forked from mirror/DotRecast
refactor: made variable names identical to those in the DividePoly function of the recastnavigation project
This commit is contained in:
parent
cbdc670c6a
commit
48a1e18101
|
@ -0,0 +1,9 @@
|
||||||
|
namespace DotRecast.Recast
|
||||||
|
{
|
||||||
|
public static class RcAxis
|
||||||
|
{
|
||||||
|
public const int RC_AXIS_X = 0;
|
||||||
|
public const int RC_AXIS_Y = 1;
|
||||||
|
public const int RC_AXIS_Z = 2;
|
||||||
|
};
|
||||||
|
}
|
|
@ -155,54 +155,53 @@ namespace DotRecast.Recast
|
||||||
int outVerts2, out int outVerts2Count,
|
int outVerts2, out int outVerts2Count,
|
||||||
float axisOffset, int axis)
|
float axisOffset, int axis)
|
||||||
{
|
{
|
||||||
float[] d = new float[12];
|
|
||||||
|
|
||||||
// How far positive or negative away from the separating axis is each vertex.
|
// How far positive or negative away from the separating axis is each vertex.
|
||||||
|
float[] inVertAxisDelta = new float[12];
|
||||||
for (int inVert = 0; inVert < inVertsCount; ++inVert)
|
for (int inVert = 0; inVert < inVertsCount; ++inVert)
|
||||||
{
|
{
|
||||||
d[inVert] = axisOffset - inVerts[inVertsOffset + inVert * 3 + axis];
|
inVertAxisDelta[inVert] = axisOffset - inVerts[inVertsOffset + inVert * 3 + axis];
|
||||||
}
|
}
|
||||||
|
|
||||||
int poly1Vert = 0;
|
int poly1Vert = 0;
|
||||||
int poly2Vert = 0;
|
int poly2Vert = 0;
|
||||||
for (int inVertA = 0, inVertB = inVertsCount - 1; inVertA < inVertsCount; inVertB = inVertA, ++inVertA)
|
for (int inVertA = 0, inVertB = inVertsCount - 1; inVertA < inVertsCount; inVertB = inVertA, ++inVertA)
|
||||||
{
|
{
|
||||||
bool ina = d[inVertB] >= 0;
|
// If the two vertices are on the same side of the separating axis
|
||||||
bool inb = d[inVertA] >= 0;
|
bool sameSide = (inVertAxisDelta[inVertA] >= 0) == (inVertAxisDelta[inVertB] >= 0);
|
||||||
if (ina != inb)
|
if (!sameSide)
|
||||||
{
|
{
|
||||||
float s = d[inVertB] / (d[inVertB] - d[inVertA]);
|
float s = inVertAxisDelta[inVertB] / (inVertAxisDelta[inVertB] - inVertAxisDelta[inVertA]);
|
||||||
inVerts[outVerts1 + poly1Vert * 3 + 0] = inVerts[inVertsOffset + inVertB * 3 + 0] +
|
inVerts[outVerts1 + poly1Vert * 3 + 0] = inVerts[inVertsOffset + inVertB * 3 + 0] + (inVerts[inVertsOffset + inVertA * 3 + 0] - inVerts[inVertsOffset + inVertB * 3 + 0]) * s;
|
||||||
(inVerts[inVertsOffset + inVertA * 3 + 0] - inVerts[inVertsOffset + inVertB * 3 + 0]) * s;
|
inVerts[outVerts1 + poly1Vert * 3 + 1] = inVerts[inVertsOffset + inVertB * 3 + 1] + (inVerts[inVertsOffset + inVertA * 3 + 1] - inVerts[inVertsOffset + inVertB * 3 + 1]) * s;
|
||||||
inVerts[outVerts1 + poly1Vert * 3 + 1] = inVerts[inVertsOffset + inVertB * 3 + 1] +
|
inVerts[outVerts1 + poly1Vert * 3 + 2] = inVerts[inVertsOffset + inVertB * 3 + 2] + (inVerts[inVertsOffset + inVertA * 3 + 2] - inVerts[inVertsOffset + inVertB * 3 + 2]) * s;
|
||||||
(inVerts[inVertsOffset + inVertA * 3 + 1] - inVerts[inVertsOffset + inVertB * 3 + 1]) * s;
|
|
||||||
inVerts[outVerts1 + poly1Vert * 3 + 2] = inVerts[inVertsOffset + inVertB * 3 + 2] +
|
|
||||||
(inVerts[inVertsOffset + inVertA * 3 + 2] - inVerts[inVertsOffset + inVertB * 3 + 2]) * s;
|
|
||||||
RcVecUtils.Copy(inVerts, outVerts2 + poly2Vert * 3, inVerts, outVerts1 + poly1Vert * 3);
|
