVerts[inVertsOffset + inVertB * 3 + 0] +
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inVerts[outVerts1 + poly1Vert * 3 + 0] = inVerts[inVertsOffset + inVertB * 3 + 0] + (inVerts[inVertsOffset + inVertA * 3 + 0] - inVerts[inVertsOffset + inVertB * 3 + 0]) * s;
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(inVerts[inVertsOffset + inVertA * 3 + 0] - inVerts[inVertsOffset + inVertB * 3 + 0]) * s;
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inVerts[outVerts1 + poly1Vert * 3 + 1] = inVerts[inVertsOffset + inVertB * 3 + 1] + (inVerts[inVertsOffset + inVertA * 3 + 1] - inVerts[inVertsOffset + inVertB * 3 + 1]) * s;
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inVerts[outVerts1 + poly1Vert * 3 + 1] = inVerts[inVertsOffset + inVertB * 3 + 1] +
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inVerts[outVerts1 + poly1Vert * 3 + 2] = inVerts[inVertsOffset + inVertB * 3 + 2] + (inVerts[inVertsOffset + inVertA * 3 + 2] - inVerts[inVertsOffset + inVertB * 3 + 2]) * s;
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(inVerts[inVertsOffset + inVertA * 3 + 1] - inVerts[inVertsOffset + inVertB * 3 + 1]) * s;
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inVerts[outVerts1 + poly1Vert * 3 + 2] = inVerts[inVertsOffset + inVertB * 3 + 2] +
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(inVerts[inVertsOffset + inVertA * 3 + 2] - inVerts[inVertsOffset + inVertB * 3 + 2]) * s;
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RcVecUtils.Copy(inVerts, outVerts2 + poly2Vert * 3, inVerts, outVerts1 + poly1Vert * 3);
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RcVecUtils.Copy(inVerts, outVerts2 + poly2Vert * 3, inVerts, outVerts1 + poly1Vert * 3);
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poly1Vert++;
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poly1Vert++;
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poly2Vert++;
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poly2Vert++;
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// add the i'th point to the right polygon. Do NOT add points that are on the dividing line
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// add the i'th point to the right polygon. Do NOT add points that are on the dividing line
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// since these were already added above
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// since these were already added above
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if (d[inVertA] > 0)
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if (inVertAxisDelta[inVertA] > 0)
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{
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{
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RcVecUtils.Copy(inVerts, outVerts1 + poly1Vert * 3, inVerts, inVertsOffset + inVertA * 3);
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RcVecUtils.Copy(inVerts, outVerts1 + poly1Vert * 3, inVerts, inVertsOffset + inVertA * 3);
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poly1Vert++;
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poly1Vert++;
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}
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}
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else if (d[inVertA] < 0)
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else if (inVertAxisDelta[inVertA] < 0)
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{
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{
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RcVecUtils.Copy(inVerts, outVerts2 + poly2Vert * 3, inVerts, inVertsOffset + inVertA * 3);
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RcVecUtils.Copy(inVerts, outVerts2 + poly2Vert * 3, inVerts, inVertsOffset + inVertA * 3);
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poly2Vert++;
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poly2Vert++;
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}
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}
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}
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}
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else // same side
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else
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{
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{
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// add the i'th point to the right polygon. Addition is done even for points on the dividing line
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// add the i'th point to the right polygon. Addition is done even for points on the dividing line
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if (d[inVertA] >= 0)
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if (inVertAxisDelta[inVertA] >= 0)
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{
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{
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RcVecUtils.Copy(inVerts, outVerts1 + poly1Vert * 3, inVerts, inVertsOffset + inVertA * 3);
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RcVecUtils.Copy(inVerts, outVerts1 + poly1Vert * 3, inVerts, inVertsOffset + inVertA * 3);
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poly1Vert++;
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poly1Vert++;
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if (d[inVertA] != 0)
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if (inVertAxisDelta[inVertA] != 0)
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{
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continue;
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continue;
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}
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}
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}
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RcVecUtils.Copy(inVerts, outVerts2 + poly2Vert * 3, inVerts, inVertsOffset + inVertA * 3);
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RcVecUtils.Copy(inVerts, outVerts2 + poly2Vert * 3, inVerts, inVertsOffset + inVertA * 3);
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poly2Vert++;
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poly2Vert++;
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@ -275,7 +274,7 @@ namespace DotRecast.Recast
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{
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{
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// Clip polygon to row. Store the remaining polygon as well
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// Clip polygon to row. Store the remaining polygon as well
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float cellZ = heightfieldBBMin.Z + z * cellSize;
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float cellZ = heightfieldBBMin.Z + z * cellSize;
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DividePoly(buf, @in, nvIn, inRow, out nvRow, p1, out nvIn, cellZ + cellSize, 2);
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DividePoly(buf, @in, nvIn, inRow, out nvRow, p1, out nvIn, cellZ + cellSize, RcAxis.RC_AXIS_Z);
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(@in, p1) = (p1, @in);
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(@in, p1) = (p1, @in);
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if (nvRow < 3)
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if (nvRow < 3)
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@ -310,7 +309,7 @@ namespace DotRecast.Recast
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{
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{
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// Clip polygon to column. store the remaining polygon as well
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// Clip polygon to column. store the remaining polygon as well
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float cx = heightfieldBBMin.X + x * cellSize;
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float cx = heightfieldBBMin.X + x * cellSize;
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DividePoly(buf, inRow, nv2, p1, out nv, p2, out nv2, cx + cellSize, 0);
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DividePoly(buf, inRow, nv2, p1, out nv, p2, out nv2, cx + cellSize, RcAxis.RC_AXIS_X);
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(inRow, p2) = (p2, inRow);
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(inRow, p2) = (p2, inRow);
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if (nv < 3)
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if (nv < 3)
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