fix: SOH issue(#41)

https://github.com/ikpil/DotRecast/issues/41#issuecomment-1908367226

array benchmark

benchmark array test step2

test

ss
This commit is contained in:
ikpil 2024-01-25 01:00:03 +09:00 committed by ikpil
parent 0c6921ad6b
commit 6a57c067ac
4 changed files with 41 additions and 43 deletions

View File

@ -403,7 +403,7 @@ namespace DotRecast.Detour.Crowd
debug.Reset();
// Build sampling pattern aligned to desired velocity.
using var pat = RcRentedArray.RentDisposableArray<float>((DT_MAX_PATTERN_DIVS * DT_MAX_PATTERN_RINGS + 1) * 2);
using var pat = RcRentedArray.Rent<float>((DT_MAX_PATTERN_DIVS * DT_MAX_PATTERN_RINGS + 1) * 2);
int npat = 0;
int ndivs = m_params.adaptiveDivs;

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@ -1247,14 +1247,14 @@ namespace DotRecast.Detour
int ip = poly.index;
using var verts = RcRentedArray.RentDisposableArray<float>(m_maxVertPerPoly * 3);
using var verts = RcRentedArray.Rent<float>(m_maxVertPerPoly * 3);
int nv = poly.vertCount;
for (int i = 0; i < nv; ++i)
{
RcArrays.Copy(tile.data.verts, poly.verts[i] * 3, verts.AsRentedArray(), i * 3, 3);
RcArrays.Copy(tile.data.verts, poly.verts[i] * 3, verts.AsArray(), i * 3, 3);
}
if (!DtUtils.PointInPolygon(pos, verts.AsRentedArray(), nv))
if (!DtUtils.PointInPolygon(pos, verts.AsArray(), nv))
{
return false;
}

