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update comment in DtCrowdNeighbour
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/// @see dtCrowdAgent::neis, dtCrowd
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/// @see dtCrowdAgent::neis, dtCrowd
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public readonly struct DtCrowdNeighbour
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public readonly struct DtCrowdNeighbour
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{
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{
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public readonly DtCrowdAgent agent;
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public readonly DtCrowdAgent agent; // < The index of the neighbor in the crowd.
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public readonly float dist; // < The distance between the current agent and the neighbor.
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/// < The index of the neighbor in the crowd.
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public readonly float dist;
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/// < The distance between the current agent and the neighbor.
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public DtCrowdNeighbour(DtCrowdAgent agent, float dist)
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public DtCrowdNeighbour(DtCrowdAgent agent, float dist)
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{
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{
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this.agent = agent;
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this.agent = agent;
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