forked from mirror/DotRecast
C# style
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@ -22,6 +22,7 @@ using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Linq;
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using DotRecast.Core;
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using DotRecast.Detour.Crowd.Tracking;
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using DotRecast.Detour.QueryResults;
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@ -354,7 +355,7 @@ namespace DotRecast.Detour.Crowd
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*
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* @return List of active agents
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*/
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public ICollection<CrowdAgent> GetActiveAgents()
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public IList<CrowdAgent> GetActiveAgents()
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{
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return _agents;
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}
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@ -395,7 +396,7 @@ namespace DotRecast.Detour.Crowd
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_telemetry.Start();
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ICollection<CrowdAgent> agents = GetActiveAgents();
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IList<CrowdAgent> agents = GetActiveAgents();
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// Check that all agents still have valid paths.
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CheckPathValidity(agents, dt);
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@ -438,7 +439,7 @@ namespace DotRecast.Detour.Crowd
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}
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private void CheckPathValidity(ICollection<CrowdAgent> agents, float dt)
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private void CheckPathValidity(IList<CrowdAgent> agents, float dt)
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{
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_telemetry.Start("checkPathValidity");
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@ -560,7 +561,7 @@ namespace DotRecast.Detour.Crowd
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_telemetry.Stop("checkPathValidity");
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}
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private void UpdateMoveRequest(ICollection<CrowdAgent> agents, float dt)
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private void UpdateMoveRequest(IList<CrowdAgent> agents, float dt)
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{
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_telemetry.Start("updateMoveRequest");
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@ -820,7 +821,7 @@ namespace DotRecast.Detour.Crowd
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_telemetry.Stop("updateMoveRequest");
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}
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private void UpdateTopologyOptimization(ICollection<CrowdAgent> agents, float dt)
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private void UpdateTopologyOptimization(IList<CrowdAgent> agents, float dt)
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{
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_telemetry.Start("updateTopologyOptimization");
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@ -861,10 +862,11 @@ namespace DotRecast.Detour.Crowd
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_telemetry.Stop("updateTopologyOptimization");
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}
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private void BuildProximityGrid(ICollection<CrowdAgent> agents)
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private void BuildProximityGrid(IList<CrowdAgent> agents)
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{
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_telemetry.Start("buildProximityGrid");
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_grid = new ProximityGrid(_config.maxAgentRadius * 3);
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foreach (CrowdAgent ag in agents)
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{
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Vector3f p = ag.npos;
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@ -875,7 +877,7 @@ namespace DotRecast.Detour.Crowd
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_telemetry.Stop("buildProximityGrid");
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}
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private void BuildNeighbours(ICollection<CrowdAgent> agents)
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private void BuildNeighbours(IList<CrowdAgent> agents)
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{
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_telemetry.Start("buildNeighbours");
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foreach (CrowdAgent ag in agents)
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@ -935,7 +937,7 @@ namespace DotRecast.Detour.Crowd
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return result;
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}
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private void FindCorners(ICollection<CrowdAgent> agents, CrowdAgentDebugInfo debug)
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private void FindCorners(IList<CrowdAgent> agents, CrowdAgentDebugInfo debug)
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{
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_telemetry.Start("findCorners");
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CrowdAgent debugAgent = debug != null ? debug.agent : null;
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@ -984,7 +986,7 @@ namespace DotRecast.Detour.Crowd
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_telemetry.Stop("findCorners");
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}
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private void TriggerOffMeshConnections(ICollection<CrowdAgent> agents)
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private void TriggerOffMeshConnections(IList<CrowdAgent> agents)
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{
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_telemetry.Start("triggerOffMeshConnections");
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foreach (CrowdAgent ag in agents)
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@ -1033,7 +1035,7 @@ namespace DotRecast.Detour.Crowd
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_telemetry.Stop("triggerOffMeshConnections");
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}
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private void CalculateSteering(ICollection<CrowdAgent> agents)
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private void CalculateSteering(IList<CrowdAgent> agents)
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{
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_telemetry.Start("calculateSteering");
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foreach (CrowdAgent ag in agents)
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@ -1131,7 +1133,7 @@ namespace DotRecast.Detour.Crowd
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_telemetry.Stop("calculateSteering");
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}
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private void PlanVelocity(CrowdAgentDebugInfo debug, ICollection<CrowdAgent> agents)
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private void PlanVelocity(CrowdAgentDebugInfo debug, IList<CrowdAgent> agents)
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{
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_telemetry.Start("planVelocity");
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CrowdAgent debugAgent = debug != null ? debug.agent : null;
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@ -1206,7 +1208,7 @@ namespace DotRecast.Detour.Crowd
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_telemetry.Stop("planVelocity");
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}
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private void Integrate(float dt, ICollection<CrowdAgent> agents)
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private void Integrate(float dt, IList<CrowdAgent> agents)
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{
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_telemetry.Start("integrate");
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foreach (CrowdAgent ag in agents)
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@ -1222,7 +1224,7 @@ namespace DotRecast.Detour.Crowd
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_telemetry.Stop("integrate");
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}
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private void HandleCollisions(ICollection<CrowdAgent> agents)
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private void HandleCollisions(IList<CrowdAgent> agents)
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{
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_telemetry.Start("handleCollisions");
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for (int iter = 0; iter < 4; ++iter)
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@ -1299,7 +1301,7 @@ namespace DotRecast.Detour.Crowd
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_telemetry.Stop("handleCollisions");
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}
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private void MoveAgents(ICollection<CrowdAgent> agents)
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private void MoveAgents(IList<CrowdAgent> agents)
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{
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_telemetry.Start("moveAgents");
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foreach (CrowdAgent ag in agents)
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@ -1326,7 +1328,7 @@ namespace DotRecast.Detour.Crowd
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_telemetry.Stop("moveAgents");
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}
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private void UpdateOffMeshConnections(ICollection<CrowdAgent> agents, float dt)
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private void UpdateOffMeshConnections(IList<CrowdAgent> agents, float dt)
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{
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_telemetry.Start("updateOffMeshConnections");
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foreach (CrowdAgent ag in agents)
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@ -27,15 +27,15 @@ namespace DotRecast.Detour.Crowd.Tracking
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public class ObstacleAvoidanceDebugData
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{
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int m_nsamples;
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int m_maxSamples;
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float[] m_vel;
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float[] m_ssize;
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float[] m_pen;
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float[] m_vpen;
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float[] m_vcpen;
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float[] m_spen;
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float[] m_tpen;
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private int m_nsamples;
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private int m_maxSamples;
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private float[] m_vel;
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private float[] m_ssize;
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private float[] m_pen;
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private float[] m_vpen;
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private float[] m_vcpen;
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private float[] m_spen;
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private float[] m_tpen;
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public ObstacleAvoidanceDebugData(int maxSamples)
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{
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