View File

@ -37,13 +37,11 @@ namespace DotRecast.Detour
protected readonly DtNodeQueue m_openList;
protected DtQueryData m_query;
protected readonly DtNodePool m_tinyNodePool;
/// < Sliced query state.
public DtNavMeshQuery(DtNavMesh nav)
{
m_nav = nav;
m_tinyNodePool = new DtNodePool();
m_nodePool = new DtNodePool();
m_openList = new DtNodeQueue();
m_tinyNodePool = new DtNodePool();
@ -140,18 +138,18 @@ namespace DotRecast.Detour
}
// Randomly pick point on polygon.
using var verts = RcRentedArray.RentDisposableArray<float>(3 * m_nav.GetMaxVertsPerPoly());
using var areas = RcRentedArray.RentDisposableArray<float>(m_nav.GetMaxVertsPerPoly());
RcArrays.Copy(tile.data.verts, poly.verts[0] * 3, verts.AsRentedArray(), 0, 3);
using var verts = RcRentedArray.Rent<float>(3 * m_nav.GetMaxVertsPerPoly());
using var areas = RcRentedArray.Rent<float>(m_nav.GetMaxVertsPerPoly());
RcArrays.Copy(tile.data.verts, poly.verts[0] * 3, verts.AsArray(), 0, 3);
for (int j = 1; j < poly.vertCount; ++j)
{
RcArrays.Copy(tile.data.verts, poly.verts[j] * 3, verts.AsRentedArray(), j * 3, 3);
RcArrays.Copy(tile.data.verts, poly.verts[j] * 3, verts.AsArray(), j * 3, 3);
}
float s = frand.Next();
float t = frand.Next();
var pt = DtUtils.RandomPointInConvexPoly(verts.AsRentedArray(), poly.vertCount, areas.AsRentedArray(), s, t);
var pt = DtUtils.RandomPointInConvexPoly(verts.AsArray(), poly.vertCount, areas.AsArray(), s, t);
ClosestPointOnPoly(polyRef, pt, out var closest, out var _);
randomRef = polyRef;
@ -389,8 +387,8 @@ namespace DotRecast.Detour
float s = frand.Next();
float t = frand.Next();
using var areas = RcRentedArray.RentDisposableArray<float>(randomPolyVerts.Length / 3);
RcVec3f pt = DtUtils.RandomPointInConvexPoly(randomPolyVerts, randomPolyVerts.Length / 3, areas.AsRentedArray(), s, t);
using var areas = RcRentedArray.Rent<float>(randomPolyVerts.Length / 3);
RcVec3f pt = DtUtils.RandomPointInConvexPoly(randomPolyVerts, randomPolyVerts.Length / 3, areas.AsArray(), s, t);
ClosestPointOnPoly(randomPolyRef, pt, out var closest, out var _);
randomRef = randomPolyRef;
@ -460,16 +458,16 @@ namespace DotRecast.Detour
}
// Collect vertices.
using var verts = RcRentedArray.RentDisposableArray<float>(m_nav.GetMaxVertsPerPoly() * 3);
using var edged = RcRentedArray.RentDisposableArray<float>(m_nav.GetMaxVertsPerPoly());
using var edget = RcRentedArray.RentDisposableArray<float>(m_nav.GetMaxVertsPerPoly());
using var verts = RcRentedArray.Rent<float>(m_nav.GetMaxVertsPerPoly() * 3);
using var edged = RcRentedArray.Rent<float>(m_nav.GetMaxVertsPerPoly());
using var edget = RcRentedArray.Rent<float>(m_nav.GetMaxVertsPerPoly());
int nv = poly.vertCount;
for (int i = 0; i < nv; ++i)
{
RcArrays.Copy(tile.data.verts, poly.verts[i] * 3, verts.AsRentedArray(), i * 3, 3);
RcArrays.Copy(tile.data.verts, poly.verts[i] * 3, verts.AsArray(), i * 3, 3);
}
if (DtUtils.DistancePtPolyEdgesSqr(pos, verts.AsRentedArray(), nv, edged.AsRentedArray(), edget.AsRentedArray()))
if (DtUtils.DistancePtPolyEdgesSqr(pos, verts.AsArray(), nv, edged.AsArray(), edget.AsArray()))
{
closest = pos;
}
@ -489,7 +487,7 @@ namespace DotRecast.Detour
int va = imin * 3;
int vb = ((imin + 1) % nv) * 3;
closest = RcVecUtils.Lerp(verts.AsRentedArray(), va, vb, edget[imin]);
closest = RcVecUtils.Lerp(verts.AsArray(), va, vb, edget[imin]);
}
return DtStatus.DT_SUCCESS;
@ -1827,7 +1825,7 @@ namespace DotRecast.Detour
var searchPos = RcVec3f.Lerp(startPos, endPos, 0.5f);
float searchRadSqr = RcMath.Sqr(RcVec3f.Distance(startPos, endPos) / 2.0f + 0.001f);
using var verts = RcRentedArray.RentDisposableArray<float>(m_nav.GetMaxVertsPerPoly() * 3);
using var verts = RcRentedArray.Rent<float>(m_nav.GetMaxVertsPerPoly() * 3);
while (0 < stack.Count)
{
@ -1844,11 +1842,11 @@ namespace DotRecast.Detour
int nverts = curPoly.vertCount;
for (int i = 0; i < nverts; ++i)
{
RcArrays.Copy(curTile.data.verts, curPoly.verts[i] * 3, verts.AsRentedArray(), i * 3, 3);
RcArrays.Copy(curTile.data.verts, curPoly.verts[i] * 3, verts.AsArray(), i * 3, 3);
}
// If target is inside the poly, stop search.
if (DtUtils.PointInPolygon(endPos, verts.AsRentedArray(), nverts))
if (DtUtils.PointInPolygon(endPos, verts.AsArray(), nverts))
{
bestNode = curNode;
bestPos = endPos;
@ -1861,7 +1859,7 @@ namespace DotRecast.Detour
// Find links to neighbours.
int MAX_NEIS = 8;
int nneis = 0;
using var neis = RcRentedArray.RentDisposableArray<long>(MAX_NEIS);
using var neis = RcRentedArray.Rent<long>(MAX_NEIS);
if ((curPoly.neis[j] & DtNavMesh.DT_EXT_LINK) != 0)
{
@ -1901,11 +1899,11 @@ namespace DotRecast.Detour
// Wall edge, calc distance.
int vj = j * 3;
int vi = i * 3;
var distSqr = DtUtils.DistancePtSegSqr2D(endPos, verts.AsRentedArray(), vj, vi, out var tseg);
var distSqr = DtUtils.DistancePtSegSqr2D(endPos, verts.AsArray(), vj, vi, out var tseg);
if (distSqr < bestDist)
{
// Update nearest distance.
bestPos = RcVecUtils.Lerp(verts.AsRentedArray(), vj, vi, tseg);
bestPos = RcVecUtils.Lerp(verts.AsArray(), vj, vi, tseg);
bestDist = distSqr;
bestNode = curNode;
}
@ -1925,7 +1923,7 @@ namespace DotRecast.Detour
// TODO: Maybe should use GetPortalPoints(), but this one is way faster.
int vj = j * 3;
int vi = i * 3;
var distSqr = DtUtils.DistancePtSegSqr2D(searchPos, verts.AsRentedArray(), vj, vi, out var _);
var distSqr = DtUtils.DistancePtSegSqr2D(searchPos, verts.AsArray(), vj, vi, out var _);
if (distSqr > searchRadSqr)
{
continue;
@ -2249,7 +2247,7 @@ namespace DotRecast.Detour
hit.path.Clear();
hit.pathCost = 0;
RcVec3f[] verts = new RcVec3f[m_nav.GetMaxVertsPerPoly() + 1];
using var verts = RcRentedArray.Rent<RcVec3f>(m_nav.GetMaxVertsPerPoly() + 1);
RcVec3f curPos = RcVec3f.Zero;
RcVec3f lastPos = RcVec3f.Zero;
@ -2283,7 +2281,7 @@ namespace DotRecast.Detour
nv++;
}
bool intersects = DtUtils.IntersectSegmentPoly2D(startPos, endPos, verts, nv, out var tmin, out var tmax, out var segMin, out var segMax);
bool intersects = DtUtils.IntersectSegmentPoly2D(startPos, endPos, verts.AsArray(), nv, out var tmin, out var tmax, out var segMin, out var segMax);
if (!intersects)
{
// Could not hit the polygon, keep the old t and report hit.
@ -2878,8 +2876,8 @@ namespace DotRecast.Detour
float radiusSqr = RcMath.Sqr(radius);
using var pa = RcRentedArray.RentDisposableArray<float>(m_nav.GetMaxVertsPerPoly() * 3);
using var pb = RcRentedArray.RentDisposableArray<float>(m_nav.GetMaxVertsPerPoly() * 3);
using var pa = RcRentedArray.Rent<float>(m_nav.GetMaxVertsPerPoly() * 3);
using var pb = RcRentedArray.Rent<float>(m_nav.GetMaxVertsPerPoly() * 3);
while (0 < stack.Count)
{
@ -2950,7 +2948,7 @@ namespace DotRecast.Detour
int npa = neighbourPoly.vertCount;
for (int k = 0; k < npa; ++k)
{
RcArrays.Copy(neighbourTile.data.verts, neighbourPoly.verts[k] * 3, pa.AsRentedArray(), k * 3, 3);
RcArrays.Copy(neighbourTile.data.verts, neighbourPoly.verts[k] * 3, pa.AsArray(), k * 3, 3);
}
bool overlap = false;
@ -2981,10 +2979,10 @@ namespace DotRecast.Detour
int npb = pastPoly.vertCount;
for (int k = 0; k < npb; ++k)
{
RcArrays.Copy(pastTile.data.verts, pastPoly.verts[k] * 3, pb.AsRentedArray(), k * 3, 3);
RcArrays.Copy(pastTile.data.verts, pastPoly.verts[k] * 3, pb.AsArray(), k * 3, 3);
}
if (DtUtils.OverlapPolyPoly2D(pa.AsRentedArray(), npa, pb.AsRentedArray(), npb))
if (DtUtils.OverlapPolyPoly2D(pa.AsArray(), npa, pb.AsArray(), npb))
{
overlap = true;
break;

