forked from mirror/DotRecast
Support for saving and loading dynamic nav meshes @ppiastucki
[Upstream] from recast4j 506b503 - chore: Support for saving and loading dynamic nav meshes (fixes #200) (#209)
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@ -23,6 +23,7 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using DotRecast.Core;
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using DotRecast.Core;
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using DotRecast.Core.Collections;
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using DotRecast.Detour.Dynamic.Colliders;
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using DotRecast.Detour.Dynamic.Colliders;
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using DotRecast.Detour.Dynamic.Io;
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using DotRecast.Detour.Dynamic.Io;
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using DotRecast.Recast;
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using DotRecast.Recast;
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@ -63,7 +64,7 @@ namespace DotRecast.Detour.Dynamic
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navMeshParams.orig.Y = voxelFile.bounds[1];
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navMeshParams.orig.Y = voxelFile.bounds[1];
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navMeshParams.orig.Z = voxelFile.bounds[2];
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navMeshParams.orig.Z = voxelFile.bounds[2];
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navMeshParams.tileWidth = voxelFile.useTiles ? voxelFile.cellSize * voxelFile.tileSizeX : voxelFile.bounds[3] - voxelFile.bounds[0];
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navMeshParams.tileWidth = voxelFile.useTiles ? voxelFile.cellSize * voxelFile.tileSizeX : voxelFile.bounds[3] - voxelFile.bounds[0];
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navMeshParams.tileHeight = voxelFile.useTiles ? voxelFile.cellSize * voxelFile.tileSizeZ: voxelFile.bounds[5] - voxelFile.bounds[2];
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navMeshParams.tileHeight = voxelFile.useTiles ? voxelFile.cellSize * voxelFile.tileSizeZ : voxelFile.bounds[5] - voxelFile.bounds[2];
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navMeshParams.maxTiles = voxelFile.tiles.Count;
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navMeshParams.maxTiles = voxelFile.tiles.Count;
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navMeshParams.maxPolys = 0x8000;
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navMeshParams.maxPolys = 0x8000;
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foreach (var t in voxelFile.tiles)
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foreach (var t in voxelFile.tiles)
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@ -230,6 +231,8 @@ namespace DotRecast.Detour.Dynamic
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{
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{
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if (_dirty)
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if (_dirty)
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{
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{
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_dirty = false;
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DtNavMesh navMesh = new DtNavMesh();
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DtNavMesh navMesh = new DtNavMesh();
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navMesh.Init(navMeshParams, MAX_VERTS_PER_POLY);
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navMesh.Init(navMeshParams, MAX_VERTS_PER_POLY);
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@ -239,7 +242,6 @@ namespace DotRecast.Detour.Dynamic
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}
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}
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_navMesh = navMesh;
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_navMesh = navMesh;
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_dirty = false;
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return true;
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return true;
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}
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}
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@ -267,5 +269,21 @@ namespace DotRecast.Detour.Dynamic
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{
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{
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return _tiles.Values.Select(t => t.recastResult).ToList();
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return _tiles.Values.Select(t => t.recastResult).ToList();
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}
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}
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public void NavMesh(DtNavMesh mesh)
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{
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_tiles.Values.ForEach(t =>
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{
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const int MAX_NEIS = 32;
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DtMeshTile[] tiles = new DtMeshTile[MAX_NEIS];
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int nneis = mesh.GetTilesAt(t.voxelTile.tileX, t.voxelTile.tileZ, tiles, MAX_NEIS);
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if (0 < nneis)
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{
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t.SetMeshData(tiles[0].data);
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}
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});
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_navMesh = mesh;
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_dirty = false;
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}
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}
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}
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}
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}
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@ -189,5 +189,10 @@ namespace DotRecast.Detour.Dynamic
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id = 0;
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id = 0;
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}
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}
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}
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}
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public void SetMeshData(DtMeshData data)
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{
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this.meshData = data;
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}
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}
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}
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}
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}
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@ -1,3 +1,4 @@
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.IO;
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using System.IO;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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@ -6,6 +7,7 @@ using DotRecast.Core.Numerics;
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using DotRecast.Detour.Dynamic.Colliders;
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using DotRecast.Detour.Dynamic.Colliders;
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using DotRecast.Detour.Dynamic.Io;
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using DotRecast.Detour.Dynamic.Io;
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using DotRecast.Detour.Dynamic.Test.Io;
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using DotRecast.Detour.Dynamic.Test.Io;
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using DotRecast.Detour.Io;
