forked from mirror/DotRecast
Merge branch 'refs/heads/pr/fix-small-object-heap-issue'
# Conflicts: # src/DotRecast.Detour/DtNavMeshQuery.cs
This commit is contained in:
commit
897748285f
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@ -22,6 +22,7 @@ using System;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using DotRecast.Core;
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using DotRecast.Core.Buffers;
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using DotRecast.Core.Collections;
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using DotRecast.Core.Numerics;
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@ -20,6 +20,7 @@ freely, subject to the following restrictions:
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using System;
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using DotRecast.Core;
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using DotRecast.Core.Buffers;
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using DotRecast.Core.Numerics;
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@ -402,7 +403,7 @@ namespace DotRecast.Detour.Crowd
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debug.Reset();
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// Build sampling pattern aligned to desired velocity.
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float[] pat = new float[(DT_MAX_PATTERN_DIVS * DT_MAX_PATTERN_RINGS + 1) * 2];
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using var pat = RcRentedArray.Rent<float>((DT_MAX_PATTERN_DIVS * DT_MAX_PATTERN_RINGS + 1) * 2);
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int npat = 0;
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int ndivs = m_params.adaptiveDivs;
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@ -21,6 +21,7 @@ freely, subject to the following restrictions:
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using System;
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using System.Collections.Generic;
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using DotRecast.Core;
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using DotRecast.Core.Buffers;
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using DotRecast.Core.Numerics;
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namespace DotRecast.Detour
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@ -1246,14 +1247,14 @@ namespace DotRecast.Detour
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int ip = poly.index;
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float[] verts = new float[m_maxVertPerPoly * 3];
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using var verts = RcRentedArray.Rent<float>(m_maxVertPerPoly * 3);
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int nv = poly.vertCount;
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for (int i = 0; i < nv; ++i)
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{
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RcArrays.Copy(tile.data.verts, poly.verts[i] * 3, verts, i * 3, 3);
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RcArrays.Copy(tile.data.verts, poly.verts[i] * 3, verts.AsArray(), i * 3, 3);
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}
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if (!DtUtils.PointInPolygon(pos, verts, nv))
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if (!DtUtils.PointInPolygon(pos, verts.AsArray(), nv))
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{
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return false;
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}
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@ -21,6 +21,7 @@ freely, subject to the following restrictions:
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using System;
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using System.Collections.Generic;
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using DotRecast.Core;
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using DotRecast.Core.Buffers;
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using DotRecast.Core.Collections;
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using DotRecast.Core.Numerics;
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@ -41,9 +42,9 @@ namespace DotRecast.Detour
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public DtNavMeshQuery(DtNavMesh nav)
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{
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m_nav = nav;
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m_tinyNodePool = new DtNodePool();
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m_nodePool = new DtNodePool();
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m_openList = new DtNodeQueue();
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m_tinyNodePool = new DtNodePool();
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}
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/// Returns random location on navmesh.
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@ -137,18 +138,18 @@ namespace DotRecast.Detour
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}
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// Randomly pick point on polygon.
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float[] verts = new float[3 * m_nav.GetMaxVertsPerPoly()];
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float[] areas = new float[m_nav.GetMaxVertsPerPoly()];
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RcArrays.Copy(tile.data.verts, poly.verts[0] * 3, verts, 0, 3);
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using var verts = RcRentedArray.Rent<float>(3 * m_nav.GetMaxVertsPerPoly());
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using var areas = RcRentedArray.Rent<float>(m_nav.GetMaxVertsPerPoly());
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RcArrays.Copy(tile.data.verts, poly.verts[0] * 3, verts.AsArray(), 0, 3);
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for (int j = 1; j < poly.vertCount; ++j)
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{
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RcArrays.Copy(tile.data.verts, poly.verts[j] * 3, verts, j * 3, 3);
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RcArrays.Copy(tile.data.verts, poly.verts[j] * 3, verts.AsArray(), j * 3, 3);
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}
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float s = frand.Next();
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float t = frand.Next();
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var pt = DtUtils.RandomPointInConvexPoly(verts, poly.vertCount, areas, s, t);
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var pt = DtUtils.RandomPointInConvexPoly(verts.AsArray(), poly.vertCount, areas.AsArray(), s, t);
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ClosestPointOnPoly(polyRef, pt, out var closest, out var _);
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randomRef = polyRef;
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@ -386,8 +387,8 @@ namespace DotRecast.Detour
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float s = frand.Next();
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float t = frand.Next();
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float[] areas = new float[randomPolyVerts.Length / 3];
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RcVec3f pt = DtUtils.RandomPointInConvexPoly(randomPolyVerts, randomPolyVerts.Length / 3, areas, s, t);
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using var areas = RcRentedArray.Rent<float>(randomPolyVerts.Length / 3);
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RcVec3f pt = DtUtils.RandomPointInConvexPoly(randomPolyVerts, randomPolyVerts.Length / 3, areas.AsArray(), s, t);
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ClosestPointOnPoly(randomPolyRef, pt, out var closest, out var _);
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randomRef = randomPolyRef;
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@ -457,16 +458,16 @@ namespace DotRecast.Detour
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}
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// Collect vertices.
