rename for unity3d

This commit is contained in:
ikpil 2023-08-04 22:59:52 +09:00
parent 94e1922e02
commit cab865f747
7 changed files with 29 additions and 29 deletions

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@ -202,7 +202,7 @@ namespace DotRecast.Detour
public DtStatus FindRandomPointAroundCircle(long startRef, RcVec3f centerPos, float maxRadius,
IDtQueryFilter filter, IRcRand frand, out long randomRef, out RcVec3f randomPt)
{
return FindRandomPointAroundCircle(startRef, centerPos, maxRadius, filter, frand, NoOpPolygonByCircleConstraint.Noop, out randomRef, out randomPt);
return FindRandomPointAroundCircle(startRef, centerPos, maxRadius, filter, frand, DtNoOpDtPolygonByCircleConstraint.Noop, out randomRef, out randomPt);
}
/**
@ -223,11 +223,11 @@ namespace DotRecast.Detour
public DtStatus FindRandomPointWithinCircle(long startRef, RcVec3f centerPos, float maxRadius,
IDtQueryFilter filter, IRcRand frand, out long randomRef, out RcVec3f randomPt)
{
return FindRandomPointAroundCircle(startRef, centerPos, maxRadius, filter, frand, StrictPolygonByCircleConstraint.Strict, out randomRef, out randomPt);
return FindRandomPointAroundCircle(startRef, centerPos, maxRadius, filter, frand, DtStrictDtPolygonByCircleConstraint.Strict, out randomRef, out randomPt);
}
public DtStatus FindRandomPointAroundCircle(long startRef, RcVec3f centerPos, float maxRadius,
IDtQueryFilter filter, IRcRand frand, IPolygonByCircleConstraint constraint,
IDtQueryFilter filter, IRcRand frand, IDtPolygonByCircleConstraint constraint,
out long randomRef, out RcVec3f randomPt)
{
randomRef = startRef;

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@ -0,0 +1,18 @@
using DotRecast.Core;
namespace DotRecast.Detour
{
public class DtNoOpDtPolygonByCircleConstraint : IDtPolygonByCircleConstraint
{
public static readonly DtNoOpDtPolygonByCircleConstraint Noop = new DtNoOpDtPolygonByCircleConstraint();
private DtNoOpDtPolygonByCircleConstraint()
{
}
public float[] Apply(float[] polyVerts, RcVec3f circleCenter, float radius)
{
return polyVerts;
}
}
}

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@ -6,14 +6,14 @@ namespace DotRecast.Detour
/**
* Calculate the intersection between a polygon and a circle. A dodecagon is used as an approximation of the circle.
*/
public class StrictPolygonByCircleConstraint : IPolygonByCircleConstraint
public class DtStrictDtPolygonByCircleConstraint : IDtPolygonByCircleConstraint
{
private const int CIRCLE_SEGMENTS = 12;
private static readonly float[] UnitCircle = MakeUnitCircle();
public static readonly IPolygonByCircleConstraint Strict = new StrictPolygonByCircleConstraint();
public static readonly IDtPolygonByCircleConstraint Strict = new DtStrictDtPolygonByCircleConstraint();
private StrictPolygonByCircleConstraint()
private DtStrictDtPolygonByCircleConstraint()
{
}

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@ -21,7 +21,7 @@ using DotRecast.Core;
namespace DotRecast.Detour
{
public interface IPolygonByCircleConstraint
public interface IDtPolygonByCircleConstraint
{
float[] Apply(float[] polyVerts, RcVec3f circleCenter, float radius);
}

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@ -1,18 +0,0 @@
using DotRecast.Core;
namespace DotRecast.Detour
{
public class NoOpPolygonByCircleConstraint : IPolygonByCircleConstraint
{
public static readonly NoOpPolygonByCircleConstraint Noop = new NoOpPolygonByCircleConstraint();
private NoOpPolygonByCircleConstraint()
{
}
public float[] Apply(float[] polyVerts, RcVec3f circleCenter, float radius)
{
return polyVerts;
}
}
}

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@ -297,9 +297,9 @@ namespace DotRecast.Recast.DemoTool.Tools
float dz = epos.z - spos.z;
float dist = (float)Math.Sqrt(dx * dx + dz * dz);
IPolygonByCircleConstraint constraint = constrainByCircle
? StrictPolygonByCircleConstraint.Strict
: NoOpPolygonByCircleConstraint.Noop;
IDtPolygonByCircleConstraint constraint = constrainByCircle
? DtStrictDtPolygonByCircleConstraint.Strict
: DtNoOpDtPolygonByCircleConstraint.Noop;
var frand = new FRand();
var navQuery = _sample.GetNavMeshQuery();

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@ -24,7 +24,7 @@ namespace DotRecast.Detour.Test;
[Parallelizable]
public class PolygonByCircleConstraintTest
{
private readonly IPolygonByCircleConstraint _constraint = StrictPolygonByCircleConstraint.Strict;
private readonly IDtPolygonByCircleConstraint _constraint = DtStrictDtPolygonByCircleConstraint.Strict;
[Test]
public void ShouldHandlePolygonFullyInsideCircle()