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using NUnit.Framework;
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using NUnit.Framework;
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namespace DotRecast.Detour.Dynamic.Test;
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namespace DotRecast.Detour.Dynamic.Test;
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@ -78,4 +80,101 @@ public class DynamicNavMeshTest
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// path length should be back to the initial value
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// path length should be back to the initial value
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Assert.That(path.Count, Is.EqualTo(16));
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Assert.That(path.Count, Is.EqualTo(16));
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}
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}
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[Test]
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public void ShouldSaveAndLoadDynamicNavMesh()
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{
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using var writerMs = new MemoryStream();
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using var bw = new BinaryWriter(writerMs);
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int maxVertsPerPoly = 6;
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// load voxels from file
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{
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byte[] bytes = RcIO.ReadFileIfFound("test_tiles.voxels");
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using var readMs = new MemoryStream(bytes);
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using var br = new BinaryReader(readMs);
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DtVoxelFileReader reader = new DtVoxelFileReader(DtVoxelTileLZ4ForTestCompressor.Shared);
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DtVoxelFile f = reader.Read(br);
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// create dynamic navmesh
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DtDynamicNavMesh mesh = new DtDynamicNavMesh(f);
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// build navmesh asynchronously using multiple threads
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mesh.Build(Task.Factory);
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// Save the resulting nav mesh and re-use it
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new DtMeshSetWriter().Write(bw, mesh.NavMesh(), RcByteOrder.LITTLE_ENDIAN, true);
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maxVertsPerPoly = mesh.NavMesh().GetMaxVertsPerPoly();
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}
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{
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byte[] bytes = RcIO.ReadFileIfFound("test_tiles.voxels");
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using var readMs = new MemoryStream(bytes);
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using var br = new BinaryReader(readMs);
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// load voxels from file
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DtVoxelFileReader reader = new DtVoxelFileReader(DtVoxelTileLZ4ForTestCompressor.Shared);
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DtVoxelFile f = reader.Read(br);
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// create dynamic navmesh
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DtDynamicNavMesh mesh = new DtDynamicNavMesh(f);
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// use the saved nav mesh instead of building from scratch
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DtNavMesh navMesh = new DtMeshSetReader().Read(new RcByteBuffer(writerMs.ToArray()), maxVertsPerPoly);
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mesh.NavMesh(navMesh);
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DtNavMeshQuery query = new DtNavMeshQuery(mesh.NavMesh());
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IDtQueryFilter filter = new DtQueryDefaultFilter();
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// find path
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_ = query.FindNearestPoly(START_POS, EXTENT, filter, out var startNearestRef, out var startNearestPos, out var _);
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_ = query.FindNearestPoly(END_POS, EXTENT, filter, out var endNearestRef, out var endNearestPos, out var _);
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List<long> path = new List<long>();
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query.FindPath(startNearestRef, endNearestRef, startNearestPos, endNearestPos, filter, ref path, DtFindPathOption.AnyAngle);
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// check path length without any obstacles
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Assert.That(path.Count, Is.EqualTo(16));
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// place obstacle
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DtCollider colldier = new DtSphereCollider(SPHERE_POS, 20, SampleAreaModifications.SAMPLE_POLYAREA_TYPE_GROUND, 0.1f);
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long colliderId = mesh.AddCollider(colldier);
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// update navmesh asynchronously
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mesh.Update(Task.Factory);
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// create new query
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query = new DtNavMeshQuery(mesh.NavMesh());
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// find path again
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_ = query.FindNearestPoly(START_POS, EXTENT, filter, out startNearestRef, out startNearestPos, out var _);
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_ = query.FindNearestPoly(END_POS, EXTENT, filter, out endNearestRef, out endNearestPos, out var _);
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path = new List<long>();
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query.FindPath(startNearestRef, endNearestRef, startNearestPos, endNearestPos, filter, ref path, DtFindPathOption.AnyAngle);
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// check path length with obstacles
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Assert.That(path.Count, Is.EqualTo(19));
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// remove obstacle
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mesh.RemoveCollider(colliderId);
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// update navmesh asynchronously
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mesh.Update(Task.Factory);
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// create new query
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query = new DtNavMeshQuery(mesh.NavMesh());
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// find path one more time
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_ = query.FindNearestPoly(START_POS, EXTENT, filter, out startNearestRef, out startNearestPos, out var _);
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_ = query.FindNearestPoly(END_POS, EXTENT, filter, out endNearestRef, out endNearestPos, out var _);
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path = new List<long>();
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query.FindPath(startNearestRef, endNearestRef, startNearestPos, endNearestPos, filter, ref path, DtFindPathOption.AnyAngle);
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// path length should be back to the initial value
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Assert.That(path.Count, Is.EqualTo(16));
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}
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}
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}
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}
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