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float[] verts = new float[m_nav.GetMaxVertsPerPoly() * 3];
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float[] edged = new float[m_nav.GetMaxVertsPerPoly()];
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float[] edget = new float[m_nav.GetMaxVertsPerPoly()];
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using var verts = RcRentedArray.Rent<float>(m_nav.GetMaxVertsPerPoly() * 3);
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using var edged = RcRentedArray.Rent<float>(m_nav.GetMaxVertsPerPoly());
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using var edget = RcRentedArray.Rent<float>(m_nav.GetMaxVertsPerPoly());
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int nv = poly.vertCount;
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for (int i = 0; i < nv; ++i)
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{
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RcArrays.Copy(tile.data.verts, poly.verts[i] * 3, verts, i * 3, 3);
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RcArrays.Copy(tile.data.verts, poly.verts[i] * 3, verts.AsArray(), i * 3, 3);
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}
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if (DtUtils.DistancePtPolyEdgesSqr(pos, verts, nv, edged, edget))
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if (DtUtils.DistancePtPolyEdgesSqr(pos, verts.AsArray(), nv, edged.AsArray(), edget.AsArray()))
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{
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closest = pos;
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}
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@ -486,7 +487,7 @@ namespace DotRecast.Detour
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int va = imin * 3;
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int vb = ((imin + 1) % nv) * 3;
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closest = RcVecUtils.Lerp(verts, va, vb, edget[imin]);
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closest = RcVecUtils.Lerp(verts.AsArray(), va, vb, edget[imin]);
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}
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return DtStatus.DT_SUCCESS;
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@ -1793,7 +1794,9 @@ namespace DotRecast.Detour
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resultPos = RcVec3f.Zero;
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if (null != visited)
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{
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visited.Clear();
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}
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// Validate input
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if (!m_nav.IsValidPolyRef(startRef) || !startPos.IsFinite()
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@ -1822,7 +1825,7 @@ namespace DotRecast.Detour
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var searchPos = RcVec3f.Lerp(startPos, endPos, 0.5f);
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float searchRadSqr = RcMath.Sqr(RcVec3f.Distance(startPos, endPos) / 2.0f + 0.001f);
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float[] verts = new float[m_nav.GetMaxVertsPerPoly() * 3];
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using var verts = RcRentedArray.Rent<float>(m_nav.GetMaxVertsPerPoly() * 3);
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const int MAX_NEIS = 8;
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Span<long> neis = stackalloc long[MAX_NEIS];
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@ -1842,11 +1845,11 @@ namespace DotRecast.Detour
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int nverts = curPoly.vertCount;
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for (int i = 0; i < nverts; ++i)
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{
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RcArrays.Copy(curTile.data.verts, curPoly.verts[i] * 3, verts, i * 3, 3);
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RcArrays.Copy(curTile.data.verts, curPoly.verts[i] * 3, verts.AsArray(), i * 3, 3);
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}
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// If target is inside the poly, stop search.
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if (DtUtils.PointInPolygon(endPos, verts, nverts))
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if (DtUtils.PointInPolygon(endPos, verts.AsArray(), nverts))
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{
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bestNode = curNode;
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bestPos = endPos;
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@ -1897,11 +1900,11 @@ namespace DotRecast.Detour
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// Wall edge, calc distance.
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int vj = j * 3;
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int vi = i * 3;
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var distSqr = DtUtils.DistancePtSegSqr2D(endPos, verts, vj, vi, out var tseg);
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var distSqr = DtUtils.DistancePtSegSqr2D(endPos, verts.AsArray(), vj, vi, out var tseg);
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if (distSqr < bestDist)
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{
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// Update nearest distance.
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bestPos = RcVecUtils.Lerp(verts, vj, vi, tseg);
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bestPos = RcVecUtils.Lerp(verts.AsArray(), vj, vi, tseg);
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bestDist = distSqr;
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bestNode = curNode;
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}
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@ -1921,7 +1924,7 @@ namespace DotRecast.Detour
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// TODO: Maybe should use GetPortalPoints(), but this one is way faster.
