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@ -29,7 +29,7 @@ Recast constructs a navmesh through a multi-step rasterization process:
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1. First Recast voxelizes the input triangle mesh by rasterizing the triangles into a multi-layer heightfield.
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2. Voxels in areas where the character would not be able to move are removed by applying simple voxel data filters.
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3. The walkable areas described by the voxel grid are then divided into sets of 2D polygonal regions.
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4. The navigation polygons are generated by triangulating and stiching together the generated 2d polygonal regions.
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4. The navigation polygons are generated by triangulating and stitching together the generated 2d polygonal regions.
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## DotRecast.Detour
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