forked from mirror/DotRecast
Replaced arrays with spans in query. Replaced array allocation with buffer rent in query.
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@ -11,7 +11,7 @@ namespace DotRecast.Detour
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_callback = callback;
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_callback = callback;
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}
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}
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public void Process(DtMeshTile tile, DtPoly[] poly, Span<long> refs, int count)
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public void Process(DtMeshTile tile, Span<DtPoly> poly, Span<long> refs, int count)
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{
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{
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for (int i = 0; i < count; ++i)
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for (int i = 0; i < count; ++i)
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{
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{
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@ -26,7 +26,7 @@ namespace DotRecast.Detour
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return m_overflow;
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return m_overflow;
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}
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}
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public void Process(DtMeshTile tile, DtPoly[] poly, Span<long> refs, int count)
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public void Process(DtMeshTile tile, Span<DtPoly> poly, Span<long> refs, int count)
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{
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{
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int numLeft = m_maxPolys - m_numCollected;
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int numLeft = m_maxPolys - m_numCollected;
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int toCopy = count;
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int toCopy = count;
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@ -20,7 +20,7 @@ namespace DotRecast.Detour
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_nearestPoint = center;
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_nearestPoint = center;
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}
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}
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public void Process(DtMeshTile tile, DtPoly[] poly, Span<long> refs, int count)
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public void Process(DtMeshTile tile, Span<DtPoly> poly, Span<long> refs, int count)
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{
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{
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for (int i = 0; i < count; ++i)
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for (int i = 0; i < count; ++i)
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{
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{
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@ -21,6 +21,7 @@ freely, subject to the following restrictions:
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using DotRecast.Core;
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using DotRecast.Core;
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using DotRecast.Core.Buffers;
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using DotRecast.Core.Numerics;
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using DotRecast.Core.Numerics;
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namespace DotRecast.Detour
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namespace DotRecast.Detour
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@ -597,7 +598,8 @@ namespace DotRecast.Detour
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{
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{
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const int batchSize = 32;
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const int batchSize = 32;
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Span<long> polyRefs = stackalloc long[batchSize];
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Span<long> polyRefs = stackalloc long[batchSize];
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DtPoly[] polys = new DtPoly[batchSize];
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using RcRentedArray<DtPoly> polysRent = RcRentedArray.Rent<DtPoly>(batchSize);
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Span<DtPoly> polys = new Span<DtPoly>(polysRent.AsArray(), 0, batchSize);
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int n = 0;
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int n = 0;
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if (tile.data.bvTree != null)
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if (tile.data.bvTree != null)
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@ -9,6 +9,6 @@ namespace DotRecast.Detour
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{
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{
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/// Called for each batch of unique polygons touched by the search area in dtNavMeshQuery::queryPolygons.
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/// Called for each batch of unique polygons touched by the search area in dtNavMeshQuery::queryPolygons.
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/// This can be called multiple times for a single query.
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/// This can be called multiple times for a single query.
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void Process(DtMeshTile tile, DtPoly[] poly, Span<long> refs, int count);
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void Process(DtMeshTile tile, Span<DtPoly> poly, Span<long> refs, int count);
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}
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}
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}
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}
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