update build & intergrating

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ikpil 2024-01-17 00:16:34 +09:00 committed by Ikpil
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## 🔨 Build ## 🔨 Build
- 빌드에는 오직 .NET 8 SDK 만 요구 됩니다. - Building requires only .NET 8 SDK.
- 모든 모듈에 대한 빌드를 확인 하려면, DotRecast.Recast.Demo 빌드 해야 합니다.
- 먼저 소스 코드를 clone 하여 준비 합니다. ### 🔨 Building with Command Prompt
- Open a command prompt, point it to a directory and clone DotRecast to it: `git clone https://github.com/ikpil/DotRecast.git`
### Building with Command Prompt
```shell ```shell
dotnet --version
dotnet build dotnet build
``` ```
### Building with an IDE ### 🔨 Building with an IDE
- Visual Studio 2022 & Visual Code & Rider
- IDE 로 Open `<DotRecastDir>\DotRecast.sln` 을 오픈 한 뒤, 1. Open IDE: Launch your C# IDE (e.g., Visual Studio).
- `DotRecast.Recast.Demo` 를 빌드 2. Open Solution: Go to the "File" menu and select "Open Solution."
3. Build: In the IDE menu, select "Build" > "Build Solution" or click the "Build" icon on the toolbar.
## ▶️ Run ## ▶️ Run
### Windows 에서 실행할 땐 - To verify the run for all modules, run [DotRecast.Recast.Demo](src/DotRecast.Recast.Demo/DotRecast.Recast.Demo.csproj)
- need to install [microsoft visual c++ redistributable package](https://learn.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist) - on windows requirement : install to [Microsoft Visual C++ Redistributable Package](https://learn.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist)
- 윈도우에서 실행 할 땐, 재배포 패키지가 설치 되어 있어야 한다
### ▶️ Running With Command Prompt
### Linux & MacOS & Windows
- 추가 종속성 관리 할 필요 없이 `DotRecast.Recast.Demo` 폴더로 이동 한 후 닷넷 커맨드로 `dotnet run` 을 수행하면 된다
- 비쥬얼 스튜디오 2022 에서 빌드 한다면, DotRecast.sln 을 열고, DotRecast.Recast.Demo 를 선택하여 실행하면 된다.
- `DotRecast.Recast.Demo` 폴더로 이동 한 후 닷넷 커맨드로 `dotnet run` 을 수행하면 된다
-
```shell ```shell
dotnet run src/DotRecast.Recast.Demo --proejct dotnet run --project src/DotRecast.Recast.Demo --framework net8.0
``` ```
## 🛠️ Integration ### ▶️ Running With IDE (ex. Visual Studio 2022 or Rider ...)
### Source Code 1. Open your C# IDE (like Visual Studio).
- [DotRecast.Core](src/DotRecast.Core) 2. Go to "File" in the menu.
- [DotRecast.Recast](src/DotRecast.Recast) 3. Choose "Open Project" or "Open Solution."
- [DotRecast.Detour](src/DotRecast.Detour) 4. Find and select [DotRecast.sln](DotRecast.sln), then click "Open."
- [DotRecast.Detour.TileCache](src/DotRecast.Detour.TileCache) 5. Run to [DotRecast.Recast.Demo](src/DotRecast.Recast.Demo/DotRecast.Recast.Demo.csproj)
- [DotRecast.Detour.Crowd](src/DotRecast.Detour.Crowd)
- [DotRecast.Detour.Dynamic](src/DotRecast.Detour.Dynamic)
- [DotRecast.Detour.Extras](src/DotRecast.Detour.Extras)
- [DotRecast.Recast.Toolset](src/DotRecast.Recast.Toolset)
- [DotRecast.Recast.Demo](src/DotRecast.Recast.Demo)
It is recommended to add the source directories ## 🧪 Running Unit Test
`DotRecast.Core`,
`DotRecast.Detour.Crowd`,
`DotRecast.Detour.Dynamic`,
`DotRecast.Detour.TitleCache`,
`DotRecast.Detour.Extras` and
`DotRecast.Recast`
into your own project depending on which parts of the project you need.
For example your level building tool could include `DotRecast.Core`, `DotRecast.Recast`,
and `DotRecast.Detour`, and your game runtime could just include `DotRecast.Detour`.
