forked from mirror/DotRecast
[Upstream] fix: Fix raycast shortcuts (@Sarofc)
Raycast is performed in 2d and it might report reaching the given position even if the Y coordinate is different than the target. Therefore, it is necessary to check what poly is actually hit by raycast before taking a shortcut. - https://github.com/recast4j/recast4j/issues/196 - https://github.com/recast4j/recast4j/pull/197 - https://github.com/ikpil/DotRecast/issues/72
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@ -10,7 +10,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
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- Nothing
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- Nothing
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### Fixed
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### Fixed
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- Nothing
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- Fix raycast shortcuts ([@Sarofc](https://github.com/Sarofc)) [#72](https://github.com/ikpil/DotRecast/issues/72)
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### Changed
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### Changed
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- Changed data structure of 'neis' from List<byte> to byte[] for optimized memory usage and improved access speed in `DtLayerMonotoneRegion`
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- Changed data structure of 'neis' from List<byte> to byte[] for optimized memory usage and improved access speed in `DtLayerMonotoneRegion`
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@ -980,7 +980,7 @@ namespace DotRecast.Detour
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DtRaycastOptions.DT_RAYCAST_USE_COSTS, ref rayHit, grandpaRef);
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DtRaycastOptions.DT_RAYCAST_USE_COSTS, ref rayHit, grandpaRef);
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if (rayStatus.Succeeded())
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if (rayStatus.Succeeded())
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{
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{
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foundShortCut = rayHit.t >= 1.0f;
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foundShortCut = rayHit.t >= 1.0f && rayHit.path[^1] == neighbourRef;
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if (foundShortCut)
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if (foundShortCut)
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{
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{
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shortcut = new List<long>(rayHit.path);
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shortcut = new List<long>(rayHit.path);
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@ -1296,7 +1296,7 @@ namespace DotRecast.Detour
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DtRaycastOptions.DT_RAYCAST_USE_COSTS, ref rayHit, grandpaRef);
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DtRaycastOptions.DT_RAYCAST_USE_COSTS, ref rayHit, grandpaRef);
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if (status.Succeeded())
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if (status.Succeeded())
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{
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{
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foundShortCut = rayHit.t >= 1.0f;
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foundShortCut = rayHit.t >= 1.0f && rayHit.path[^1] == neighbourRef;
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if (foundShortCut)
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if (foundShortCut)
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{
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{
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shortcut = new List<long>(rayHit.path);
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shortcut = new List<long>(rayHit.path);
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@ -272,7 +272,7 @@ namespace DotRecast.Recast.Toolset.Tools
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// results ...
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// results ...
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polys = path;
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polys = path;
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if (t > 1)
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if (t >= 1)
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{
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{
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// No hit
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// No hit
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hitPos = endPos;
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hitPos = endPos;
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