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update comment in DtCrowdAgentParams
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@ -24,24 +24,16 @@ namespace DotRecast.Detour.Crowd
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/// @ingroup crowd
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/// @ingroup crowd
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public class DtCrowdAgentParams
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public class DtCrowdAgentParams
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{
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{
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/// < Agent radius. [Limit: >= 0]
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public float radius; // < Agent radius. [Limit: >= 0]
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public float radius;
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public float height; // < Agent height. [Limit: > 0]
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public float maxAcceleration; // < Maximum allowed acceleration. [Limit: >= 0]
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public float maxSpeed; // < Maximum allowed speed. [Limit: >= 0]
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/// < Agent height. [Limit: > 0]
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public float height;
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/// < Maximum allowed acceleration. [Limit: >= 0]
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public float maxAcceleration;
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/// < Maximum allowed speed. [Limit: >= 0]
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public float maxSpeed;
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/// Defines how close a collision element must be before it is considered for steering behaviors. [Limits: > 0]
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/// Defines how close a collision element must be before it is considered for steering behaviors. [Limits: > 0]
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public float collisionQueryRange;
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public float collisionQueryRange;
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/// < The path visibility optimization range. [Limit: > 0]
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public float pathOptimizationRange; // < The path visibility optimization range. [Limit: > 0]
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public float pathOptimizationRange;
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/// How aggresive the agent manager should be at avoiding collisions with this agent. [Limit: >= 0]
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/// How aggresive the agent manager should be at avoiding collisions with this agent. [Limit: >= 0]
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public float separationWeight;
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public float separationWeight;
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