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# Demo Video # DotRecast : C# Recast & Detour
Click the thumbnail to watch on YouTube.
<a href="https://youtu.be/zIFIgziKLhQ"><img src="https://user-images.githubusercontent.com/313821/266750582-8cf67832-1206-4b58-8c1f-7205210cbf22.gif" width="200" height="105"/></a> DotRecast is a port of C++'s [recastnavigation](https://github.com/recastnavigation/recastnavigation) and Java's [recast4j](https://github.com/ppiastucki/recast4j) to the C# language.
<a href="https://youtu.be/CPvc19gNUEk"><img src="https://img.youtube.com/vi/CPvc19gNUEk/0.jpg" width="200" height="105"/></a>
# Introduction #### 📹 Youtube
1. DotRecast is a port of C++'s [recastnavigation](https://github.com/recastnavigation/recastnavigation) and Java's [recast4j](https://github.com/ppiastucki/recast4j) to the C# language.
2. For game development, C# servers, C# project, and Unity3D are supported. <a href="https://youtu.be/zIFIgziKLhQ"><img src="https://user-images.githubusercontent.com/313821/266750582-8cf67832-1206-4b58-8c1f-7205210cbf22.gif" width="300" height="155"/></a>
3. DotRecast consists of Recast and Detour, Crowd, Dynamic, Extras, TileCache, DemoTool, Demo <a href="https://youtu.be/CPvc19gNUEk"><img src="https://img.youtube.com/vi/CPvc19gNUEk/0.jpg" width="300" height="155"/></a>
## 🚀 Features
- 🤖 Automatic - Recast can generate a navmesh from any level geometry you throw at it
- 🏎️ Fast - swift turnaround times for level designers
- 🧘 Flexible - detailed customization options and modular design let you tailor functionality to your specific needs
- 🚫 Dependency-Free - building Recast & Detour only requires a .NET compiler
- 💪 Industry Standard - Recast powers AI navigation features in Unity, Unreal, Godot, O3DE and countless AAA and indie games and engines
Recast Navigation is divided into multiple modules, each contained in its own folder:
- `DotRecast.Recast`: Navmesh generation
- `DotRecast.Detour`: Runtime loading of navmesh data, pathfinding, navmesh queries
- `DotRecast.Detour.TileCache`: Navmesh streaming. Useful for large levels and open-world games
- `DotRecast.Detour.Crowd`: Agent movement, collision avoidance, and crowd simulation
- `DotRecast.Recast.Dynamic`: robust support for dynamic nav meshes combining pre-built voxels with dynamic objects which can be freely added and removed
- `DotRecast.Recast.Extras`: simple tool to import navmeshes created with [A* Pathfinding Project](https://arongranberg.com/astar/)
- `DotRecast.Recast.Toolset`: sdk
- `DotRecast.Recast.Demo`: Standalone, comprehensive demo app showcasing all aspects of Recast & Detour's functionality
- `test/DotRecast.*.Test`: Unit tests
## DotRecast.Recast ## DotRecast.Recast
Recast is state of the art navigation mesh construction toolset for games. Recast is state of the art navigation mesh construction toolset for games.
Recast is...
* 🤖 **Automatic** - throw any level geometry at it and you will get a robust navmesh out
* 🏎️ **Fast** - swift turnaround times for level designers
* 🧘 **Flexible** - easily customize the navmesh generation and runtime navigation systems to suit your specific game's needs.
Recast constructs a navmesh through a multi-step rasterization process: Recast constructs a navmesh through a multi-step rasterization process:
1. First Recast voxelizes the input triangle mesh by rasterizing the triangles into a multi-layer heightfield. 1. First Recast voxelizes the input triangle mesh by rasterizing the triangles into a multi-layer heightfield.