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@ -507,10 +507,10 @@ namespace DotRecast.Core
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public static float triArea2D(Vector3f a, Vector3f b, Vector3f c)
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{
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float abx = b[0] - a[0];
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float abz = b[2] - a[2];
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float acx = c[0] - a[0];
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float acz = c[2] - a[2];
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float abx = b.x - a.x;
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float abz = b.z - a.z;
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float acx = c.x - a.x;
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float acz = c.z - a.z;
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return acx * abz - abx * acz;
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}
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