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@ -715,8 +715,13 @@ namespace DotRecast.Recast
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int nv = CountPolyVerts(mesh.polys, p, nvp);
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bool hasRem = false;
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for (int j = 0; j < nv; ++j)
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{
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if (mesh.polys[p + j] == rem)
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{
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hasRem = true;
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}
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}
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if (hasRem)
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{
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// Collect edges which does not touch the removed vertex.
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@ -956,7 +961,7 @@ namespace DotRecast.Recast
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mesh.npolys++;
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if (mesh.npolys > maxTris)
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{
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throw new Exception("removeVertex: Too many polygons " + mesh.npolys + " (max:" + maxTris + ".");
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throw new Exception($"removeVertex: Too many polygons {mesh.npolys} max:({maxTris}).");
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}
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}
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}
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@ -1033,11 +1038,23 @@ namespace DotRecast.Recast
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// Triangulate contour
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for (int j = 0; j < cont.nverts; ++j)
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indices[j] = j;
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int ntris = Triangulate(cont.nverts, cont.verts, indices, tris);
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if (ntris <= 0)
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{
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// Bad triangulation, should not happen.
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ctx.Warn("buildPolyMesh: Bad triangulation Contour " + i + ".");
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/*
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printf("\tconst float bmin[3] = {%ff,%ff,%ff};\n", cset.bmin[0], cset.bmin[1], cset.bmin[2]);
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printf("\tconst float cs = %ff;\n", cset.cs);
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printf("\tconst float ch = %ff;\n", cset.ch);
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printf("\tconst int verts[] = {\n");
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for (int k = 0; k < cont.nverts; ++k)
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{
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const int* v = &cont.verts[k*4];
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printf("\t\t%d,%d,%d,%d,\n", v[0], v[1], v[2], v[3]);
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}
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printf("\t};\n\tconst int nverts = sizeof(verts)/(sizeof(int)*4);\n");*/
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ctx.Warn($"BuildPolyMesh: Bad triangulation Contour {i}.");
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ntris = -ntris;
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}
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@ -1198,14 +1215,12 @@ namespace DotRecast.Recast
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if (mesh.nverts > MAX_MESH_VERTS_POLY)
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{
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throw new Exception("rcBuildPolyMesh: The resulting mesh has too many vertices " + mesh.nverts
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+ " (max " + MAX_MESH_VERTS_POLY + "). Data can be corrupted.");
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throw new Exception($"BuildPolyMesh: The resulting mesh has too many vertices {mesh.nverts} (max {MAX_MESH_VERTS_POLY}). Data can be corrupted.");
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}
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if (mesh.npolys > MAX_MESH_VERTS_POLY)
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{
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throw new Exception("rcBuildPolyMesh: The resulting mesh has too many polygons " + mesh.npolys
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+ " (max " + MAX_MESH_VERTS_POLY + "). Data can be corrupted.");
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throw new Exception($"BuildPolyMesh: The resulting mesh has too many polygons {mesh.npolys} (max {MAX_MESH_VERTS_POLY}). Data can be corrupted.");
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}
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return mesh;
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