forked from mirror/DotRecast
Changed to use Span<byte> and stackalloc for improved performance and memory management in `RcLayers.BuildHeightfieldLayers()`
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@ -18,7 +18,8 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
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- Changed `reg`, `area` arrays to byte arrays for uniformity and efficiency in `DtTileCacheContour`
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- Changed `RcChunkyTriMesh` to separate the function and variable.
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- Changed to consolidate vector-related functions into one place.
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- Changed stack handling from List to a fixed-size array with manual index management for optimization in `RcLayers.BuildHeightfieldLayers`
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- Changed stack handling from List to a fixed-size array with manual index management for optimization in `RcLayers.BuildHeightfieldLayers()`
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- Changed to use Span<byte> and stackalloc for improved performance and memory management in `RcLayers.BuildHeightfieldLayers()`
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### Removed
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- Removed RcMeshDetails.VdistSq2(float[], float[])
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@ -25,7 +25,6 @@ using DotRecast.Core.Numerics;
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namespace DotRecast.Recast
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{
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using static RcRecast;
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public static class RcLayers
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@ -61,7 +60,6 @@ namespace DotRecast.Recast
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/// @name Layer, Contour, Polymesh, and Detail Mesh Functions
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/// @see rcHeightfieldLayer, rcContourSet, rcPolyMesh, rcPolyMeshDetail
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/// @{
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/// Builds a layer set from the specified compact heightfield.
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/// @ingroup recast
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/// @param[in,out] ctx The build context to use during the operation.
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@ -80,8 +78,8 @@ namespace DotRecast.Recast
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int w = chf.width;
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int h = chf.height;
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byte[] srcReg = new byte[chf.spanCount];
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Array.Fill(srcReg, (byte)0xFF);
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Span<byte> srcReg = stackalloc byte[chf.spanCount];
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srcReg.Fill(0xFF);
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int nsweeps = chf.width;
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RcLayerSweepSpan[] sweeps = new RcLayerSweepSpan[nsweeps];
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@ -91,14 +89,14 @@ namespace DotRecast.Recast
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}
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// Partition walkable area into monotone regions.
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int[] prevCount = new int[256];
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Span<int> prevCount = stackalloc int[256];
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byte regId = 0;
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// Sweep one line at a time.
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for (int y = borderSize; y < h - borderSize; ++y)
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{
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// Collect spans from this row.
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Array.Fill(prevCount, 0);
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prevCount.Fill(0);
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byte sweepId = 0;
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for (int x = borderSize; x < w - borderSize; ++x)
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