View File

@ -65,36 +65,36 @@ public class RcRentedArrayTest
{
// not same
{
using var r1 = RcRentedArray.RentDisposableArray<float>(1024);
using var r2 = RcRentedArray.RentDisposableArray<float>(1024);
using var r1 = RcRentedArray.Rent<float>(1024);
using var r2 = RcRentedArray.Rent<float>(1024);
Assert.That(r2.AsRentedArray() != r1.AsRentedArray(), Is.EqualTo(true));
Assert.That(r2.AsArray() != r1.AsArray(), Is.EqualTo(true));
}
// same
{
// error case
float[] r1Array;
using (var r1 = RcRentedArray.RentDisposableArray<float>(1024))
using (var r1 = RcRentedArray.Rent<float>(1024))
{
r1Array = r1.AsRentedArray();
r1Array = r1.AsArray();
for (int i = 0; i < r1.Length; ++i)
{
r1[i] = 123;
}
}
using var r2 = RcRentedArray.RentDisposableArray<float>(1024);
using var r2 = RcRentedArray.Rent<float>(1024);
Assert.That(r2.AsRentedArray() == r1Array, Is.EqualTo(true));
Assert.That(r2.AsRentedArray().Sum(), Is.EqualTo(0));
Assert.That(r2.AsArray() == r1Array, Is.EqualTo(true));
Assert.That(r2.AsArray().Sum(), Is.EqualTo(0));
}
}
[Test]
public void TestDispose()
{
var r1 = RcRentedArray.RentDisposableArray<float>(1024);
var r1 = RcRentedArray.Rent<float>(1024);
for (int i = 0; i < r1.Length; ++i)
{
r1[i] = 123;
@ -103,6 +103,6 @@ public class RcRentedArrayTest
Assert.That(r1.IsDisposed, Is.EqualTo(false));
r1.Dispose();
Assert.That(r1.IsDisposed, Is.EqualTo(true));
Assert.That(r1.AsRentedArray(), Is.Null);
Assert.That(r1.AsArray(), Is.Null);
}
}