forked from mirror/DotRecast
Changed new RcVec3f[3] to stackalloc RcVec3f[3] in DtNavMesh.GetPolyHeight() to reduce heap allocation.
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@ -14,6 +14,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
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### Changed
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- Changed data structure of 'neis' from List<byte> to byte[] for optimized memory usage and improved access speed in `DtLayerMonotoneRegion`
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- Changed new RcVec3f[3] to stackalloc RcVec3f[3] in DtNavMesh.GetPolyHeight() to reduce heap allocation
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### Removed
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- Nothing
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@ -66,7 +66,7 @@ namespace DotRecast.Detour
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m_tiles = new DtMeshTile[m_maxTiles];
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m_posLookup = new DtMeshTile[m_tileLutSize];
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m_nextFree = null;
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for (int i = m_maxTiles-1; i >= 0; --i)
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for (int i = m_maxTiles - 1; i >= 0; --i)
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{
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m_tiles[i] = new DtMeshTile(i);
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m_tiles[i].salt = 1;
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@ -1045,6 +1045,7 @@ namespace DotRecast.Detour
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RcVec3f pmin = new RcVec3f();
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RcVec3f pmax = new RcVec3f();
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Span<RcVec3f> tempV = stackalloc RcVec3f[3];
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if (tile.data.detailMeshes != null)
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{
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ref DtPolyDetail pd = ref tile.data.detailMeshes[ip];
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@ -1057,7 +1058,7 @@ namespace DotRecast.Detour
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continue;
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}
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RcVec3f[] v = new RcVec3f[3];
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Span<RcVec3f> v = tempV;
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for (int j = 0; j < 3; ++j)
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{
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if (tris[ti + j] < poly.vertCount)
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@ -1105,7 +1106,7 @@ namespace DotRecast.Detour
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}
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else
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{
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RcVec3f[] v = new RcVec3f[2];
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Span<RcVec3f> v = tempV.Slice(0, 2);
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for (int j = 0; j < poly.vertCount; ++j)
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{
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int k = (j + 1) % poly.vertCount;
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@ -1156,13 +1157,14 @@ namespace DotRecast.Detour
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}
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// Find height at the location.
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Span<RcVec3f> tempV = stackalloc RcVec3f[3];
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if (tile.data.detailMeshes != null)
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{
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ref DtPolyDetail pd = ref tile.data.detailMeshes[ip];
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for (int j = 0; j < pd.triCount; ++j)
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{
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int t = (pd.triBase + j) * 4;
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RcVec3f[] v = new RcVec3f[3];
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Span<RcVec3f> v = tempV;
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for (int k = 0; k < 3; ++k)
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{
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if (tile.data.detailTris[t + k] < poly.vertCount)
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@ -1196,7 +1198,7 @@ namespace DotRecast.Detour
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}
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else
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{
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RcVec3f[] v = new RcVec3f[3];
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Span<RcVec3f> v = tempV;
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v[0].X = tile.data.verts[poly.verts[0] * 3];
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v[0].Y = tile.data.verts[poly.verts[0] * 3 + 1];
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v[0].Z = tile.data.verts[poly.verts[0] * 3 + 2];
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@ -17,6 +17,7 @@ freely, subject to the following restrictions:
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3. This notice may not be removed or altered from any source distribution.
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*/
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using System;
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using DotRecast.Core;
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using DotRecast.Core.Numerics;
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@ -48,6 +49,7 @@ namespace DotRecast.Detour
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private static bool Raycast(DtMeshTile tile, RcVec3f sp, RcVec3f sq, out float hitTime)
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{
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hitTime = 0.0f;
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Span<RcVec3f> tempVerts = stackalloc RcVec3f[3];
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for (int i = 0; i < tile.data.header.polyCount; ++i)
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{
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DtPoly p = tile.data.polys[i];
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@ -58,7 +60,7 @@ namespace DotRecast.Detour
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ref DtPolyDetail pd = ref tile.data.detailMeshes[i];
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RcVec3f[] verts = new RcVec3f[3];
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Span<RcVec3f> verts = tempVerts;
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for (int j = 0; j < pd.triCount; ++j)
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{
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int t = (pd.triBase + j) * 4;
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@ -19,7 +19,7 @@ namespace DotRecast.Recast.Toolset.Gizmos
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0.5f * (start.Z + end.Z)
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};
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RcVec3f axis = new RcVec3f(end.X - start.X, end.Y - start.Y, end.Z - start.Z);
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RcVec3f[] normals = new RcVec3f[3];
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Span<RcVec3f> normals = stackalloc RcVec3f[3];
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normals[1] = new RcVec3f(end.X - start.X, end.Y - start.Y, end.Z - start.Z);
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normals[1] = RcVec3f.Normalize(normals[1]);
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normals[0] = GetSideVector(axis);
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@ -19,7 +19,7 @@ namespace DotRecast.Recast.Toolset.Gizmos
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0.5f * (start.Z + end.Z)
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);
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RcVec3f axis = new RcVec3f(end.X - start.X, end.Y - start.Y, end.Z - start.Z);
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RcVec3f[] normals = new RcVec3f[3];
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Span<RcVec3f> normals = stackalloc RcVec3f[3];
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normals[1] = new RcVec3f(end.X - start.X, end.Y - start.Y, end.Z - start.Z);
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normals[1] = RcVec3f.Normalize(normals[1]);
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normals[0] = GetSideVector(axis);
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@ -380,7 +380,7 @@ namespace DotRecast.Recast.Toolset.Tools
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float nx = (epos.Z - spos.Z) * 0.25f;
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float nz = -(epos.X - spos.X) * 0.25f;
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var tempQueryPoly = new RcVec3f[4];
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RcVec3f[] tempQueryPoly = new RcVec3f[4];
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tempQueryPoly[0].X = spos.X + nx * 1.2f;
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tempQueryPoly[0].Y = spos.Y + agentHeight / 2;
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tempQueryPoly[0].Z = spos.Z + nz * 1.2f;
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@ -17,6 +17,7 @@ freely, subject to the following restrictions:
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3. This notice may not be removed or altered from any source distribution.
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*/
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using System;
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using System.Collections.Generic;
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using DotRecast.Core;
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using DotRecast.Core.Numerics;
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@ -45,6 +46,7 @@ namespace DotRecast.Recast
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private static bool Raycast(RcPolyMesh poly, RcPolyMeshDetail meshDetail, RcVec3f sp, RcVec3f sq, out float hitTime)
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{
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hitTime = 0;
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Span<RcVec3f> tempVs = stackalloc RcVec3f[3];
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if (meshDetail != null)
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{
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for (int i = 0; i < meshDetail.nmeshes; ++i)
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@ -57,7 +59,7 @@ namespace DotRecast.Recast
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int tris = btris * 4;
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for (int j = 0; j < ntris; ++j)
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{
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RcVec3f[] vs = new RcVec3f[3];
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Span<RcVec3f> vs = tempVs;
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for (int k = 0; k < 3; ++k)
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{
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vs[k].X = meshDetail.verts[verts + meshDetail.tris[tris + j * 4 + k] * 3];
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