### Nuget
- [DotRecast.Core](https://www.nuget.org/packages/DotRecast.Core)
- [DotRecast.Recast](https://www.nuget.org/packages/DotRecast.Recast)
- [DotRecast.Detour](https://www.nuget.org/packages/DotRecast.Detour)
- [DotRecast.Detour.TileCache](https://www.nuget.org/packages/DotRecast.Detour.TileCache)
- [DotRecast.Detour.Crowd](https://www.nuget.org/packages/DotRecast.Detour.Crowd)
- [DotRecast.Detour.Dynamic](https://www.nuget.org/packages/DotRecast.Detour.Dynamic)
- [DotRecast.Detour.Extras](https://www.nuget.org/packages/DotRecast.Detour.Extras)
- [DotRecast.Recast.Toolset](https://www.nuget.org/packages/DotRecast.Recast.Toolset)
- [DotRecast.Recast.Demo](https://www.nuget.org/packages/DotRecast.Recast.Demo)
## 🚦Unit Test
- [DotRecast.Core.Test](test/DotRecast.Core.Test) : ... - [DotRecast.Core.Test](test/DotRecast.Core.Test) : ...
- [DotRecast.Recast.Test](test/DotRecast.Recast.Test) : ... - [DotRecast.Recast.Test](test/DotRecast.Recast.Test) : ...
@ -76,11 +42,56 @@ and `DotRecast.Detour`, and your game runtime could just include `DotRecast.Deto
- [DotRecast.Detour.Dynamic.Test](test/DotRecast.Detour.Dynamic.Test) : ... - [DotRecast.Detour.Dynamic.Test](test/DotRecast.Detour.Dynamic.Test) : ...
- [DotRecast.Detour.Extras.Test](test/DotRecast.Detour.Extras.Test) : ... - [DotRecast.Detour.Extras.Test](test/DotRecast.Detour.Extras.Test) : ...
### Windows ### 🧪 Testing With Command Prompt
### With VS2022 ```shell
- In Visual Studio 2022 go to the test menu and press `Run All Tests` dotnet test --framework net8.0
- ```
### With CLI
- in the DotRecast folder open a command prompt and run `dotnet test` ### 🧪 Testing With IDE
- Refer to the manual for your IDE.
## 🛠️ Integration
There are a few ways to integrate [DotRecast.Recast](src/DotRecast.Recast) and [DotRecast.Detour](src/DotRecast.Detour) into your project.
Source integration is the most popular and most flexible, and is what the project was designed for from the beginning.
### 🛠️ Source Integration
It is recommended to add the source directories
[DotRecast.Core](src/DotRecast.Core),
[DotRecast.Recast](src/DotRecast.Recast),
[DotRecast.Detour](src/DotRecast.Detour),
[DotRecast.Detour.Crowd](src/DotRecast.Detour.Crowd),
[DotRecast.Detour.TileCache](src/DotRecast.Detour.TileCache)
and directly into your project depending on which parts of the project you need.
For example your level building tool could include
[DotRecast.Core](src/DotRecast.Core),
[DotRecast.Recast](src/DotRecast.Recast),
[DotRecast.Detour](src/DotRecast.Detour)
and your game runtime could just include
[DotRecast.Detour](src/DotRecast.Detour)
- [DotRecast.Core](src/DotRecast.Core) : Core Utils
- [DotRecast.Recast](src/DotRecast.Recast) : Core navmesh building system.
- [DotRecast.Detour](src/DotRecast.Detour) : Runtime navmesh interface and query system.
- [DotRecast.Detour.TileCache](src/DotRecast.Detour.TileCache) : Runtime movement, obstacle avoidance, and crowd simulation systems.
- [DotRecast.Detour.Crowd](src/DotRecast.Detour.Crowd) : Runtime navmesh dynamic obstacle and re-baking system.
- [DotRecast.Detour.Dynamic](src/DotRecast.Detour.Dynamic) : robust support for dynamic nav meshes combining pre-built voxels with dynamic objects which can be freely added and removed
- [DotRecast.Detour.Extras](src/DotRecast.Detour.Extras) : simple tool to import navmeshes created with [A* Pathfinding Project](https://arongranberg.com/astar/)
### 🛠️ Installation through Nuget
- Nuget link : [DotRecast.Core](https://www.nuget.org/packages/DotRecast.Core)
- Nuget link : [DotRecast.Recast](https://www.nuget.org/packages/DotRecast.Recast)
- Nuget link : [DotRecast.Detour](https://www.nuget.org/packages/DotRecast.Detour)
- Nuget link : [DotRecast.Detour.TileCache](https://www.nuget.org/packages/DotRecast.Detour.TileCache)
- Nuget link : [DotRecast.Detour.Crowd](https://www.nuget.org/packages/DotRecast.Detour.Crowd)
- Nuget link : [DotRecast.Detour.Dynamic](https://www.nuget.org/packages/DotRecast.Detour.Dynamic)
- Nuget link : [DotRecast.Detour.Extras](https://www.nuget.org/packages/DotRecast.Detour.Extras)
- Nuget link : [DotRecast.Recast.Toolset](https://www.nuget.org/packages/DotRecast.Recast.Toolset)
- Nuget link : [DotRecast.Recast.Demo](https://www.nuget.org/packages/DotRecast.Recast.Demo)