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int vj = j * 3;
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int vi = i * 3;
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var distSqr = DtUtils.DistancePtSegSqr2D(searchPos, verts, vj, vi, out var _);
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var distSqr = DtUtils.DistancePtSegSqr2D(searchPos, verts.AsArray(), vj, vi, out var _);
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if (distSqr > searchRadSqr)
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{
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continue;
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@ -2245,7 +2248,7 @@ namespace DotRecast.Detour
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hit.path.Clear();
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hit.pathCost = 0;
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RcVec3f[] verts = new RcVec3f[m_nav.GetMaxVertsPerPoly() + 1];
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using var verts = RcRentedArray.Rent<RcVec3f>(m_nav.GetMaxVertsPerPoly() + 1);
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RcVec3f curPos = RcVec3f.Zero;
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RcVec3f lastPos = RcVec3f.Zero;
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@ -2279,7 +2282,7 @@ namespace DotRecast.Detour
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nv++;
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}
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bool intersects = DtUtils.IntersectSegmentPoly2D(startPos, endPos, verts, nv, out var tmin, out var tmax, out var segMin, out var segMax);
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bool intersects = DtUtils.IntersectSegmentPoly2D(startPos, endPos, verts.AsArray(), nv, out var tmin, out var tmax, out var segMin, out var segMax);
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if (!intersects)
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{
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// Could not hit the polygon, keep the old t and report hit.
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@ -2874,8 +2877,8 @@ namespace DotRecast.Detour
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float radiusSqr = RcMath.Sqr(radius);
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float[] pa = new float[m_nav.GetMaxVertsPerPoly() * 3];
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float[] pb = new float[m_nav.GetMaxVertsPerPoly() * 3];
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using var pa = RcRentedArray.Rent<float>(m_nav.GetMaxVertsPerPoly() * 3);
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using var pb = RcRentedArray.Rent<float>(m_nav.GetMaxVertsPerPoly() * 3);
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while (0 < stack.Count)
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{
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@ -2946,7 +2949,7 @@ namespace DotRecast.Detour
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int npa = neighbourPoly.vertCount;
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for (int k = 0; k < npa; ++k)
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{
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RcArrays.Copy(neighbourTile.data.verts, neighbourPoly.verts[k] * 3, pa, k * 3, 3);
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RcArrays.Copy(neighbourTile.data.verts, neighbourPoly.verts[k] * 3, pa.AsArray(), k * 3, 3);
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}
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bool overlap = false;
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@ -2977,10 +2980,10 @@ namespace DotRecast.Detour
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int npb = pastPoly.vertCount;
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for (int k = 0; k < npb; ++k)
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{
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RcArrays.Copy(pastTile.data.verts, pastPoly.verts[k] * 3, pb, k * 3, 3);
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RcArrays.Copy(pastTile.data.verts, pastPoly.verts[k] * 3, pb.AsArray(), k * 3, 3);
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}
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if (DtUtils.OverlapPolyPoly2D(pa, npa, pb, npb))
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if (DtUtils.OverlapPolyPoly2D(pa.AsArray(), npa, pb.AsArray(), npb))
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{
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overlap = true;
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break;
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@ -1,6 +1,9 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Xml;
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using DotRecast.Core.Buffers;
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using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.Serialization;
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using NUnit.Framework;
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namespace DotRecast.Core.Test;
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@ -56,4 +59,50 @@ public class RcRentedArrayTest
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Assert.Throws<NullReferenceException>(() => rentedArray[^1] = 0);
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}
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}
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[Test]
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public void TestSame()
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{
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// not same
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{
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using var r1 = RcRentedArray.Rent<float>(1024);
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using var r2 = RcRentedArray.Rent<float>(1024);
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Assert.That(r2.AsArray() != r1.AsArray(), Is.EqualTo(true));
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}
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// same
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{
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// error case
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float[] r1Array;
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using (var r1 = RcRentedArray.Rent<float>(1024))
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{
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r1Array = r1.AsArray();
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for (int i = 0; i < r1.Length; ++i)
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{
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r1[i] = 123;
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}
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}
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using var r2 = RcRentedArray.Rent<float>(1024);
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Assert.That(r2.AsArray() == r1Array, Is.EqualTo(true));
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Assert.That(r2.AsArray().Sum(), Is.EqualTo(0));
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}
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}
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[Test]
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public void TestDispose()
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{
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var r1 = RcRentedArray.Rent<float>(1024);
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for (int i = 0; i < r1.Length; ++i)
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{
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r1[i] = 123;
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}
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Assert.That(r1.IsDisposed, Is.EqualTo(false));
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r1.Dispose();
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Assert.That(r1.IsDisposed, Is.EqualTo(true));
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Assert.That(r1.AsArray(), Is.Null);
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}
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}
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