Changed new RcVec3f[3] to stackalloc RcVec3f[3] in DtNavMesh.GetPolyHeight() to reduce heap allocation.

This commit is contained in:
ikpil 2024-07-14 00:09:08 +09:00
parent eccce01cff
commit c562f8f6a1
7 changed files with 17 additions and 10 deletions

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@ -14,6 +14,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
### Changed
- Changed data structure of 'neis' from List<byte> to byte[] for optimized memory usage and improved access speed in `DtLayerMonotoneRegion`
- Changed new RcVec3f[3] to stackalloc RcVec3f[3] in DtNavMesh.GetPolyHeight() to reduce heap allocation
### Removed
- Nothing

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@ -1045,6 +1045,7 @@ namespace DotRecast.Detour
RcVec3f pmin = new RcVec3f();
RcVec3f pmax = new RcVec3f();
Span<RcVec3f> tempV = stackalloc RcVec3f[3];
if (tile.data.detailMeshes != null)
{
ref DtPolyDetail pd = ref tile.data.detailMeshes[ip];
@ -1057,7 +1058,7 @@ namespace DotRecast.Detour
continue;
}
RcVec3f[] v = new RcVec3f[3];
Span<RcVec3f> v = tempV;
for (int j = 0; j < 3; ++j)
{
if (tris[ti + j] < poly.vertCount)
@ -1105,7 +1106,7 @@ namespace DotRecast.Detour
}
else
{
RcVec3f[] v = new RcVec3f[2];
Span<RcVec3f> v = tempV.Slice(0, 2);
for (int j = 0; j < poly.vertCount; ++j)
{
int k = (j + 1) % poly.vertCount;
@ -1156,13 +1157,14 @@ namespace DotRecast.Detour
}
// Find height at the location.
Span<RcVec3f> tempV = stackalloc RcVec3f[3];
if (tile.data.detailMeshes != null)
{
ref DtPolyDetail pd = ref tile.data.detailMeshes[ip];
for (int j = 0; j < pd.triCount; ++j)
{
int t = (pd.triBase + j) * 4;
RcVec3f[] v = new RcVec3f[3];
Span<RcVec3f> v = tempV;
for (int k = 0; k < 3; ++k)
{
if (tile.data.detailTris[t + k] < poly.vertCount)
@ -1196,7 +1198,7 @@ namespace DotRecast.Detour
}
else
{
RcVec3f[] v = new RcVec3f[3];
Span<RcVec3f> v = tempV;
v[0].X = tile.data.verts[poly.verts[0] * 3];
v[0].Y = tile.data.verts[poly.verts[0] * 3 + 1];
v[0].Z = tile.data.verts[poly.verts[0] * 3 + 2];

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@ -17,6 +17,7 @@ freely, subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
using System;
using DotRecast.Core;
using DotRecast.Core.Numerics;
@ -48,6 +49,7 @@ namespace DotRecast.Detour
private static bool Raycast(DtMeshTile tile, RcVec3f sp, RcVec3f sq, out float hitTime)
{
hitTime = 0.0f;
Span<RcVec3f> tempVerts = stackalloc RcVec3f[3];
for (int i = 0; i < tile.data.header.polyCount; ++i)
{
DtPoly p = tile.data.polys[i];
@ -58,7 +60,7 @@ namespace DotRecast.Detour
ref DtPolyDetail pd = ref tile.data.detailMeshes[i];
RcVec3f[] verts = new RcVec3f[3];
Span<RcVec3f> verts = tempVerts;
for (int j = 0; j < pd.triCount; ++j)
{
int t = (pd.triBase + j) * 4;

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@ -19,7 +19,7 @@ namespace DotRecast.Recast.Toolset.Gizmos
0.5f * (start.Z + end.Z)
};
RcVec3f axis = new RcVec3f(end.X - start.X, end.Y - start.Y, end.Z - start.Z);
RcVec3f[] normals = new RcVec3f[3];
Span<RcVec3f> normals = stackalloc RcVec3f[3];
normals[1] = new RcVec3f(end.X - start.X, end.Y - start.Y, end.Z - start.Z);
normals[1] = RcVec3f.Normalize(normals[1]);
normals[0] = GetSideVector(axis);

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@ -19,7 +19,7 @@ namespace DotRecast.Recast.Toolset.Gizmos
0.5f * (start.Z + end.Z)
);
RcVec3f axis = new RcVec3f(end.X - start.X, end.Y - start.Y, end.Z - start.Z);
RcVec3f[] normals = new RcVec3f[3];
Span<RcVec3f> normals = stackalloc RcVec3f[3];
normals[1] = new RcVec3f(end.X - start.X, end.Y - start.Y, end.Z - start.Z);
normals[1] = RcVec3f.Normalize(normals[1]);
normals[0] = GetSideVector(axis);

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@ -380,7 +380,7 @@ namespace DotRecast.Recast.Toolset.Tools
float nx = (epos.Z - spos.Z) * 0.25f;
float nz = -(epos.X - spos.X) * 0.25f;
var tempQueryPoly = new RcVec3f[4];
RcVec3f[] tempQueryPoly = new RcVec3f[4];
tempQueryPoly[0].X = spos.X + nx * 1.2f;
tempQueryPoly[0].Y = spos.Y + agentHeight / 2;
tempQueryPoly[0].Z = spos.Z + nz * 1.2f;

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@ -17,6 +17,7 @@ freely, subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
using System;
using System.Collections.Generic;
using DotRecast.Core;
using DotRecast.Core.Numerics;
@ -45,6 +46,7 @@ namespace DotRecast.Recast
private static bool Raycast(RcPolyMesh poly, RcPolyMeshDetail meshDetail, RcVec3f sp, RcVec3f sq, out float hitTime)
{
hitTime = 0;
Span<RcVec3f> tempVs = stackalloc RcVec3f[3];
if (meshDetail != null)
{
for (int i = 0; i < meshDetail.nmeshes; ++i)
@ -57,7 +59,7 @@ namespace DotRecast.Recast
int tris = btris * 4;
for (int j = 0; j < ntris; ++j)
{
RcVec3f[] vs = new RcVec3f[3];
Span<RcVec3f> vs = tempVs;
for (int k = 0; k < 3; ++k)
{
vs[k].X = meshDetail.verts[verts + meshDetail.tris[tris + j * 4 + k] * 3];