RcVecUtils.Copy(inVerts, outVerts2 + poly2Vert * 3, inVerts, outVerts1 + poly1Vert * 3);
|
||||||
poly1Vert++;
|
poly1Vert++;
|
||||||
poly2Vert++;
|
poly2Vert++;
|
||||||
|
|
||||||
// add the i'th point to the right polygon. Do NOT add points that are on the dividing line
|
// add the i'th point to the right polygon. Do NOT add points that are on the dividing line
|
||||||
// since these were already added above
|
// since these were already added above
|
||||||
if (d[inVertA] > 0)
|
if (inVertAxisDelta[inVertA] > 0)
|
||||||
{
|
{
|
||||||
RcVecUtils.Copy(inVerts, outVerts1 + poly1Vert * 3, inVerts, inVertsOffset + inVertA * 3);
|
RcVecUtils.Copy(inVerts, outVerts1 + poly1Vert * 3, inVerts, inVertsOffset + inVertA * 3);
|
||||||
poly1Vert++;
|
poly1Vert++;
|
||||||
}
|
}
|
||||||
else if (d[inVertA] < 0)
|
else if (inVertAxisDelta[inVertA] < 0)
|
||||||
{
|
{
|
||||||
RcVecUtils.Copy(inVerts, outVerts2 + poly2Vert * 3, inVerts, inVertsOffset + inVertA * 3);
|
RcVecUtils.Copy(inVerts, outVerts2 + poly2Vert * 3, inVerts, inVertsOffset + inVertA * 3);
|
||||||
poly2Vert++;
|
poly2Vert++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else // same side
|
else
|
||||||
{
|
{
|
||||||
// add the i'th point to the right polygon. Addition is done even for points on the dividing line
|
// add the i'th point to the right polygon. Addition is done even for points on the dividing line
|
||||||
if (d[inVertA] >= 0)
|
if (inVertAxisDelta[inVertA] >= 0)
|
||||||
{
|
{
|
||||||
RcVecUtils.Copy(inVerts, outVerts1 + poly1Vert * 3, inVerts, inVertsOffset + inVertA * 3);
|
RcVecUtils.Copy(inVerts, outVerts1 + poly1Vert * 3, inVerts, inVertsOffset + inVertA * 3);
|
||||||
poly1Vert++;
|
poly1Vert++;
|
||||||
if (d[inVertA] != 0)
|
if (inVertAxisDelta[inVertA] != 0)
|
||||||
|
{
|
||||||
continue;
|
continue;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
RcVecUtils.Copy(inVerts, outVerts2 + poly2Vert * 3, inVerts, inVertsOffset + inVertA * 3);
|
RcVecUtils.Copy(inVerts, outVerts2 + poly2Vert * 3, inVerts, inVertsOffset + inVertA * 3);
|
||||||
|
@ -275,7 +274,7 @@ namespace DotRecast.Recast
|
||||||
{
|
{
|
||||||
// Clip polygon to row. Store the remaining polygon as well
|
// Clip polygon to row. Store the remaining polygon as well
|
||||||
float cellZ = heightfieldBBMin.Z + z * cellSize;
|
float cellZ = heightfieldBBMin.Z + z * cellSize;
|
||||||
DividePoly(buf, @in, nvIn, inRow, out nvRow, p1, out nvIn, cellZ + cellSize, 2);
|
DividePoly(buf, @in, nvIn, inRow, out nvRow, p1, out nvIn, cellZ + cellSize, RcAxis.RC_AXIS_Z);
|
||||||
(@in, p1) = (p1, @in);
|
(@in, p1) = (p1, @in);
|
||||||
|
|
||||||
if (nvRow < 3)
|
if (nvRow < 3)
|
||||||
|
@ -310,7 +309,7 @@ namespace DotRecast.Recast
|
||||||
{
|
{
|
||||||
// Clip polygon to column. store the remaining polygon as well
|
// Clip polygon to column. store the remaining polygon as well
|
||||||
float cx = heightfieldBBMin.X + x * cellSize;
|
float cx = heightfieldBBMin.X + x * cellSize;
|
||||||
DividePoly(buf, inRow, nv2, p1, out nv, p2, out nv2, cx + cellSize, 0);
|
DividePoly(buf, inRow, nv2, p1, out nv, p2, out nv2, cx + cellSize, RcAxis.RC_AXIS_X);
|
||||||
(inRow, p2) = (p2, inRow);
|
(inRow, p2) = (p2, inRow);
|
||||||
|
|
||||||
if (nv < 3)
|
if (nv < 3)
|
||||||
|
|
Loading…
Reference in New Issue